Linked Questions

99 votes
5 answers
80k views

What exactly is a "murder hobo"?

I've been here reading Q&A for some month now, and I already saw some concerning murder-hobos (or sometimes called murderous cretins). As I'm French, I tried to directly translate it, but it gave ...
Zoma's user avatar
  • 3,820
94 votes
12 answers
25k views

Did I overstep my power as DM?

While playing a game with a previous group, in the middle of a combat, I had an enemy caster hidden from general combat, but still casting different spells like heal and other non-damage spells to ...
gareth the elf's user avatar
75 votes
15 answers
20k views

How can I prevent players from using Persuasion or Deception to weasel their way out of a murder?

Background My players accepted a quest to basically be drug mules, delivering illicit goods to a faraway town. While alone with the NPC giving the assignment, they decided to kill him and take the ...
dehodson's user avatar
  • 861
69 votes
13 answers
7k views

How to communicate to the players that an encounter can be solved also through diplomacy?

When you play D&D, you are not supposed to chat with the enemy during encounters. The system is made for fighting. However, in some circumstances, it would be nice to make the players conscious ...
Stefano Borini's user avatar
68 votes
13 answers
19k views

How can I impose consequences when PCs commit severe crimes?

For context, this is my first adventure as a DM. The PCs are level 2. About 40 minutes into the first session, while investigating the rumours about a ghost ship, the group meets with Aleyd Burrows, ...
Honore Shadeshield's user avatar
65 votes
12 answers
11k views

How can I show-not-tell my players that they are The Bad Guys?

My players have an interesting habit of changing their behavior on a dime. Between objectives, they'll be trying to fix problems at small towns they pass through and helping the locals, but once they ...
N. A.'s user avatar
  • 1,057
58 votes
17 answers
15k views

Dealing with "fearless" players

I have some "badass" players in my group who do not fear death, 4 out of 6 to be precise, which causes problems for the rest players as they feel they are always getting dragged into trouble, trying ...
Necrofear04's user avatar
  • 1,131
58 votes
14 answers
8k views

How can I get players to realize that their enemies aren't evil?

For an upcoming game, I'm planning on making one of the early hooks a standard-seeming "tribe of monstrous humanoids (in this case, lizardfolk, if that makes a difference) is bothering us, go deal ...
Tablesalt's user avatar
  • 1,089
58 votes
7 answers
17k views

My players went from 100% murderous cretins to 100% nonviolent diplomats; how can I achieve a middle ground?

Related: How do I get my PCs to not be a bunch of murderous cretins? History The same group of players and I have played D&D 3.5 and Pathfinder for over one and a half decades combined. We are ...
Zangief's user avatar
  • 2,055
57 votes
7 answers
7k views

What makes a character/creature/power/ability/etc. over-powered?

In generic terms, what makes something, regardless of what game it's being used in, over powered? I hear the term a lot, and while I can recognize it when I see it in-play (often due to someone ...
Zach's user avatar
  • 8,442
56 votes
11 answers
7k views

How do I deal with PCs who use kidnap and torture as an investigative technique? [closed]

I'm running a game in a modern setting with emphasis on the paranormal (Conspiracy X). The player characters are part of a secret government organization and are tasked with investigating & ...
D43m0n's user avatar
  • 884
56 votes
9 answers
44k views

What are the essential features of a successful evil campaign?

Until this point, I have demanded that my players not build characters with evil alignments, as I am familiar with how to design campaigns and adventures around "good" or "redemption" themes. However,...
Cat's user avatar
  • 3,862
54 votes
6 answers
14k views

How do I make interrogations interesting?

Throughout my gaming career, one type of interaction has consistently failed to engage me: interrogations. All of the interrogations that I have seen in roleplaying games follow this formula: ...
Jakob's user avatar
  • 4,941
48 votes
6 answers
13k views

Can massive damage knock out rather than causing instant death?

Suppose, as happened last night, a character intends to subdue rather than kill an opponent. She made a melee attack, hit, declared her intent to knock out. The damage roll was enough to reduce the ...
nitsua60's user avatar
  • 102k
46 votes
10 answers
24k views

How do I deal with players who make friends with goblins?

I want to run a campaign "from the book" for a group of new players (played RPGs before, but stuff much much lighter then D&D, and I've not DMed this edition before. I DMed D&D 4e once: over ...
Ryan Leach's user avatar

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