Linked Questions

92 votes
5 answers
60k views

What exactly is a "murder hobo"?

I've been here reading Q&A for some month now, and I already saw some concerning murder-hobos (or sometimes called murderous cretins). As I'm French, I tried to directly translate it, but it gave ...
user avatar
  • 3,640
90 votes
12 answers
24k views

Did I overstep my power as DM?

While playing a game with a previous group, in the middle of a combat, I had an enemy caster hidden from general combat, but still casting different spells like heal and other non-damage spells to ...
user avatar
76 votes
15 answers
19k views

How can I prevent players from using Persuasion or Deception to weasel their way out of a murder?

Background My players accepted a quest to basically be drug mules, delivering illicit goods to a faraway town. While alone with the NPC giving the assignment, they decided to kill him and take the ...
user avatar
  • 871
69 votes
13 answers
6k views

How to communicate to the players that an encounter can be solved also through diplomacy?

When you play D&D, you are not supposed to chat with the enemy during encounters. The system is made for fighting. However, in some circumstances, it would be nice to make the players conscious ...
user avatar
68 votes
13 answers
18k views

How can I impose consequences when PCs commit severe crimes?

For context, this is my first adventure as a DM. The PCs are level 2. About 40 minutes into the first session, while investigating the rumours about a ghost ship, the group meets with Aleyd Burrows, ...
user avatar
66 votes
12 answers
10k views

How can I show-not-tell my players that they are The Bad Guys?

My players have an interesting habit of changing their behavior on a dime. Between objectives, they'll be trying to fix problems at small towns they pass through and helping the locals, but once they ...
user avatar
  • 1,067
59 votes
14 answers
7k views

How can I get players to realize that their enemies aren't evil?

For an upcoming game, I'm planning on making one of the early hooks a standard-seeming "tribe of monstrous humanoids (in this case, lizardfolk, if that makes a difference) is bothering us, go deal ...
user avatar
  • 1,099
58 votes
17 answers
14k views

Dealing with "fearless" players

I have some "badass" players in my group who do not fear death, 4 out of 6 to be precise, which causes problems for the rest players as they feel they are always getting dragged into trouble, trying ...
user avatar
  • 1,131
58 votes
7 answers
16k views

My players went from 100% murderous cretins to 100% nonviolent diplomats; how can I achieve a middle ground?

Related: How do I get my PCs to not be a bunch of murderous cretins? History The same group of players and I have played D&D 3.5 and Pathfinder for over one and a half decades combined. We are ...
user avatar
  • 2,045
57 votes
7 answers
6k views

What makes a character/creature/power/ability/etc. over-powered?

In generic terms, what makes something, regardless of what game it's being used in, over powered? I hear the term a lot, and while I can recognize it when I see it in-play (often due to someone ...
user avatar
  • 8,139
56 votes
11 answers
6k views

How do I deal with PCs who use kidnap and torture as an investigative technique? [closed]

I'm running a game in a modern setting with emphasis on the paranormal (Conspiracy X). The player characters are part of a secret government organization and are tasked with investigating & ...
user avatar
  • 874
55 votes
9 answers
43k views

What are the essential features of a successful evil campaign?

Until this point, I have demanded that my players not build characters with evil alignments, as I am familiar with how to design campaigns and adventures around "good" or "redemption" themes. However,...
user avatar
  • 3,822
54 votes
6 answers
12k views

How do I make interrogations interesting?

Throughout my gaming career, one type of interaction has consistently failed to engage me: interrogations. All of the interrogations that I have seen in roleplaying games follow this formula: ...
user avatar
  • 4,881
48 votes
6 answers
11k views

Can massive damage knock out rather than causing instant death?

Suppose, as happened last night, a character intends to subdue rather than kill an opponent. She made a melee attack, hit, declared her intent to knock out. The damage roll was enough to reduce the ...
user avatar
  • 98.7k
46 votes
9 answers
26k views

How do I run a successful and engaging campaign without combat?

I'm thinking of starting my own campaign with a few of my friends with me as DM, primarily because I wasn't extremely impressed with the campaign my friend was DMing. When I started thinking about the ...
user avatar

15 30 50 per page
1
2 3 4 5 6