Questions tagged [civilisation]

Relating to the society and culture of humans or other intelligent species, especially in population centers.

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0answers
894 views

I'm looking for information on ancient civilisations in D&D 5e [closed]

My party are engaged in the exploration of ancient ruins and underways in support of a party of elven archeologists. My character is a mountain dwarf with a special proficiency in identifying the ...
37
votes
7answers
9k views

Creating a city made of illusion that won't be quickly figured out

We are playing DnD5e in custom world. This is going to be my first time as DM. Currently I'm trying to get my first adventure together. My idea was to trap my players in the city, which is just an ...
32
votes
6answers
4k views

What's a good item or spell for creating a magical surveillance state?

The mayor of Generic Fantasytown wants a means to monitor his town (population 4,000, perhaps 1 mi. (1.64 km) square). The townsfolk are cowed and submissive, fearing their mayor but fearing even more ...
5
votes
2answers
319 views

Evolving a region from war torn to merchant hub

Currently in my planning for my campaign I have a desert region that would make for a great way to travel, except tribes of Monkeys are at war. One side quest I have planned out has the players end ...
17
votes
2answers
1k views

City Services Generation

I'm looking for a way to determine typical numbers of services that would be available for a medieval city/town/village based on population which I can then project into a fantasy setting. (System is ...
11
votes
4answers
609 views

System or resources for a campaign about governing a city/village [closed]

One of campaigns I used to GM was centered around governing a small, elven village (it was D&D3.5 campaign but it shouldn't really matter). I thought about rules as they were needed, but it was ...
57
votes
6answers
30k views

How to randomly generate a village or town for old school D&D game?

There is a lot of material written on random generation of dungeons for play. But inevitably characters have to return from the to spend those ill-gotten gains. And where else but a nearby ...