Questions tagged [clocks]

The tag has no usage guidance.

Filter by
Sorted by
Tagged with
5 votes
3 answers
298 views

Advice for designing clocks in PBTA games

I'm creating a PBTA game about mice with swords. The feel I'm going for is "little creatures in a big, dangerous world." I'd like to use clocks so that the GM can track moon phases and ...
Kean Bean's user avatar
32 votes
4 answers
5k views

What's a clock and how do I use one?

I've heard of using a 'clock' to help manage encounters and create tension, but how do you create and use one within a campaign/session/encounter? I have seen it used in other games, like Scum and ...
NotArch's user avatar
  • 125k
8 votes
1 answer
245 views

Should Countdown Clocks be extended when there are more players?

Countdown clocks are a nice mechanism for signalling urgency and for the MC to determine when things go bad, they have a limited number of steps available which will limit the number of times that ...
Rob's user avatar
  • 31.5k
12 votes
2 answers
597 views

Is there any significance to the 1500, 1800 and 2100 clocks being much wider than the others?

The 1500, 1800 and 2100 clocks are always represented as larger than the other clocks, what is the reason for this?
Rob's user avatar
  • 31.5k