Questions tagged [combat]

For questions primarily about combat, the systems used in roleplaying games to resolve conflict through violent means, often to the death of one or more characters. Combat often involves several subsystems that determine whether harm is inflicted (to-hit) and the extent of that harm (damage).

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How can I construct/modify conflict resolution to make player tactical skill a primary determining factor in combat?

While I find FATE 2.0's conflict resolution system satisfying for many purposes, one area where it frequently falls short is in highly-detailed combat. If I'm expected series of highly detailed one-on-...
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How can I adjudicate more-lethal combat?

So, in FATE 2.0, characters take a lot of hits to remove from combat. This presents a problem when lethal weapons are used in situations where failure doesn't make a whole lot of sense. For example, ...
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Reach in Hackmaster

The rules for Hackmaster state that reach is calculated as five feet plus reach (p. 223). I am assuming this should be considered four feet for shorter races (as per their lesser reach as listed in ...