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Questions tagged [combat]

Combat refers to the systems used in roleplaying games to resolve conflict through violent means, often to the death of one or more characters. Combat often involves several subsystems that determine whether harm is inflicted (to-hit) and the extent of that harm (damage).

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What happens if an attacker and defender have exactly equal (net difference 0) final values for their attack and defense rolls?

The title somewhat says it all... What happens if an attacker and defender roll exactly equal values? This actually happened to me in a test combat. The other player and I mutually agreed nothing ...
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How can I construct/modify conflict resolution to make player tactical skill a primary determining factor in combat?

While I find FATE 2.0's conflict resolution system satisfying for many purposes, one area where it frequently falls short is in highly-detailed combat. If I'm expected series of highly detailed one-on-...
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Reach in Hackmaster

The rules for Hackmaster state that reach is calculated as five feet plus reach (p. 223). I am assuming this should be considered four feet for shorter races (as per their lesser reach as listed in ...
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Missing with a splash weapon II - Target against a wall / water / pit

(This is kind of a follow-up to Missing with a splash weapon) Situation There is an alchemist (or other splash weapon user) "X", throwing her splash weapon at a target "T" that is within X's weapons ...