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Critical failures are results of actions which not only fail to meet their goal, but also hamper the doer of the action or their allies. Some examples of this are rolling natural 1's on some d20 systems, or rolling a Despair on the Star Wars FFG system.

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Once a Character exceeds Wound Threshold, do they gain a new Critical Injury each time they take damage?

Edge of the Empire Core Book, Pg 215 : Exceeding Wound Threshold When a PC suffers wounds greater than their wound threshold, they are knocked out and incapacitated until their wounds are reduced ...
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If you roll a natural 1 for a skill check, is that a critical failure? [duplicate]

Or do you just add your bonus like it was any other number? I'm asking because of another question about traps and how easy it is to find them at mid to high level. My first thought was that a ...
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Can you roll a critical failure on a single action where you roll multiple skill dice?

A normal Trait roll involves only 2 dice for a Wild Card, and thus the rule for Critical Failures is described as: snake-eyes (double 1s) on one of these rolls is a critical failure (SW Deluxe 63)...
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Savage Worlds - Firing into close combat…and missing

While working my way through the combat rules the need to shoot into close combat came up. The attacker, a Human with a Smith and Wesson .357 (2d6+1) wanted to shoot a frogman who has just Stunned ...
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What was the first game to have an explicit “worse than failure” rule? [duplicate]

These days it's not uncommon for systems to have a rule, explicitly stated, in the rulebooks as an "optional" rule, or commonly house-ruled in, where a sufficiently bad roll of the dice not only ...
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Is a critical failure on a natural 1 a rule or house rule?

There's a question about this relating to 3.5e, but I couldn't find one for 5e. According to RAW, is a natural 1 a critical failure? And if so, under what scenarios does it apply, and what is the ...
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If you roll a 1 on a saving throw against a damage spell, do you take extra damage?

For example: Fireball Each creature must make a DEX saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. If a target caught in the fireball ...
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Do all RPGs have critical failures, and which was the first?

In all the games I remember playing, critical failures have always, in every case triggered an event. This critical failure is due to exceptionally bad rolls on dice, either a 'natural one' in DnD or ...
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Do the automatic success and failure rules apply to skill checks?

We had a rule check tonight that we couldn't answer. On the Pathfinder wiki I could only find info on natural 20s and 1s in regards to attack rolls and saves in combat. Do they also apply to skill ...
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How can I handle critical failure without slowing down the action?

In my last session, my group had in a single encounter over 8 botches, I lost count in fact! At first, I was statistically amazed at how our ranger botched 4 rounds in a row (in-game interpretation ...
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Cortex rules: critical failures

The Cortex rules say (and I'm paraphrasing from memory) that critical failures happen when all the dice are 1's. Is this all the dice, or just the stat and skill? If I have an asset that adds a die, ...