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Questions tagged [designer-reasons]

OFF TOPIC: See https://rpg.meta.stackexchange.com/q/7964/23970

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1answer
207 views

Why is the base DC for a spell saving throw 8? [closed]

In DnD 5e - Does anyone know what the rationale behind making the base DC of a spell saving throw 8 instead of 10? Most attacks, passive attributes, spell attacks use 10 as the base. The average of a ...
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0answers
214 views

What is the justification (design/mechanic) for the +1 AL Rule? [closed]

I was thinking out character ideas to maybe someday play in AL, and I came across the +1 rule. My question is, why is character creation limited in such a way? Other than 'less complexity', what ...
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2answers
731 views

What is the rationale behind the comparatively low number of spells known for Sorcerers?

Druids, clerics and wizards are full casters as well and can "prepare a number of spells equal to your spell casting ability modifier plus your class level", which is considerably more than what the ...
8
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1answer
558 views

Why is the XP awarded from an encounter the sum of monster XP values and not Adjusted XP? [closed]

The Dungeon Master's Guide presents guidelines for gauging encounter difficulty based on the Adjusted XP of monsters faced. The Adjusted XP is the sum of the monsters' experience values, modified by a ...
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0answers
5k views

What have designers said for why they made worn items fireproof? [closed]

When playing 5e, most of, if not all of the fire spells I've seen say that "a flammable item ignites if not being worn or carried." This makes all items basically fireproof when being worn or carried. ...
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0answers
202 views

Why did the designers refactor Fortitude, Reflex, and Will saves into six different saves in 5e? [duplicate]

In Dungeons & Dragons 3rd Edition, there were Fortitude, Reflex, and Will saving throws, each tied to a particular ability: CON, DEX, and WIS respectively. (Prior to this edition, saving throws ...
20
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3answers
749 views

Where does the name 'Sigil' come from?

I would like to learn about any designer explanations about how they came up with the name of the famous city. One possible hypothesis I have is that the designers were inspired by the planet "Nivil" ...
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1answer
1k views

Have the developers given a reason why the ranger has fewer spells than caster archetypes for non-casting classes?

I was just curious why the Designers have the ranger class (a half spell-caster) had less spells known than spell archetypes ie. Arcane Trickster and Eldritch Knight. Both Arcane Trickster and ...
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1answer
2k views

Why did the developers add Dex bonus to damage on Dex based attacks? [closed]

Why did the developers make Dexterity add to damage on DEX-based attacks? Are there statements by the writers/developers describing why DEX bonus is on damage done as well as to hit rolls? Have they ...
24
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1answer
701 views

Why did the D&D 4e designers scale everything for 5 players?

There are many questions about changing the scaling on encounters, but I am curious if anyone knows why the designers chose 5 players as the default. FWIW, I would assume that 4e would use a 4 player ...
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2answers
376 views

Why is finding traps so easy at high levels?

After reading through traps a bit, I saw that finding most mundane traps requires just a Perception skill check (DC 20), which means that quite early on anyone skilled in Perception (and especially ...
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4answers
6k views

Is there a reason Polearm Masters can't use a Pike to make the bonus attack? [closed]

Polearm Master (page 168, Player's Handbook) says You can keep your enemies at bay with reach weapons. You gain the following benefits: • When you take the Attack action and attack with only a ...
30
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0answers
955 views

Is the difference between a Medusa's and a Bodak's passive gaze power intentional? [closed]

The specific difference I'm thinking about is this: Medusa: Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't ...
30
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1answer
50k views

What reason has been given for the “standard array” being lower than the expected average from the rolled method? [closed]

When one levels up and gets an increase in maximum hit points, one can either roll or take the average roll rounded up. Statistically, you're better off with the non-random method. For ability scores,...
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1answer
719 views

What in the world is going on with the Ring of Ki Mastery?

I was looking over building an unchained monk for a campaign I'm going to be starting, and I wanted to reduce the price of some of the Ki Powers. Looking for a way to do that brought me to the Ring of ...
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0answers
2k views

What are the designers' reasons for blowguns requiring martial proficiency? [closed]

This question is a follow up to my broader question, What's the point of blowguns?, in which I asked about their overall purpose in the game and how they compare to other weapons. Generally ...
39
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1answer
1k views

What is the reason to only give casters a single high level slot up to the upper levels? [closed]

Looking at the spellcasting progression, casters only get a single 8th and a single 9th level slot, from when the spell level becomes available up to the 20th level(1). A similar situation happens to ...
34
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1answer
2k views

Were warforged starting ages ever explained?

The Eberron Campaign Setting on Random Starting Ages (27) lists a warforged's random starting age as 0 then +1d12 if its first class level is in a simple class like barbarian, +1d6 years if its first ...
31
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1answer
3k views

Why did Ed Greenwood and R.A. Salvatore dislike the Spellplague arc?

The Forgotten Realms campaign setting includes an world-changing event called the Spellplague, which provided lore reasons for many of the mechanical changes introduced by Dungeons & Dragons 4e. ...
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4answers
7k views

What is the reasoning behind having sorcerers' and warlocks' spells rely on charisma? [closed]

I'm hoping to find an explanation from the developers as to why charisma became the primary spell-casting stat for both sorcerers and warlocks in 5e. What was their logic in that decision? Was it a ...
6
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1answer
597 views

Why did Paizo say they dropped the evil subtype from Animate Dead?

I was reading the new Starfinder Core Rulebook and as going through the spells section, I stumbled upon Animate Dead lacking the evil subtype (which was there in Patfinder). Further reading the spells ...
9
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1answer
462 views

What reason have the designers given for why minimum hit die size is d6?

In D&D 3rd edition and also D20 I remember some hit points for classes being well below 1D6 per level (especially for wizards and the like). Still though Pathfinder surprised me that it went ...
13
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2answers
1k views

What designer statements are there for why there is a lack of weapon variety in 5th edition? [closed]

I was taking a look at the 4th edition weapons page and that thing is massive, with relatively well-known weapons like Falchions, Bastard Swords, and parrying daggers. Yet in 5th edition, they've ...
17
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1answer
2k views

Why does the book suggest polymorphing into a giant? Can polymorph do that?

This question is prompted by a particular passage in Storm King's Thunder: The level 4 spell Polymorph allows to transform a character into a beast with challenge rating ≤ character level and Hill ...
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1answer
374 views

Why don't we find out what the Frost Shepherds are?

In The Quiet Year, the game is ended by the arrival of the Frost Shepherds. When this happens, the instructions tell us to end the game immediately and without discussion. (And, if we like, we can ...
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0answers
2k views

Why doesn't Medium Armor Master include a stat bump? [closed]

Medium Armor Master is the only armor feat that does not include a stat bump. Why is this? Has there been any statement from the designers or rules-makers about the decision to omit a stat bump from ...
10
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1answer
691 views

Is there an official explanation for the difference in duration between Infernal Healing and Celestial Healing?

Infernal Healing and Celestial Healing are similar spells and seem to be opposites of each other, but the former has a duration of 1 minute while the latter has a duration of 1 round/2 levels (which ...
2
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1answer
668 views

What reasons for Find Familiar being limited to specific creatures have the designers stated?

What reasons have the designers stated for making Find Familiar limited to a specific list of creatures rather than summoning any creature of a particular type or size or challenge rating? Similarly, ...
0
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1answer
795 views

Why is buying starting items so expensive?

Instead of taking the gear given to you by your class and background, you can purchase your starting equipment. You have a number of gold pieces (gp) to spend based on your class, as shown in ...
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3answers
2k views

Why can't a quarterstaff be made out of metal?

Both Pathfinder and 3.5e have restrictions on the use of special materials in crafted weapons. For instance, by mithral and adamantine they both specify that items not made of metal (or not primarily ...
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1answer
5k views

Why is there no non-combat XP in D&D 5e? [closed]

Has there been an answer to why there is no non-combat Experience points awarded in D&D 5e? I'm not referring to XP gained from monsters by defeating them other than combat, but XP awarded for ...
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1answer
525 views

What have designers said about why druids can't cast the spells associated with wild shape?

I am working on a druid character and I just noticed that Beast shape 1-4, Elemental Body 1-4, and Plant Shape 1-3 do not appear on the druid's spell lists. Considering that these spells are the basis ...
5
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1answer
325 views

How and why has D&D changed its character generation across editions? [closed]

The first version of D&D that I played - Basic - instructed players to roll 3d6 for each stat and assign the number to that stat. I believe these are the rules for OD&D as well. In AD&D ...
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2answers
2k views

Where have the designers of 5e said that they favored rulings over rules in this edition?

I've heard it said a lot of times in different fora and even in this stack as a generally accepted truth, but have the designers actually said this? Where? The best I've found is in DMG 235: ...
13
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1answer
894 views

Have the developers of D&D 5e explained why they made Opportunity Attacks work the way they do? [closed]

I have a friend who has a very strong opinion that the rules of threatened range and opportunity attacks D&D 5e are completely irrational, which is fine. As a DM he house-rules the stuff from 3.5e ...
8
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1answer
317 views

Why is a sniper rifle wealth 4 in open legend rpg?

Open legend, an open source rpg uses a wealth level system for equipment. It states that a sniper rifle requires wealth level 4. However, at the end of the same chapter it discusses how to price a ...
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0answers
2k views

What reason have the designers said for why they spelled “Rötschreck” with an Umlaut? [closed]

In German language the word rot (meaning "Red") is spelled without an Umlaut, so would the word Rotschreck be if composed in German, meaning "red fear", composed of rot and der Schreck, "fear". Why ...
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1answer
2k views

Why did the designers choose to include the Goliath as a PC race in Volo's Guide to Monsters?

I was looking through the new race options for PCs in Volo's Guide to Monsters and noticed they included the Goliath. About 2 years ago the Goliath was also published in the Elemental Evil Player's ...
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1answer
4k views

Can a Mystic use more than one discipline in the same turn?

Even if psionic disciplines are different from spells (as psionic is different from magic in general), there seems to be a clear correspondence between them, as well as between psionic talents and ...
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1answer
4k views

Why did D&D 5e's designers make the Maul, Pike, and Greatclub so heavy? [closed]

One anomaly in the weapon tables in D&D 5e is the weight of the Maul, Pike, and Greatclub -- they all go into double digits, which is awful heavy for a melee weapon you're expected to swing around ...
19
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1answer
10k views

What have the designers said is the reason that Druids don't have animal companions?

In Pathfinder (and possibly 3.5, I'm not sure), Druids get an Animal Companion as a class feature. Rangers do as well, but their Druid level is equal to that of their Ranger level -3. In D&D 5th ...
11
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1answer
965 views

What reasons have the designers given for why unarmed strikes aren't 'light melee weapons'?

According to the PHB: When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon ...
5
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1answer
987 views

Have Pathfinder's designers explained the lack of prepared, fast-progression, Charisma-based spellcasters? [closed]

Wizard, cleric, druid, witch, and shaman all have similar spellcasting mechanics. They have the fastest spell progression (i.e., access to a new spell level at each odd-numbered class level), which ...
59
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1answer
21k views

Why is mayo in the alchemy jug?

The 5e Alchemy Jug (on page 150 of the Dungeon Master's Guide) has several uses. Some are common and useful, like water, poison, acid. Some are natural ingredients and liquids, like honey, vinegar, ...
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1answer
729 views

Why did the 5th Edition designers increase casting time for most conjure / animate creature spells from 3.5 Edition?

In 3.5e casting time for most spells that calls forth an ally, conjure a being, or to animate undead were 1 standard action or 1 round. However now in DnD 5e that has been drastically increased to 1 ...
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2answers
5k views

What reason did the designers have to make a spear not both piercing *and* bludgeoning?

I get why they have different damage types, but it seems to me the role of the short spear in D&D 5e (versatile, throwable) really sets itself up for a fighting style not unlike a quarterstaff. ...
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3answers
1k views

Why are the requirements to drop a Prismatic Wall's layers so specific?

Unless a caster uses mage's disjunction, a Pathfinder caster must employ 7 different and specific spells to bring down a prismatic wall. These really are specific spells like cone of cold for the ...
14
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1answer
2k views

Why did saving throws return in D&D 5E?

In D&D 4E as with many RPGs, characters have a fixed armour value or AC. When attacking, the attacker must roll a die to overcome the target's AC. In 4E offensive magic works the same way: the ...
36
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2answers
24k views

Why did the designers make Werewolves *immune* to most non-silvered damage? [closed]

The Werewolf's statistics are that of a CR1 monster, even though it is listed as CR3 in the Monster Manual, presumably as a result of playtesting. By my personal experience with pop culture, ...
1
vote
1answer
365 views

Why did the designers move Vengeance of Samiel (Valeren •••••) to level 6 in V20 Dark Ages?

In Vampire: The Masquerade: 20th Anniversary the first three powers of Valeren's Warrior path (page 474 of the Corebook) are rather useless. One would only learn them if one wanted to learn the •••• ...