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Questions tagged [dice-pool]

For questions related to the use of dice pools in games (rolling several dice instead of a single dice to determine the outcome of an action)

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3 votes
1 answer

Successive, conditional opposed rolls (anydice)

I am trying to model some probabilities for a pretty basic tabletop RPG mechanic. I have been searching for two days and trying to make this work myself, but my function-fu is weak, so I seek the aid ...
Owen Montgomery's user avatar
5 votes
3 answers

Count successes in pools of stepped dice

I tried to find this but my google-fu fails me. This is a mechanic similar to Blade Runner or Twilight 2000 RPG. For any action, the player rolls 2 dice which could range from 2d6 to 2d12 or anything ...
HugoB's user avatar
  • 125
2 votes
1 answer

Anydice question involving pools and points to modify failures

Been trying to figure this out and it's just not coming to me. Hoping it's possible with anydice... So the player has a dice pool of 6d6. Success on a 5 or 6. That's easy enough to model. But I also ...
Josh Christofferson's user avatar
2 votes
1 answer

AnyDice code for rolling pools of dice, ignoring all 6s, and adding up the remainder; whoever rolls highest wins

I'm trying to ascertain the probabilities of the following pool system. If anyone could crunch some numbers in AnyDice so much the better. Two opponents roll a pool of d6. These pools vary from 1-10. ...
HugoB's user avatar
  • 125
3 votes
2 answers

AnyDice function to reroll one die if any die rolls X

I’m by no stretch of the imagination any sort of programming type, but I’ve been trying to use AnyDice to rank all the possible ways the die rolls can be modified in the board game HeroQuest. The ...
DracRTC's user avatar
  • 31
5 votes
2 answers

How represent a D6 pool system where a 5 is half success and a 6 is full success using Anydice?

I am creating a YZE custom system using only D6s, where there is the possibility of getting a "half success" when you get a 5. That means you need to get two 5s to get one success. At the ...
Iuzzef's user avatar
  • 51
4 votes
3 answers

What's the closest I can get to simulating critical hits with a dice pool, without relying on the total sum?

I'm making a game that uses a dice pool rolling system (for my purpose it's always a d12 and no other dice), and I wanted to figure out if making a 'critical hit' mechanic was possible, that is ...
AncientSwordRage's user avatar
5 votes
3 answers

How to reduce the variance of a dice pool mechanic?

Given a dice pool mechanic where a number of six-sided dice equal to Stat + Skill are rolled, and the number of 4s, 5s, and 6s is counted: An increase in the size of the pool increases the absolute ...
oconnor0's user avatar
  • 965
13 votes
4 answers

What is a dice pool mechanic?

A very basic question, I know. What is a dice pool mechanic and how is it different from a roll vs. target number mechanic?
Dr Rob Lang's user avatar
  • 4,730