Questions tagged [diceless]

For questions about diceless RPGs or aspects of games. This refers to systems or components that do not require the use of dice to determine an outcome.

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12 votes
2 answers
1k views

Are all the combinations of items in Dungeon Wordle possible?

I recently picked up Dungeon Wordle from the Wordle Jam on itch.io, and I was really impressed... But the way the game 'randomises' what item you get for a given day, is based on the answer to the ...
AncientSwordRage's user avatar
26 votes
5 answers
5k views

Handling critical hits easily when using average damage

I use average damage for my monsters almost exclusively. If a goblin's stat block says its weapon attack deals 5 (1d6+2) damage, it deals 5 damage. Critical hits come up often enough to need a way to ...
Bloodcinder's user avatar
5 votes
1 answer
561 views

How can I arbitrate freeform RP in a manner more biased towards inarticulateness?

A friend of mine made a shortish Pokemon RPG module for one-on-one play. The module turned out incredibly well and everyone in our extended RPG group has now played it (and each time the supplemental ...
Please stop being evil's user avatar
2 votes
0 answers
131 views

Is there any other way to determine result than throwing dice? [duplicate]

I know that you can go full narrative and not use dice at all, but that's not what I'm asking about. I want to know any other (pseudo)random way to determine the result of action? My friend suggested ...
dreat's user avatar
  • 21
3 votes
2 answers
2k views

Does a diceless, non-combat, freeform RPG exist?

I'm looking for a free-form RPG with no dice, little or no combat, no stats/skills (or very simplified), and emphasizes imagination, discussion, and improvisation, with very few simple rules. Does ...
cowlinator's user avatar
7 votes
5 answers
1k views

Diceless Pathfinder Combat Mechanic

I have been working on a diceless combat mechanic for Pathfinder (it could be applied to any system in which combat involves a roll to hit and a roll for damage, but Pathfinder will be used for ...
ediblesunglasses's user avatar
14 votes
5 answers
2k views

How can I get people to play a "diceless system"?

I have a wonderful game that I love very much, “Lord of Gossamer and Shadow” by Rite Publishing, and I loved the idea, worldwalking, and that the game is a spiritual successor to Amber (so it’s an ...
Songtress's user avatar
  • 405
2 votes
1 answer
404 views

Diceless miniatures? [closed]

I've seen diceless systems for narrative-focused role playing. But do any diceless combat tactics games exist, possibly based on miniatures? I'm thinking of personal-level combat where a single unit ...
Aaron's user avatar
  • 201
4 votes
2 answers
997 views

Castle Falkenstein: Is there a faster Magic system?

I love running games in the Castle Falkenstein diceless system. However, I find the CF magic system to be a little slow (to set up, run and play) for a high-fantasy campaign. Can anyone suggest ...
SteveED's user avatar
  • 2,064
14 votes
5 answers
4k views

Statless & diceless systems

Thanks to a couple of The Riddle of Steel sessions I had seneschaled, which didn't really use any dice or stat comparison, I started to ponder the idea of a statless system. I realize that it would be ...
Maurycy's user avatar
  • 4,862
12 votes
8 answers
8k views

What diceless tabletop RPG techniques are there?

I am interested in using a diceless resolution system for my roleplaying, but am not sure what my options are in that vein. I can think of basically two categories of diceless tabletop role-playing ...
Mark Booth's user avatar
  • 3,880
12 votes
4 answers
2k views

Diceless Math driven RPG [closed]

Although many do not appreciate them, a really long time ago, I was thinking and drawing a diceless RPG system. There are already several notable diceless RPG systems, like the one listed here, but I'...
tmow's user avatar
  • 289
13 votes
7 answers
1k views

What systems should I look at to see how hit points as a resource impacts gameplay?

So I've got a system I'm designing in my limited spare time. Two of its features are experimental and I don't really have a good basis for judging how they'll play out together. First off, instead of ...
valadil's user avatar
  • 19.6k