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Questions tagged [difficulty]

Use this tag when asking about the target numbers rolls are trying to achieve, in systems which call them "difficulties." (d20 System questions should be tagged [difficulty-class].)

5
votes
1answer
599 views

What is the best number of combat encounters for a 6-player level-3 party in one adventuring day? [closed]

Soon, I'll be hosting a D&D session for six 3rd-level characters, but I was having some difficulty on deciding the amount of encounters. Our sessions typically last 6-8 hours. Everyone has some ...
4
votes
1answer
40 views

Does everything that eases a task, but is not listed as an asset, stack with other 'untyped' eases?

The rules as interpreted in this question: Is the maximum a task difficulty can be eased 4 without applying Effort? state that you cannot ease a difficulty by more than 2 levels with assets, however ...
3
votes
1answer
60 views

Is the maximum a task difficulty can be eased 4 without applying Effort?

The rules on task resolution are stated below: A character’s level of skill is either trained (reasonably skilled) or specialized (very skilled). If you are trained in a skill relating to a ...
0
votes
2answers
245 views

How difficult will this set of encounters be?

I'm trying to make a set of encounters for the following party: Rogue, Cleric, Fighter, Sorcerer, Monk - all 3rd Level. I have built three encounters: 1 at Challenge XP 600 (6 Lower Level Minions)...
1
vote
0answers
57 views

What is a good Fate Accelerated Benchmark Ladder [duplicate]

In a game of fate where each player has +3, +2, +2, +1, +1, +0. What is a Cheat sheet ladder to have. I.E. There is a large Iron door in the way, the brute says he's gonna force his way through it. ...
28
votes
4answers
3k views

How do I telegraph that an encounter that was too difficult before is now achievable?

Assuming you used the techniques from How can DMs effectively telegraph specific dangers in D&D? and How can I make my PCs flee? to telegraph danger and the need to improve the characters skills/...
7
votes
3answers
283 views

Scaling encounter difficulties in Rolemaster

Rolemaster is by it's very nature a rather deadly rule system, up to the point where there are even some passages in the rule books mentioning this - alongside some advice for players to not neglect ...
18
votes
3answers
10k views

Are there guidelines for creating a lower-level Legendary Creature?

A recent Wizard’s article, Unearthed Arcana: Encounter Building, states: If you want to use a single monster, you’re typically best off using a legendary monster, all of which are specifically ...
17
votes
4answers
26k views

Is Lost Mines of Phandelver's Young Green Dragon too much for a group of level 3 characters?

My group of 8 level 3 players are about to run through the Thundertree Ruins and will probably have a hand at fighting the dragon. My question stems from the fact that a single poison breath attack ...
10
votes
2answers
122 views

Is concealed difficulty an integral part of the cliffhanger scene form?

The "Cliffhangers" section in Masters of Umdaar says that the difficulties for rolls should be concealed until rolled against: Of course, GMs, don’t reveal a difficulty for a specific approach ...
3
votes
1answer
388 views

How much would Sanctuary affect a monster's CR?

I'm currently designing a Cleric "monster" according to the guidelines in the DMG. So far, the stats are falling short of my expectations, so I've decided that the cleric casts sanctuary on itself ...
7
votes
1answer
3k views

Why is the Werewolf's CR as high as 3?

I'm trying to better understand the Werewolf so that I can design my own varieties of homebrew Werewolves for my campaign. I started by adding together all the stats of the Monster Manual's Werewolf ...
2
votes
0answers
192 views

How do I appropriatly stock this dungeon to make it challenging but not impossible? [closed]

I'm a new DM. I built a dungeon for my players' second set of encounters. They will need to clear it in order to gain knowledge from a Copper Dragon (a passive ally) at the end. We are using ...
11
votes
4answers
4k views

Can players handle Deadly encounters if they don't engage in any other danger?

The DMG suggests that Player Characters are generally going to be able to handle about 6 encounters between long rests; the difficulty comes from the cumulative strain of multiple consecutive ...
4
votes
2answers
167 views

What is the reason behind hiding the difficulty level in systems that keep DCs hidden?

On one side, you have games such as Fate that show the players the difficulty level of a task, and perhaps upon an unsuccessful roll, the players can spend resources to raise their result. Then there'...
3
votes
1answer
570 views

How should one set DCs in Roll For Shoes? Do I use active or passive opposition? [duplicate]

I have yet to play RfS yet, mostly because I'm concerned about difficulties.. how do I know if that door's lockpicking DC of 5 is too much or too little? Should I use a passive or active opposition? ...
5
votes
2answers
1k views

How to accurately calculate party level for combat once they have magical items?

I'm a fan of giving my characters magical items. In the past though, I've found that magical items start making combat trivial until I started adding extra enemies just to make it more difficult. I'm ...
23
votes
3answers
2k views

How many dice does the GM roll when challenging the players?

I'd like to run a game of Roll for Shoes, but I'm not sure how many dice I roll when the characters face various challenges. I'm under the impression that it's supposed to be the same number of dice ...
4
votes
2answers
441 views

Is the Task Difficulty/Target Number from an event hidden by the GM?

Is the Task Difficulty from an event a secret for GM ? So like the GM says: You attack the XXX, roll a D20 and I'll tell you if you hit ? The target number to attack the XXX is 3, please roll a D20.
13
votes
4answers
1k views

How do I set the Difficulty of a Create an Advantage that represents readying for combat?

Lots of RPGs have the kind of thing where you effectively power up in combat and get a bonus to a certain stat. The "Create an Advantage" aspect in Fate Core seems to do something similar but not ...
3
votes
1answer
299 views

What's a good Difficulty for a 5-aspect 20-skill point FATE game?

I have both played and GMed FATE 2.0 a lot but, while deciding the target number for rolls as a GM has somehow always been easy, knowing what difficulties to expect as a player for a long time was ...
33
votes
5answers
2k views

Should the GM in Dresden Files be telling us what the target numbers are for thaumaturgy spells and skill checks?

In the Dresden Files game I'm in, the game master never tells us the target numbers for thaumaturgy spells and skill rolls. We roll, he tells us whether we succeeded, life goes on. I've heard this isn'...