Questions tagged [dnd-bx]
For questions about B/X D&D, the pair of Dungeons & Dragons products released in 1981. "B/X" refers to Tom Moldvay's Basic Set and David "Zeb" Cook's Expert Set.
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What are the differences between Holmes, Moldvay, and Mentzer D&D?
What are the differences between Holmes, Moldvay, and Mentzer D&D? Also, which one came first?
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Are there rules for increasing ability scores after character creation in Basic D&D?
Are there any rules (house or otherwise) for increasing ability scores after character creation in Basic D&D or any of its retro clones? (Other than magic items or wishes.)
When we generated ...
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Did having a 'Caller' player positively influence the gameplay in Moldvay's Basic D&D?
In the 1980 Basic D&D rules (Gygax and Arneston, Moldvay editing), the following text appears in Part 4: The Adventure:
THE CALLER: One player should be chosen to tell the DM about the plans ...
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The Keys on the Borderlands?
In The Keep on the Borderlands (1980) in the Caves of Chaos the doors to rooms 3 and 11 are locked. Does the adventure disclose the location of each door's key? Are there other hard to find keys ...
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In early D&D, why would chainmail ever be preferred over plate armor?
In early D&D, both chainmail and plate armor were considered metal armor, and to slow the wearer to 60' per turn. Chainmail cost 40gp, and plate armor 60gp. Their encumbrance was 400 or 500 coins ...
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What does '#AT' mean in early versions of D&D and AD&D?
In many early D&D and AD&D modules, NPCs, monsters, and other creatures are often listed with an attribute of #AT followed by a number.
What does that mean?
For example, from the AD&D ...
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How were PCs expected to survive this encounter in Castle Amber?
Castle Amber (1981)—an adventure for characters levels 3 to 6— contains an encounter in area #34 with…
The spell magic jar mentions only the spell dispel evil as capable of exorcising an invading ...
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Should Castle Amber be renamed Castle Monty Haul?
Castle Amber (1981) seems to offer an excessive amount of treasure for PCs of levels 3 to 6. For example:
I totally get that Castle Amber makes keeping this treasure difficult:
What interests me is ...
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Why do clerics need wisdom?
In basic D&D Clerics' primal Stat is wisdom. But it does not effect neither turn undead nor their spells. So why do they need a high wisdom? Just for the exp bonus?
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Turns vs. Rounds playing time in Moldvay D&D 1981 Ed
In D&D (Moldvay 1981 Basic rules) turns are 10 minutes each, used for normal adventuring time. When an encounter occurs, time shifts to rounds (10 seconds each). This means 60 rounds equates to ...