Questions tagged [dogs-in-the-vineyard]

Dogs in the Vineyard is an independently published role-playing game based on the history of the Mormons in "The West that never was"

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11
votes
1answer
136 views

Can Dogs in the Vineyard handle multiple healers?

Can healing be a multi-PC conflict in DitV? The rule book only refers to a single healer, but it also doesn't explicitly state that only one PC can heal.
9
votes
1answer
199 views

How can I justify someone staying out of a conflict?

My players often feel weird about giving in prior to an escalation in a multi-way. They give prior to the escalation from talking to gunfighting, so I guess they're demoralized. But now their friends ...
7
votes
1answer
170 views

How do we make our verbal conflicts not fake or boring?

We've been playing Dogs in the Vineyard for some time, and while physical to gunfight conflicts are quite clear, the non-physical conflicts are still tricky. Every verbal conflict scene has seemed ...
14
votes
3answers
363 views

When is it hammer time?

In a Dogs in the Vineyard game earlier this year, my character Brother Wiley was a blacksmith in his home town. He brought his hammer with him, marked as a “1d8 Excellent blacksmithing hammer” in his ...
8
votes
2answers
325 views

What is the impact of having many relationships among Dogs themselves?

I've just played a character generation session of Dogs in the Vineyard with some of my friends. During the Relationships step of chargen we had an idea to make some relationships between each other - ...
10
votes
1answer
465 views

How does Dogs in the Vineyard handle solo play?

Looking at how DitV deals with conflict, it seems to me that group conflict involving multiple players is likely to break down really fast unless the players are explicitly opposing each other, ...
13
votes
3answers
443 views

How would conflict in DitV change if only d6s were used?

I'm hacking on Dogs in the Vineyard, trying to replace all the dice with d6s. Since gaming dice are expensive in my country, I was wondering how feasible this adaptation would be and what effect it ...
6
votes
1answer
294 views

What tools can I use to keep track of dice in Dogs in the Vineyard played over Skype?

My group is distributed across the globe, so we have to do all of our roleplaying online. We have a few different die-roller options that we use. However, none of them seem very well-suited to Dogs in ...
5
votes
2answers
188 views

Multiple Players in a discussion

Would multiple players in a discussion/argument with an NPC all be affected by a raise that one player announces? Let's have an example: PC1 and PC2 try to convince NPC1 to tell them more about the ...
10
votes
3answers
737 views

Why is taking a new trait considered Fallout?

In the Fallout lists for Dogs in the Vineyard, a lot of the options revolve around losing things: dice from Stats, belongings, relationship dice, etc. However, some of the options are something like "...
11
votes
2answers
302 views

Give when you can't see a violent raise

I just have read the Dogs in the Vineyard rulebook, and I have a question regarding conflict resolution. If there is a conflict between two characters, and at some point one escalates from talking to ...
11
votes
2answers
648 views

What are the reasons for limiting number of players in Dogs in the Vineyard?

I picked up Dogs in the Vineyard this weekend, and I fell in love during the first read-through. I noticed these lines from the rulebook: "You’ll need a GM. You’ll need some players— the game works ...
9
votes
1answer
681 views

How many dice do you need for Dogs in the Vineyard?

I'm about to start running a game of Dogs in the Vineyard. Having never done so before, I'm curious for an estimate of how many (and what type) of dice I'll wind up needing. Each of my players has a ...
13
votes
3answers
595 views

I'm playing Dogs in the Vineyard. Can players escalate during Initiation?

The rules say "The GM always rolls 4d6+4d10 for Initiations." Doesn't that make it hard for the GM to win if a character escalates in his Initiation? For example, Brother Quint wants to "overcome his ...
4
votes
2answers
184 views

Flashbacks and atemporality in a scene in Dogs in the Vineyard

When running Dogs, I ran the "a possessed axe murderer tries to kill you in your sleep." In discussion afterwards, the players were trying to figure out appropriate escalations from the player asleep, ...
3
votes
3answers
190 views

Engaging the other players at the table in a small-scope conflict in Dogs in the Vineyard

As the opening scene of my Dogs in the Vineyard game, I ran the "an Axe murderer tries to kill you in your sleep" conflict. The conflict went fairly well, though the other two at the table were less ...
17
votes
5answers
517 views

What happens when a Dog does something that is authorized by the Faith but against the law?

I got interested in Dogs in the Vineyard through this question and picked up the PDF. I'm wondering how you're meant to handle some things in the setting, for example on page 18 in the Territorial ...
6
votes
3answers
372 views

Adapting Dogs in the Vineyard to a pilgrimage to Jerusalem in 13th century Mythic Europe

Two of my PCs in my Ars-Magica game have chosen to go on a pilgrimage to the Holy Land from northern france. I've decided that ArM5 makes a poor system for this journey as its primary focus is on ...
19
votes
5answers
6k views

How Different is Dogs in the Vineyard from more “Traditional” RPGs?

Our gaming group has got a lot of experience in playing more mainstream/traditional RPGs; we've played D&D (3.0,3.5,4.0) World of Darkness, Rogue Trader, and even a little L5R. However, after the ...
10
votes
2answers
319 views

Keeping dice after giving in Dogs in the Vineyard

In the revised edition there's a rule about keeping two dice if somebody gives in a conflict. Can anybody spell it out for me? What are circumstances, which dice, when who gives, who gets to use ...
22
votes
1answer
540 views

Can characters in Dogs in the Vineyard have different escalation levels in conflict?

For example, if an NPC escalates conflict to gunfight, but my PC does not want to shoot him and tries to resolve situation by just talking while evading shots - can he not escalate and not roll dice ...