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Questions tagged [dungeon-world]

Dungeon World is a heroic fantasy game mixing old school aesthetics and cutting edge game design based on the Apocalypse World system. In Dungeon World the narrative always drives the mechanics allowing players to focus on being their characters first and the GM on building and adjudicating the world.

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How to increase difficulty in Dungeon World

I've been GMing for a couple of sessions now and I'm still struggling at making encounters or situations more difficult. I will describe dangerous situations and encounters in fiction but the ...
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6answers
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What do you do in Dungeon World when someone wants to perform an action they don't have a move for?

So in Dungeon World, everything breaks down to 'moves'. What about situations where a move is not available, but a check of some sort is called for, such as in the case of a non-fighter who wants to ...
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1answer
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How to ask nicely in Dungeon World

(and some of the other Powered by the Apocalypse games) There's a basic move called Parley in DW: When you have leverage on a GM Character and manipulate them, roll+Cha. Leverage is something they ...
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4answers
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How does “failure” work in Dungeon World? How does it move the story forward?

I am having trouble understanding the specifics of failure Dungeon World. According to the rules, a GM should "make a move" against players when they fail, and that's alright, I get that. What I don'...
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4answers
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How can I politely handle a GM who doesn't appear to 'get' how Dungeon World works?

My gaming group recently decided that our next game was going to be Dungeon World, GMed by my flatmate who I will refer to as Bob. Bob has played a one-shot of DW with myself as GM in the past and ...
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4answers
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What are the major innovations in Dungeon World compared to D&D 3.5/Pf/4e?

In various comments on this site, DW was mentioned as [Dungeon world/Apocalypse World] is really more required reading for any designer today working on innovation in mechanics Having read the ...
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2answers
930 views

As the GM, am I allowed to make a move when my players roll a 10+?

Under "When to Make a Move", the rules say: You make a move: When everyone looks to you to find out what happens When the players give you a golden opportunity When they roll a 6- ...
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4answers
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GMs and MCs, When do you say, 'No,' to your players?

The player that introduced me to DW/AW seems to feel that it's not in the spirit of the rules to tell the players 'no'. I feel that is too extreme, so I want to know, MCs/DMs, do you say 'no' to your ...
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3answers
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What does it mean to offer a worse outcome?

Recently I had a player partial hit on a Defy Danger roll. On the partial I told them that they were able to avoid the danger they were defying but it caused them to lose hold of some rope they had. ...
24
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2answers
3k views

How can I prevent characters from doing the impossible?

I am just learning Dungeon World, and I don't understand how to prevent the characters from just trying impossible things. For example, what if a character tries to jump across a 1,000-foot-wide gorge?...
13
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1answer
744 views

Impact of swapping Flags for Bonds in Dungeon World?

An answer on this site recently pointed me to Rob Donoghue's Flags system as a possible replacement for Dungeon World's Bonds. How does this system impact game play and table dynamics? I'm ...
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3answers
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How do you administer combat without an Initiative system?

So in Dungeon World, there doesn't seem to be any stat for initiative or any structure to the sequence of moves that people can make. Is the game intended to be simply played "round robin", or do ...
18
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2answers
507 views

In what ways will having 6-8 players negatively impact a Powered by the Apocalypse game?

Background Having previous experience with mostly 3.5e and some 5e as a PC, my friend group is slowly conspiring to install me as a GM for their first TRPG experience. I have come around to the idea ...
16
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1answer
2k views

The “Smash!” Move

A player in my group shows interest in taking the 'Smash!' barbarian move soon, so I wanted to ask how much should I allow when using it. For example if an enemy has more than 12HP and the barbarian ...
25
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3answers
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Playing Dungeon World in an established setting

World creation in Dungeon World according to its principle is meant to be broad and keep some blanks for the players to fill. But what about an established setting like Forgotten Realm or Greyhawk? ...
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2answers
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Should I tell the players the exact stats of monsters they fight?

When the party encounters a solitary and strong monster, should the GM state the monster's HP and armor? Or are all the calculations made by the GM secretly and represented only in the fiction ("He ...
25
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2answers
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Dungeon World Leveling at level 10

I didn't really understand the leveling portion other than: XPTotal & LevelUp = Level+7 - XP However when you hit level 10 the manual says you must create a new character as an assistant or etc. ...
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2answers
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Running a one shot session in Dungeon World. How?

I'm going to GM a session of Dungeon World this saturday. My problem is that the book doesn't really deal with one-shot sessions in any detail. It discusses how to make sessions in great length though....
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5answers
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How can I handle a Colossal monster?

I am currently running a Dungeon World campaign where one of the characters has awoken a basalt colossus. The colossus is about the height of a 4 story building and super evil. In our upcoming ...
11
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3answers
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Soft vs hard moves in ambushes

A recurring problem I have in Dungeon World is having an ambush or other hidden danger set up and not wanting my players to just blunder into it without giving them a chance. It seems that calling for ...
22
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5answers
6k views

Should I worry about players abusing the Know-It-All move?

I'm concerned about this move of the Wizard: Know-It-All When another player’s character comes to you for advice and you tell them what you think is best, they get +1 forward when ...
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2answers
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When players do the “Take Watch” move, do the results of the roll determine whether something “bad” happens?

Does the "Take Watch" move roll determine whether something bad happens? RAW it seems like it is up to the GM. In other games, the DM decides ahead of time (usually) whether or not the players will ...
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3answers
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How can I encourage players to Spout Lore?

I have this rich setting with plenty of details and it's not a published one that players read and know by heart. I'd like to give them a lot of information contextual to locations and events ...
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2answers
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Do I have to choose my character's name from the list?

In Dungeon World's character creation rules, the rules for choosing a name are as follows: Choose your character’s name from the list. The list of human wizard names, for example, is as follows: ...
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4answers
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FAE or Dungeon World as first game for kids, rusty DM?

I'm looking at FAE or Dungeon World for a first RPG for some ~11 year olds with me as a GM (who hasn't played anything but AD&D in nearly 30 years). The kids are interested in a D&D style ...
13
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1answer
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How likely is success in Dungeon World?

Most any roll in Dungeon World that isn't a damage roll is 2d6 plus the relevant stat modifier. The results (barring explicit exceptions in the move) fall into the following three categories: Failure ...
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2answers
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When I use a multiclass move to choose Animal Companion, do I get Command for free?

I want to make my Templar (modified Paladin) into a mounted knight using Animal Companion and Command. Could I use a single instance of a multiclass move, or would I need to use two moves?
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Where does one find Dungeon World starting materials?

Prep Before the first session, you'll need to print some stuff. Print off: A few copies of the basic moves One copy of each class sheet, double-sided One copy of each of the cleric ...
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2answers
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Starving in Dungeon World

My Dungeon World party is now two weeks out from civilized lands. They've had the usual amount of foul luck, and lost more rations than they planned due to bad rolls. Mostly due to picking up some ...
13
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4answers
847 views

How do I manage the options of Elemental Mastery?

The Druid move Elemental Mastery gives you these choices: The effect you desire comes to pass You avoid paying nature’s price You retain control My player has been choosing the first 2, "the effect ...
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1answer
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Attacking multiple enemies in Dungeon World

Is it possible to attack multiple enemies with a single strike in Dungeon World? All of the examples give the player only damaging a single enemy even if they end up hacking and slashing with ...
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3answers
521 views

Adding characters to the party once the story has started

Character creation in Dungeon World is done cooperatively, and part of the process involves establishing bonds between the different characters. World creation is also heavily driven by the players as ...
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1answer
866 views

How does the Cleric spell “Contagion” work?

In Dungeon World, the cleric gets the 5th level spell Contagion, which states: While this spell is ongoing a target you can see suffers from the disease of your choice and you take -1 to Cast a ...
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4answers
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Can a character bond with a location?

A player asked tonight if he could write a bond with a key location where the party'd just arrived. "I'm obsessed with figuring out why the magic of the Red Keep is going awry" was his proposed bond. ...
9
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2answers
434 views

Is it possible to aid a character after his roll?

Let's say Kruv has just failed his Hack'n'slash roll (6) against a goblin. Before the GM adds fictional consequences, Axandra try to do something to turn Kruv's failure in a (partial) success. She ...
9
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3answers
355 views

Consequences of stalling 10th level progression

In Dungeon World you have 3 or 4 choices when you level up while already at the 10th (maximum) level: change classes, take on an apprentice and play both characters, retire and maybe a compendium ...
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1answer
871 views

How does enemy damage work on a Hack & Slash partial success?

I am about to dive into RPGs, starting with Dungeon World. The rules and explanations are all aimed at players who have played other RPGs before, skipping the most basic part: rolling dice. So the ...
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4answers
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Languages and Knowledges

We were running our Dungeon World campaign, and the time came to confront the goblins about their evil ways and interrogate them for what they knew. At this point, we hit a snag; how can we know if ...
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4answers
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Can I make the Level Up move not require so much time without breaking the game?

As written, the level up move in Dungeon World says that one must "spend some time (hours or a day)" in order to level up. Why is this the case? What mechanical or fictional benefit does this provide? ...
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5answers
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How do I explain the lack of situational modifiers in Dungeon World to my players?

How do I explain to players why there are no situational modifiers in Dungeon World? Being used to other RPGs, they would expect modifiers for performing actions in a more challenging circumstance.
13
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1answer
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Are the GM principles from Advanced Delving meant as alternatives, or are they typos?

The Advanced Delving section of the manual lists GM principles that are different than the ones described elsewhere in the manual. I am confused by whether the examples in Advanced Delving are ...
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1answer
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Aid or Interfere roll+Bond… How much variation is there with bond bonuses?

The Aid or Interfere move calls for a roll+Bonds. I read that and my first thought was the roll adjustment value is either 0 for no bond, or +1 for having a bond. But now I'm wondering if there ...
13
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1answer
713 views

How to respond to the Arcane Art 7-9 result when there are no immediate threats?

I am the GM for a Dungeon World campaign and had the following situation: The player characters had just finished killing off a bunch of satyrs that were ambushing an NPC in the woods. One of the ...
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2answers
456 views

What do you lose by not using bonds?

Normally in Dungeon World each character has bonds, formalized connections with other characters related to their shared history. What is the game like without using bonds? To keep this objective, I'...
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3answers
2k views

Spending Hold whilst shapeshifting as a Druid

When a Druid shifts shape, they get a certain amount of Hold with which to carry out actions. An issue came up in the session I ran tonight with exactly what this means. The player in question was of ...
9
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2answers
232 views

How do ongoing spells end?

Many spells with the ongoing tag give a disadvantage to the caster while they are still active. Additionally, some spell effects may not always be desirable to the caster after some time. Some ...
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5answers
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How do I resolve the attack of a Ranger's Animal Companion when they are acting independently?

If a Ranger's Animal Companion independently attacks a target that the Ranger is not also attacking, how do you resolve its success and damage? I am assuming that Animal Companions don't have moves ...
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2answers
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Can I go Classless?

Is there anything I should be aware of if I were to choose to create a campaign with no classes? I was thinking of simply giving everyone "starting skill points" that they could spend toward a skill ...
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1answer
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What guides and resources exist for creating custom classes in Dungeon World?

I already own and have access to the Dungeon World book/manual and I've read and will refer to the Advanced Delving section. Beyond that however I'm looking for any other guidelines and tips when ...
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1answer
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Danger and Location Moves in Dungeon World

What is a "danger move" or "location move" exactly? Are the danger moves part of the dangers from the description of the front (i.e. campaign or adventure)? Are location moves specific to a ...