Questions tagged [fate]

For questions about the Fate RPG. If you're asking about a specific game publication that uses Fate for its engine, please include that system's tag also/instead.

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Can I use a skill to advantage itself?

This is a quick question for which I don’t think there is a specific rule, but it make sense. I want to use a skill to create an Advantage, and then use the advantage to improve the same skill. E.g.: ...
Radioleao's user avatar
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5 votes
2 answers
205 views

Doubt on too easy Deceive with FATE

I’m starting with FATE. Please let me understand if I miss something in the scenario below. The game is a Star Wars story of jedi+smuggler+droid hiding from empire. The scene is a conflict, in which ...
Radioleao's user avatar
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3 votes
3 answers
131 views

Use a Fate Point for perform something without dice roll

What is your opinion about let the PC to use a FP to perform a special action, difficult action consistent with his aspects, but without a specific stunt? I think I recall some rule about that but I ...
Radioleao's user avatar
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1 vote
0 answers
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Tips and help on doubts for our first FATE adventure [closed]

We have just started a Star Wars adventure with FATE. As with every game, we found the first actions that for which we don’t know the best rule to apply. Can you help me? The jedi want to move a ...
Radioleao's user avatar
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5 votes
1 answer
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What licenses does FATE Freeport depend on?

FATE Freeport was made by Green Ronin games. It uses FATE rules, and FATE comes from Evil Hat, so I assume they have a license from Evil Hat. It also uses some of the ideas from Dungeons and Dragons, ...
Jetpack's user avatar
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10 votes
8 answers
2k views

How can I word an aspect that I can potentially veto being compelled without using an X-Card?

I'm trying to recreate an existing character in FATE, but she has an aspect that I'm unsure how to handle. This aspect is something that I want to be able to bring up in play, and I mostly see myself ...
AncientSwordRage's user avatar
7 votes
1 answer
191 views

What is an Aspect allowed to do (in addition to Invoke, Hostile Invokation, Compel and Always True)?

Introduction The common things that can be done with an aspect are: Invoke it spending a fate point (or by free invocations sometimes) for a +2 or reroll. Hostile Invocation. Compel. Permission. ...
Enderluck's user avatar
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7 votes
2 answers
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How can I practice making Fate stunts that replicate combining abilities like in other roleplaying systems?

One thing I notice about games like D&D 5e (and to a much greater extent 4e) is that because it works in a sort of building block system of adding feats and class abilities together you can build ...
AncientSwordRage's user avatar
6 votes
1 answer
524 views

What are the consequences of using Fate Accelerated approaches for magic, but skills from the Core book elsewhere?

Some time in the future I want to run a game of FATE, with magic, but reading through the example characters used in the Core SRD, but it looked like it might be smoother to base the magic 'system' (...
AncientSwordRage's user avatar
7 votes
2 answers
1k views

Could a wall get a weapons rating?

As rules per written with fate core, types of weapons used give a bonus to the amount of damage that is done - for instance a pistol might be weapons rating 2 while a shotgun 3 or 4. But, I am ...
anon's user avatar
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11 votes
1 answer
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Does the Fate Accessibility Toolkit cover learning difficulties like ADHD or dyslexia?

Looking at the description I cannot tell if the list on the product page is exhaustive or just a sample of what's inside? Discussion of specific disabilities, including blindness, D/deafness and ...
AncientSwordRage's user avatar
24 votes
3 answers
2k views

How to make conflicts in Fate Core less boring?

The group in my current Fate Core game tends to get into a lot of combat and conflict situations that I don't really know how to run in a dramatic way that feels narratively satisfying without getting ...
Empiromancer's user avatar
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26 votes
2 answers
2k views

Fate conflicts are taking too long due to players stacking advantages

I am looking for advice regarding Fate/FAE conflict. In my group, the conflict takes quite a while. Not because our team is just doing simple attacking and defending. We spend lots of time on "...
Goblin_Lord's user avatar
25 votes
1 answer
2k views

Can a player spend a fate point to declare it a full moon?

Is a player able to spend a fate point, to declare it a full moon? For instance, if they have a lycanthrope character who gains more power in the full moon. I know a fate point can be spent to declare ...
anon's user avatar
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58 votes
6 answers
8k views

Should I prohibit a player from having a character goal that makes me uncomfortable?

A few friends and I (as game master) are gearing up to start a Fate game set in a society inspired by ancient Greece, with a direct democratic political system. One of my players wants to play a ...
Dom J's user avatar
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12 votes
2 answers
623 views

Nonviolent "social conflict" in Fate - which skills opposes rapport?

I'm running a campaign with a few nonviolent characters. I understand how to handle physical fights, but am a bit at a loss how to deal with "social conflict", where characters need to ...
Jonas's user avatar
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12 votes
2 answers
403 views

Can you concede to a wild animal?

My last session ended with a fight on the high seas that spilled blood and attracted sharks. One of my players now wants to concede to one of the sharks. As I understand it, this should mean that the ...
Empiromancer's user avatar
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4 votes
2 answers
149 views

Applications of Will in Condensed vs. in Core

Some months ago, I noticed a difference between the Core and Condensed editions in the way the Will skill is described. I would like to know whether this is an intentional change between editions (or '...
vicky_molokh- unsilence Monica's user avatar
2 votes
1 answer
116 views

Cost/Value of Scale

Scale (as described on page 67 of the System Toolkit and page 52 of Condensed) is a rather useful tool for modelling certain kinds of discrepancies of power between entities in a campaign. It seems ...
vicky_molokh- unsilence Monica's user avatar
3 votes
2 answers
132 views

Who 'Owns' Consequence Invocations?

For a while, I assumed that all Free Invocations, just like FP-powered Invocations, are 'owned' by players and GMs (not characters), and can always be passed around at will to benefit another ...
vicky_molokh- unsilence Monica's user avatar
6 votes
2 answers
148 views

Using Contests for Chases (not Races)

After several attempts throughout a previous campaign, I am repeatedly having problems when using Contests specifically for chases (as distinct from races). Perhaps I'm applying the rules incorrectly, ...
vicky_molokh- unsilence Monica's user avatar
5 votes
1 answer
121 views

Relative Value of Different Consequences

A discussion of handling of mechanics for characters who quickly regenerate their wounds resulted in an idea of implementing regeneration by changing the type and/or number of Consequences a ...
vicky_molokh- unsilence Monica's user avatar
3 votes
3 answers
207 views

Skill for Card Games

While the Condensed skill list seems to me to be (and its Core predecessor to have been) comprehensive enough to cover nearly all 'adventuring' activities with little to no alterations required, I ...
vicky_molokh- unsilence Monica's user avatar
3 votes
3 answers
247 views

Is Move/Action Order Meant to Be Restricted?

I would like to confidently know whether the order in which the free movement and the non-movement action should be taken (i.e. move+act vs. act+move) is meant to be restricted in the base ruleset. ...
vicky_molokh- unsilence Monica's user avatar
5 votes
2 answers
501 views

Which Time Travel Paradigm Does Fate of Cthulhu Use?

I'm trying to evaluate the degree to which Fate of Cthulhu is worth my time, money, and either waiting time or hassle related to buying specifically the PDF (I have no need for the dead tree version ...
vicky_molokh- unsilence Monica's user avatar
8 votes
3 answers
456 views

How to manage sharing the spotlight outside of combat in a fun way?

I noticed something as a game master of one ongoing game and a player in another. In both games, whenever a decision had to be made outside of combat, the most high energy players were blurting out ...
Jetpack's user avatar
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10 votes
1 answer
246 views

Does Mode ordering break the system, and if so how?

Some time ago, I encountered the following statement from Reddit, which makes me think that either I'm not understanding how modes work, or there's something incomplete or wrong in the statement (I ...
vicky_molokh- unsilence Monica's user avatar
6 votes
1 answer
201 views

How much cost to buy Conditions from other mantles in Dresden Files Accelerated?

When customizing characters, some players may want to get Conditions, not only Stunts, from other mantles. For example, in my campaign, I have a character with the Law Enforcement mantle that wanted ...
paulodiovani's user avatar
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20 votes
4 answers
5k views

How do I deal with too many NPCs in my campaign?

I'm a first-time GM using the Fate Core system. I got into RPGs to help me work on my storytelling while having fun with my friends, so I've been GMing a homebrew campaign for about a year now. ...
mdrider's user avatar
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4 votes
2 answers
377 views

Origin and Actual Meaning of 'Stress and Consequences are Not HP' [closed]

Over the course of my interactions with the fate community, I've repeatedly encountered the mantra that Stress and Consequences are not HP and should not be treated as such. The comparison can be ...
vicky_molokh- unsilence Monica's user avatar
7 votes
2 answers
249 views

How can I get my players to play a high value of Resource skill without powergaming?

One of my players has a +4 Resource and he wants to equip his group with excellent equipment(because he can). He can add by Resource roll an advantage "Excellent Equipment". But am I afraid of ...
Dmitrii Sidenko's user avatar
3 votes
2 answers
326 views

What'd be the Fate/Fudge equivalent of the stunt mechanics from AGE System?

As you might know, the AGE system (Dragon Age RPG, Fantasy Age RPG, etc) has a mechanic of generating stunt points based on the player rolling doubles on any of the 3d6. If you are not familiar with ...
Thiago M's user avatar
11 votes
3 answers
580 views

How can I convert a Shadowrun game to Fate?

I've been running a Shadowrun game for a while now, and I'm tired of the overcomplicated rules. I'm plannning to move the game to the FATE System, but have some... questions about how to convert some ...
Varkal's user avatar
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2 votes
2 answers
290 views

How Do Core and Accelerated Resolution Mechanics Differ?

The differences between the two versions of the game are quite noticeable, and also spelled out in the conversion guide. Differences in various resolution mechanics seem subtler, and easier to ...
vicky_molokh- unsilence Monica's user avatar
9 votes
3 answers
428 views

Where Are (Narrative) Aspect Permissions Comprehensively Covered?

Repeatedly, in the context of discussions and questions, including questions asked here, I keep running into the topic of Aspect Permissions. To further clarify, I'm talking not about Extras, nor ...
vicky_molokh- unsilence Monica's user avatar
8 votes
1 answer
284 views

How to Reconcile the Action Economy with Cheaply Available Minions?

I know that messing with the action economy is considered a dangerous thing. And yet I happen to GM a setting where, from a narrative point of view, it's relatively easy to mass-produce or purchase ...
vicky_molokh- unsilence Monica's user avatar
5 votes
1 answer
117 views

Is the Choice of Scale Effects Limited per Roll or per Conflict?

System Toolkit page 67 offers the Scale mechanics for attacks and defences between different-sized opponents, groups etc. However, I'm not sure how to interpret inner 'or' (i.e. the 'or' within each ...
vicky_molokh- unsilence Monica's user avatar
5 votes
2 answers
285 views

What Are the Game-Mechanical Advantages of High-Impulse Low-Thrust Drives in the Space Toolkit?

When Space Toolkit came out (with the Tachyon Squadron kickstarter), I was glad it included what looked like a way to abstract space travel while maintaining Newtonian behaviour of spaceships. But now ...
vicky_molokh- unsilence Monica's user avatar
10 votes
1 answer
441 views

How to GM Realm Management in a Mechanically Engaging and Transparent Way?

I expect the PCs in a campaign of mine to eventually become involved in managing a settlement (in this case, an exoplanet colony, though it's likely that other formats may come up in more distant ...
vicky_molokh- unsilence Monica's user avatar
14 votes
2 answers
609 views

Is there an expiration time for free invocations?

The Fate Core book doesn't seem to indicate when free invocations expire; seemingly they stay around forever. This feels rather broken to me as I could carry several throwing daggers with me, add “...
Maiko Chikyu's user avatar
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6 votes
2 answers
212 views

How Exactly Do Concessions Differ Between the Editions?

There are two things that make discussions of Concessions sometimes confusing: people carrying over rules and assumptions from a different edition, and people melding their house rules or speculation ...
vicky_molokh- unsilence Monica's user avatar
3 votes
1 answer
104 views

Consequences/Downsides of Allowing Ranged Defence (Dodge) with Fight?

The House Rule Proposed I'm intent on making the following rule addition/change in my campaigns: In addition to parries and blocks in mêlée combat, the Fight skill also covers training in dodging ...
vicky_molokh- unsilence Monica's user avatar
6 votes
5 answers
203 views

How to Interpret Defending Others vs. Shoot Attacks?

A situation occurred in which the party needed to defend a 'sitting duck' in the form of a small robot against ranged enemy attacks. There was the consideration for party members to take the bullets ...
vicky_molokh- unsilence Monica's user avatar
20 votes
2 answers
1k views

How to Fairly and Consistently Handle Silent Sentry Removal / Assassinations / etc.?

The Situations Fiction is full of moments when instead of facing an enemy head-on in an open Conflict, an attacker prefers a sneaky approach that, if fully successful, bypasses combat. Whether it's ...
vicky_molokh- unsilence Monica's user avatar
2 votes
1 answer
81 views

What is the scope of Reflex Boosters' applicability (in terms of skills/action)?

The Stunt's effect description reads: You can activate reflex boosters to gain a +2 to physical actions where enhanced neural speed and reaction time come into play. What is that supposed to ...
vicky_molokh- unsilence Monica's user avatar
10 votes
1 answer
435 views

What makes Aspect ↔ Boost conversion Stunts worthwhile?

There are multiple Stunts that, under certain conditions, either convert a Boost to an Aspect, or an Aspect to a Boost (usually without changing the number of free Invocations). Now, I know that ...
vicky_molokh- unsilence Monica's user avatar
8 votes
3 answers
225 views

When should Passive Opposition be 'free', and when should it cost a FP to create from an Aspect?

I've asked this elsewhere before, and am still in search of an answer that will give me clear guidelines for making such decisions in actual play (whether as a GM or as a player who's making up a part ...
vicky_molokh- unsilence Monica's user avatar
7 votes
1 answer
241 views

Which game mechanics have measurably higher risk of causing spotlight imbalance?

At different times, I have encountered statements that this or that game-mechanical phenomenon should be avoided because it leads to spotlight imbalance and/or narrative imbalance. To clarify the ...
vicky_molokh- unsilence Monica's user avatar
7 votes
2 answers
524 views

How to mechanically handle damage-over-time Stunts (or similar attack-modifying effects)?

There are many character concepts whose attacks don't hit all at once, but rather have a form of delayed gratification - they seem weak or even negligible when they hit, but then they keep hurting and ...
vicky_molokh- unsilence Monica's user avatar
9 votes
1 answer
725 views

What are good guidelines and principles for designing and balancing superpower stunts in FATE Core?

I want to make a stronger focus on the F in FATE1 in my future campaigns, and that means I'm expecting said campaigns to involve what I usually see broadly referred to as special or superhuman ...
vicky_molokh- unsilence Monica's user avatar

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