Questions tagged [fate]

For questions about the Fate RPG. If you're asking about a specific game publication that uses Fate for its engine, please include that system's tag also/instead.

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3
votes
3answers
130 views

Is Move/Action Order Meant to Be Restricted?

I would like to confidently know whether the order in which the free movement and the non-movement action should be taken (i.e. move+act vs. act+move) is meant to be restricted in the base ruleset. ...
3
votes
1answer
160 views

Which Time Travel Paradigm Does Fate of Cthulhu Use?

I'm trying to evaluate the degree to which Fate of Cthulhu is worth my time, money, and either waiting time or hassle related to buying specifically the PDF (I have no need for the dead tree version ...
7
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3answers
191 views

How to manage sharing the spotlight outside of combat in a fun way?

I noticed something as a game master of one ongoing game and a player in another. In both games, whenever a decision had to be made outside of combat, the most high energy players were blurting out ...
8
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1answer
166 views

Does Mode ordering break the system, and if so how?

Some time ago, I encountered the following statement from Reddit, which makes me think that either I'm not understanding how modes work, or there's something incomplete or wrong in the statement (I ...
5
votes
1answer
77 views

How much cost to buy Conditions from other mantles in Dresden Files Accelerated?

When customizing characters, some players may want to get Conditions, not only Stunts, from other mantles. For example, in my campaign, I have a character with the Law Enforcement mantle that wanted ...
20
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4answers
4k views

How do I deal with too many NPCs in my campaign?

I'm a first-time GM using the Fate Core system. I got into RPGs to help me work on my storytelling while having fun with my friends, so I've been GMing a homebrew campaign for about a year now. ...
3
votes
2answers
244 views

Origin and Actual Meaning of 'Stress and Consequences are Not HP' [closed]

Over the course of my interactions with the fate community, I've repeatedly encountered the mantra that Stress and Consequences are not HP and should not be treated as such. The comparison can be ...
6
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2answers
175 views

How can I get my players to play a high value of Resource skill without powergaming?

One of my players has a +4 Resource and he wants to equip his group with excellent equipment(because he can). He can add by Resource roll an advantage "Excellent Equipment". But am I afraid of ...
3
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2answers
116 views

What'd be the Fate/Fudge equivalent of the stunt mechanics from AGE System?

As you might know, the AGE system (Dragon Age RPG, Fantasy Age RPG, etc) has a mechanic of generating stunt points based on the player rolling doubles on any of the 3d6. If you are not familiar with ...
10
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3answers
259 views

How can I convert a Shadowrun game to Fate?

I've been running a Shadowrun game for a while now, and I'm tired of the overcomplicated rules. I'm plannning to move the game to the FATE System, but have some... questions about how to convert some ...
2
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2answers
217 views

How Do Core and Accelerated Resolution Mechanics Differ?

The differences between the two versions of the game are quite noticeable, and also spelled out in the conversion guide. Differences in various resolution mechanics seem subtler, and easier to ...
9
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3answers
269 views

Where Are (Narrative) Aspect Permissions Comprehensively Covered?

Repeatedly, in the context of discussions and questions, including questions asked here, I keep running into the topic of Aspect Permissions. To further clarify, I'm talking not about Extras, nor ...
7
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1answer
225 views

How to Reconcile the Action Economy with Cheaply Available Minions?

I know that messing with the action economy is considered a dangerous thing. And yet I happen to GM a setting where, from a narrative point of view, it's relatively easy to mass-produce or purchase ...
5
votes
1answer
89 views

Is the Choice of Scale Effects Limited per Roll or per Conflict?

System Toolkit page 67 offers the Scale mechanics for attacks and defences between different-sized opponents, groups etc. However, I'm not sure how to interpret inner 'or' (i.e. the 'or' within each ...
5
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2answers
251 views

What Are the Game-Mechanical Advantages of High-Impulse Low-Thrust Drives in the Space Toolkit?

When Space Toolkit came out (with the Tachyon Squadron kickstarter), I was glad it included what looked like a way to abstract space travel while maintaining Newtonian behaviour of spaceships. But now ...
10
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1answer
219 views

How to GM Realm Management in a Mechanically Engaging and Transparent Way?

I expect the PCs in a campaign of mine to eventually become involved in managing a settlement (in this case, an exoplanet colony, though it's likely that other formats may come up in more distant ...
12
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2answers
486 views

Is there an expiration time for free invocations?

The Fate Core book doesn't seem to indicate when free invocations expire; seemingly they stay around forever. This feels rather broken to me as I could carry several throwing daggers with me, add “...
6
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2answers
132 views

How Exactly Do Concessions Differ Between the Editions?

There are two things that make discussions of Concessions sometimes confusing: people carrying over rules and assumptions from a different edition, and people melding their house rules or speculation ...
3
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1answer
76 views

Consequences/Downsides of Allowing Ranged Defence (Dodge) with Fight?

The House Rule Proposed I'm intent on making the following rule addition/change in my campaigns: In addition to parries and blocks in mêlée combat, the Fight skill also covers training in dodging ...
6
votes
5answers
171 views

How to Interpret Defending Others vs. Shoot Attacks?

A situation occurred in which the party needed to defend a 'sitting duck' in the form of a small robot against ranged enemy attacks. There was the consideration for party members to take the bullets ...
19
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2answers
836 views

How to Fairly and Consistently Handle Silent Sentry Removal / Assassinations / etc.?

The Situations Fiction is full of moments when instead of facing an enemy head-on in an open Conflict, an attacker prefers a sneaky approach that, if fully successful, bypasses combat. Whether it's ...
2
votes
1answer
67 views

What is the scope of Reflex Boosters' applicability (in terms of skills/action)?

The Stunt's effect description reads: You can activate reflex boosters to gain a +2 to physical actions where enhanced neural speed and reaction time come into play. What is that supposed to ...
8
votes
1answer
213 views

What makes Aspect ↔ Boost conversion Stunts worthwhile?

There are multiple Stunts that, under certain conditions, either convert a Boost to an Aspect, or an Aspect to a Boost (usually without changing the number of free Invocations). Now, I know that ...
7
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3answers
135 views

When should Passive Opposition be 'free', and when should it cost a FP to create from an Aspect?

I've asked this elsewhere before, and am still in search of an answer that will give me clear guidelines for making such decisions in actual play (whether as a GM or as a player who's making up a part ...
7
votes
1answer
179 views

Which game mechanics have measurably higher risk of causing spotlight imbalance?

At different times, I have encountered statements that this or that game-mechanical phenomenon should be avoided because it leads to spotlight imbalance and/or narrative imbalance. To clarify the ...
6
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2answers
184 views

How to mechanically handle damage-over-time Stunts (or similar attack-modifying effects)?

There are many character concepts whose attacks don't hit all at once, but rather have a form of delayed gratification - they seem weak or even negligible when they hit, but then they keep hurting and ...
8
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1answer
390 views

What are good guidelines and principles for designing and balancing superpower stunts in FATE Core?

I want to make a stronger focus on the F in FATE1 in my future campaigns, and that means I'm expecting said campaigns to involve what I usually see broadly referred to as special or superhuman ...
7
votes
1answer
143 views

What counts as “often enough” for the purpose of changing a wizard's rote spells?

Rote Spells Over time, a wizard uses a particular evocation often enough that ... its use becomes reflexive. When this happens, the spell is considered to be a rote spell. (YS, p. 257; ...
8
votes
6answers
301 views

How to add more combat into an investigation-heavy campaign?

I have experienced such an issue with a previous run of our Fate RPG campaign. The setting is somewhat influenced by the Dresden Files, which means the campaign involved lots of investigation (...
6
votes
2answers
168 views

What happens when you Take Out yourself?

While checking the Space Combat system for Diaspora I ran into an interesting situation and I don't know how to deal with it, should it come up. There are a few options you can take during a Space ...
13
votes
2answers
617 views

Is the Opposition Rating for a roll known to the player?

In Fate, is the Opposition Rating for a roll known to the player? Is it an option to keep this number a secret? Actions and Outcomes (Fate Core) does not explicitly say. What I mean by "opposition ...
5
votes
1answer
217 views

Is FATE an appropriate choice for someone anxious about in-person Roleplay? [closed]

I've been considering getting into tabletop for a long time now. Years ago, when I was reading D&D's 3.5 PHB, an older friend advised me that such a system would interfere with the narrative ...
10
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2answers
237 views

How do I GM a team engineering problem in fate core?

The ship is under attack! I am GM. My PC is first mate on a space ship. The ship is being attacked by some tiny hard-to-detect UFOs. PC wants to work with the engineering team to rig up some better ...
2
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0answers
203 views

Looking for a system for creative people with little time [closed]

Which system allows creativity for masters and players while cutting time on preparing and studying rules? However, it should still have rules and material. I tried FATE and Savage Worlds. Liked FATE ...
6
votes
1answer
81 views

Does Human Form's bonus count for every power it applies to or just once?

I'm alittle confused about the ruling for how human form would work in regards to multiple powers. If someone wants to have Inhuman Toughness, Speed, and Strength, does Human Form give them a point ...
9
votes
1answer
183 views

Dresden Files - balancing for pre-modern periods

I'm trying to build a Dresden Files campaign set during the French Revolution (using the Dresden Files 2010 RPG rules). First issue I had to solve was that wizards-technology incompatibility doesn't ...
8
votes
2answers
372 views

Is there any simple way to migrate player characters from FAE to Fate Core?

I'd like to start campaign in a more narration focused system with an existing group of players. They're used to systems with heavier mechanics than Fate Core, so I decided to start campaign in FAE, ...
4
votes
1answer
284 views

Identifying and invoking enemy aspects

In Fate Core i know that you can invoke the aspect of your enemies against them like making someone who has Trouble Controlling Strength get the Aspect Overextended by invoking it and saying due to ...
3
votes
1answer
160 views

How does Fate handle levelling up items?

In Fate Core are there any mechanics to level up the items you are holding or do they have set mechanics?
11
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2answers
842 views

How can you make custom skills for Fate?

How does creating custom skills in Fate core work? Can you just say "I want this skill" and get away with it or is there some sort of preset rules such as designing stunts and such for the skill ...
20
votes
1answer
1k views

How do the Fate Points work when players compel other characters?

I think I understand how it works when the GM compels a PC (or when a GM compels an NPC they control), but I'm unclear on how the Fate Points are handled when a player tries to compel an NPC or ...
8
votes
3answers
157 views

Do all PCs get Milestones at the same time?

I am reading the "The Long Game" chapter of the Fate Core System book and one thing is not totally clear to me. On page 256, when - speaking about minor milestones it is said: Cynere gets a minor ...
8
votes
1answer
294 views

Can PCs really swap ANY skill at a Minor Milestone?

I am reading the "The Long Game" chapter of the Fate Core System book and one thing is not totally clear to me. On page 256, when - speaking about minor milestones it is said: Switch the rank ...
15
votes
4answers
775 views

What do I focus on in a Fate Core one shot to showcase its differences to my D&D group?

I'm a player in a D&D 5e group that play since about 1 year. I like it, but I find the d20 dice system and plethora of rules to be constraining and coming often in the way of good story telling. ...
9
votes
2answers
237 views

Create/use aspects in game that do not fit well with approaches

How do you deal in Fate Accelerated with actions that would be based on either material (resources) or relational (rapport, contacts) skills from Fate Core? I had a couple of occasions at my table ...
2
votes
0answers
66 views

What is a good Fate Accelerated Benchmark Ladder [duplicate]

In a game of fate where each player has +3, +2, +2, +1, +1, +0. What is a Cheat sheet ladder to have. I.E. There is a large Iron door in the way, the brute says he's gonna force his way through it. ...
16
votes
6answers
3k views

How to make Fate combat fast & fun?

I love the Fate system, both Core and FAE. However, I have been having a really hard time making combat fun for my players. It is hard to explain the combat in Fate to my players in a non-abstract ...
13
votes
1answer
909 views

How to handle a martyred GMPC as a player?

I'm a player in a one-on-one game with a friend, who is the GM. Both of us control several characters each, which should in theory be getting equal use. (Our game uses FATE mechanics, however, the ...
2
votes
2answers
186 views

Why does proposing a compel against another player cost a fate point? [Nevermind] [closed]

Fate Core p. 71 Finally, and this is very important: if a player wants to compel another character, it costs a fate point to propose the complication. The GM can always compel for free, and any ...
12
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2answers
1k views

Taking out main NPCs without exhausting all their stress and consequences

In my last session I had my players in combat against two of their NPC friends, which were being mind-controlled to fight them. These NPCs had been appearing a lot in the previous sessions and were ...