Questions tagged [fate]

For questions about the Fate RPG. If you're asking about a specific game publication that uses Fate for its engine, please include that system's tag also/instead.

2
votes
2answers
162 views

How Do Core and Accelerated Resolution Mechanics Differ?

The differences between the two versions of the game are quite noticeable, and also spelled out in the conversion guide. Differences in various resolution mechanics seem subtler, and easier to ...
8
votes
3answers
215 views

Where Are (Narrative) Aspect Permissions Comprehensively Covered?

Repeatedly, in the context of discussions and questions, including questions asked here, I keep running into the topic of Aspect Permissions. To further clarify, I'm talking not about Extras, nor ...
7
votes
1answer
181 views

How to Reconcile the Action Economy with Cheaply Available Minions?

I know that messing with the action economy is considered a dangerous thing. And yet I happen to GM a setting where, from a narrative point of view, it's relatively easy to mass-produce or purchase ...
5
votes
1answer
75 views

Is the Choice of Scale Effects Limited per Roll or per Conflict?

System Toolkit page 67 offers the Scale mechanics for attacks and defences between different-sized opponents, groups etc. However, I'm not sure how to interpret inner 'or' (i.e. the 'or' within each ...
5
votes
2answers
235 views

What Are the Game-Mechanical Advantages of High-Impulse Low-Thrust Drives in the Space Toolkit?

When Space Toolkit came out (with the Tachyon Squadron kickstarter), I was glad it included what looked like a way to abstract space travel while maintaining Newtonian behaviour of spaceships. But now ...
9
votes
1answer
172 views

How to GM Realm Management in a Mechanically Engaging and Transparent Way?

I expect the PCs in a campaign of mine to eventually become involved in managing a settlement (in this case, an exoplanet colony, though it's likely that other formats may come up in more distant ...
9
votes
2answers
406 views

Is there an expiration time for free invocations?

The Fate Core book doesn't seem to indicate when free invocations expire; seemingly they stay around forever. This feels rather broken to me as I could carry several throwing daggers with me, add “...
6
votes
2answers
118 views

How Exactly Do Concessions Differ Between the Editions?

There are two things that make discussions of Concessions sometimes confusing: people carrying over rules and assumptions from a different edition, and people melding their house rules or speculation ...
3
votes
1answer
55 views

Consequences/Downsides of Allowing Ranged Defence (Dodge) with Fight?

The House Rule Proposed I'm intent on making the following rule addition/change in my campaigns: In addition to parries and blocks in mêlée combat, the Fight skill also covers training in dodging ...
6
votes
5answers
156 views

How to Interpret Defending Others vs. Shoot Attacks?

A situation occurred in which the party needed to defend a 'sitting duck' in the form of a small robot against ranged enemy attacks. There was the consideration for party members to take the bullets ...
19
votes
2answers
802 views

How to Fairly and Consistently Handle Silent Sentry Removal / Assassinations / etc.?

The Situations Fiction is full of moments when instead of facing an enemy head-on in an open Conflict, an attacker prefers a sneaky approach that, if fully successful, bypasses combat. Whether it's ...
2
votes
1answer
56 views

What is the scope of Reflex Boosters' applicability (in terms of skills/action)?

The Stunt's effect description reads: You can activate reflex boosters to gain a +2 to physical actions where enhanced neural speed and reaction time come into play. What is that supposed to ...
7
votes
1answer
177 views

What makes Aspect ↔ Boost conversion Stunts worthwhile?

There are multiple Stunts that, under certain conditions, either convert a Boost to an Aspect, or an Aspect to a Boost (usually without changing the number of free Invocations). Now, I know that ...
7
votes
3answers
121 views

When should Passive Opposition be 'free', and when should it cost a FP to create from an Aspect?

I've asked this elsewhere before, and am still in search of an answer that will give me clear guidelines for making such decisions in actual play (whether as a GM or as a player who's making up a part ...
7
votes
1answer
160 views

Which game mechanics have measurably higher risk of causing spotlight imbalance?

At different times, I have encountered statements that this or that game-mechanical phenomenon should be avoided because it leads to spotlight imbalance and/or narrative imbalance. To clarify the ...
5
votes
2answers
153 views

How to mechanically handle damage-over-time Stunts (or similar attack-modifying effects)?

There are many character concepts whose attacks don't hit all at once, but rather have a form of delayed gratification - they seem weak or even negligible when they hit, but then they keep hurting and ...
8
votes
1answer
278 views

What are good guidelines and principles for designing and balancing superpower stunts in FATE Core?

I want to make a stronger focus on the F in FATE1 in my future campaigns, and that means I'm expecting said campaigns to involve what I usually see broadly referred to as special or superhuman ...
7
votes
1answer
133 views

What counts as “often enough” for the purpose of changing a wizard's rote spells?

Rote Spells Over time, a wizard uses a particular evocation often enough that ... its use becomes reflexive. When this happens, the spell is considered to be a rote spell. (YS, p. 257; ...
7
votes
6answers
284 views

How to add more combat into an investigation-heavy campaign?

I have experienced such an issue with a previous run of our Fate RPG campaign. The setting is somewhat influenced by the Dresden Files, which means the campaign involved lots of investigation (...
6
votes
2answers
162 views

What happens when you Take Out yourself?

While checking the Space Combat system for Diaspora I ran into an interesting situation and I don't know how to deal with it, should it come up. There are a few options you can take during a Space ...
13
votes
2answers
590 views

Is the Opposition Rating for a roll known to the player?

In Fate, is the Opposition Rating for a roll known to the player? Is it an option to keep this number a secret? Actions and Outcomes (Fate Core) does not explicitly say. What I mean by "opposition ...
5
votes
1answer
203 views

Is FATE an appropriate choice for someone anxious about in-person Roleplay? [closed]

I've been considering getting into tabletop for a long time now. Years ago, when I was reading D&D's 3.5 PHB, an older friend advised me that such a system would interfere with the narrative ...
10
votes
2answers
219 views

How do I GM a team engineering problem in fate core?

The ship is under attack! I am GM. My PC is first mate on a space ship. The ship is being attacked by some tiny hard-to-detect UFOs. PC wants to work with the engineering team to rig up some better ...
2
votes
0answers
177 views

Looking for a system for creative people with little time [closed]

Which system allows creativity for masters and players while cutting time on preparing and studying rules? However, it should still have rules and material. I tried FATE and Savage Worlds. Liked FATE ...
6
votes
1answer
77 views

Does Human Form's bonus count for every power it applies to or just once?

I'm alittle confused about the ruling for how human form would work in regards to multiple powers. If someone wants to have Inhuman Toughness, Speed, and Strength, does Human Form give them a point ...
8
votes
1answer
169 views

Dresden Files - balancing for pre-modern periods

I'm trying to build a Dresden Files campaign set during the French Revolution (using the Dresden Files 2010 RPG rules). First issue I had to solve was that wizards-technology incompatibility doesn't ...
8
votes
2answers
324 views

Is there any simple way to migrate player characters from FAE to Fate Core?

I'd like to start campaign in a more narration focused system with an existing group of players. They're used to systems with heavier mechanics than Fate Core, so I decided to start campaign in FAE, ...
3
votes
1answer
240 views

Identifying and invoking enemy aspects

In Fate Core i know that you can invoke the aspect of your enemies against them like making someone who has Trouble Controlling Strength get the Aspect Overextended by invoking it and saying due to ...
3
votes
1answer
150 views

How does Fate handle levelling up items?

In Fate Core are there any mechanics to level up the items you are holding or do they have set mechanics?
11
votes
2answers
759 views

How can you make custom skills for Fate?

How does creating custom skills in Fate core work? Can you just say "I want this skill" and get away with it or is there some sort of preset rules such as designing stunts and such for the skill ...
20
votes
1answer
954 views

How do the Fate Points work when players compel other characters?

I think I understand how it works when the GM compels a PC (or when a GM compels an NPC they control), but I'm unclear on how the Fate Points are handled when a player tries to compel an NPC or ...
8
votes
3answers
144 views

Do all PCs get Milestones at the same time?

I am reading the "The Long Game" chapter of the Fate Core System book and one thing is not totally clear to me. On page 256, when - speaking about minor milestones it is said: Cynere gets a minor ...
8
votes
1answer
260 views

Can PCs really swap ANY skill at a Minor Milestone?

I am reading the "The Long Game" chapter of the Fate Core System book and one thing is not totally clear to me. On page 256, when - speaking about minor milestones it is said: Switch the rank ...
15
votes
4answers
686 views

What do I focus on in a Fate Core one shot to showcase its differences to my D&D group?

I'm a player in a D&D 5e group that play since about 1 year. I like it, but I find the d20 dice system and plethora of rules to be constraining and coming often in the way of good story telling. ...
9
votes
2answers
227 views

Create/use aspects in game that do not fit well with approaches

How do you deal in Fate Accelerated with actions that would be based on either material (resources) or relational (rapport, contacts) skills from Fate Core? I had a couple of occasions at my table ...
2
votes
0answers
61 views

What is a good Fate Accelerated Benchmark Ladder [duplicate]

In a game of fate where each player has +3, +2, +2, +1, +1, +0. What is a Cheat sheet ladder to have. I.E. There is a large Iron door in the way, the brute says he's gonna force his way through it. ...
15
votes
6answers
2k views

How to make Fate combat fast & fun?

I love the Fate system, both Core and FAE. However, I have been having a really hard time making combat fun for my players. It is hard to explain the combat in Fate to my players in a non-abstract ...
13
votes
1answer
831 views

How to handle a martyred GMPC as a player?

I'm a player in a one-on-one game with a friend, who is the GM. Both of us control several characters each, which should in theory be getting equal use. (Our game uses FATE mechanics, however, the ...
2
votes
2answers
178 views

Why does proposing a compel against another player cost a fate point? [Nevermind] [closed]

Fate Core p. 71 Finally, and this is very important: if a player wants to compel another character, it costs a fate point to propose the complication. The GM can always compel for free, and any ...
12
votes
2answers
1k views

Taking out main NPCs without exhausting all their stress and consequences

In my last session I had my players in combat against two of their NPC friends, which were being mind-controlled to fight them. These NPCs had been appearing a lot in the previous sessions and were ...
5
votes
2answers
200 views

A stresstrack/timer for FATE one-shot

I've been wanting to make a comical Fate one-shot, but never gotten the main mechanic to work, so looking for some suggestions. My idea is a fantasy setting, but instead of being brave warriors and ...
5
votes
2answers
233 views

1 vs 2 combat in FATE

FATE system explains how to handle combat, but it mainly focuses on 1v1 (or so I understand). My question here is, how should combat 1v2 be handled, under "Exchange Base Fights" and "Dramatic Weapons ...
13
votes
1answer
458 views

Is using compels to create aspects precedented and balanced?

I recently watched an abridged playthrough of a one-session Fate Core game on Tabletop. In the session, the GM, Ryan Macklin, uses a version of compel I haven't seen before. Macklin essentially hands ...
9
votes
2answers
539 views

Is it true that Fate Core 'Replaces updates and revises' 1st and 2nd edition FATE?

Like I usually do on all early FATE questions, I have finally gotten a comment on my edition comparison question indicating that FATE is basically the same as Fate Core, just less good in every way, ...
8
votes
3answers
640 views

When does an aspect influence the situation?

Let's say there is a slimy floor aspect in the scene. When exactly would this property of the floor be used? Always - for example all characters have some trouble with moving. Only when someone ...
12
votes
2answers
2k views

How can I show that a character knows how to handle only one specific weapon?

For example, my character has a gun named Big Gun, and because he's very good with that particular weapon, I want him to have a +4 bonus when making an Attack using it. I want it so that he doesn't ...
5
votes
1answer
169 views

What does a more Careful player going first in a mental Conflict represent narratively?

It's unclear what is meant in the rules: Determine Turn Order (page 21) In a mental conflict, compare your Careful approach—attention to detail will warn you of danger. What "danger" is it ...
11
votes
3answers
772 views

Where does the compelling Fate Point go when the compel is rejected?

Here's my understanding of how compelling works in Fate Accelerated (not sure if it works the same in Core). It's the rejection part I'm not too clear on. Any player (including the GM) can offer a ...
4
votes
1answer
398 views

Can you use Create Advantage to create a story detail in FAE?

I've seen in a few places people talk about players creating story details by spending Fate Points. I assume this is something in Core only. Accelerated has something similar, where it talks about ...
4
votes
1answer
158 views

Is it okay to go beyond the rules for Aspects/Boosts?

For example: Smouldering Cart (scene aspect) Snow Wolf (opponent): Master of the Tundra. Gimli (PC): Master of Axes. Gimli Attacks the Wolf, and spends 2 Fate Points to invoke the Smouldering Cart ...