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Questions tagged [fate-accelerated]

The Fate Accelerated Edition (FAE) is an official version of the Fate Core rules designed for simplified play.

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27 votes
4 answers
3k views

How do I encourage new players to be more descriptive in their actions and intents?

I have a party of new players, who are enjoying a sporadic session of Fate Accelerated. I'm learning a significant amount from the experience, and I hope they are too. In addition to some problems I'm ...
user avatar
19 votes
1 answer
1k views

How do I prevent PCs from spamming their top approach in every situation?

As Ryan Macklin said, to a decently creative player it would't be difficult to handle all or most things using their +3 approach, and I don't want to be a bad GM by forcing them not to use what they'...
Hypergardens's user avatar
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38 votes
2 answers
18k views

How Fate games could go wrong and how to prevent that

I'm introducing a few of my friends to the Fate system, and we're using Fate Accelerated for a quick start. Reading answers for some questions on this site I found an interesting paragraph: One of ...
K.L.'s user avatar
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23 votes
4 answers
16k views

How do FATE Core and FAE differ in purpose?

I understand the mechanical differences between the two games (notably, approaches instead of skills and a consolidated stress track), but is FATE Accelerated Edition simply meant to be "FATE Core ...
Problematic's user avatar
  • 2,418
19 votes
3 answers
2k views

How do I know when aspects are "hidden" from my players?

Well, I'm quite new to Fate and today we had our very first session, we had a lot of fun but aspects confused us a lot. I made the areas so my players would fight a Titan on the forests, one of the ...
Aldath Le'Carde's user avatar
19 votes
5 answers
927 views

What should happen in a legendarily successful attack against a mook?

Last night, I was GMing a game of Fate Accelerated Edition with my friends, and their characters were up against a gang of mooks: the mooks had only 2 stress boxes each and could not take consequences....
doppelgreener's user avatar
16 votes
4 answers
1k views

How to design battle between characters of different scales (e.g. mecha vs. infantry)?

FATE is very clear in that its Aspects and Skills are largely metagame elements - they are meant to highlight what is important and true in the story, not to simulate what would happen in reality. ...
monsterfurby's user avatar
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13 votes
1 answer
1k views

How to avoid players using the same Approaches?

Well, yesterday my player and I were running a game, and I have to say: we had fun with it... to a point. The whole game was good in the way it looked like watching an Anime Show on our heads, it ...
user9629's user avatar
  • 301
44 votes
5 answers
2k views

How can we make overcoming a language problem interesting?

I am currently involved in a game of Fate Accelerated, and one of our goals is learning the system and experimenting with it. In this game, two characters may have a language barrier to overcome. One ...
doppelgreener's user avatar
26 votes
2 answers
2k views

Fate conflicts are taking too long due to players stacking advantages

I am looking for advice regarding Fate/FAE conflict. In my group, the conflict takes quite a while. Not because our team is just doing simple attacking and defending. We spend lots of time on "...
Goblin_Lord's user avatar
21 votes
1 answer
4k views

What are the gameplay implications for choosing Fate Core or Fate Accelerated Edition?

I am shortly going to be starting a game of Fate with my friends, using either Fate Core or Fate Accelerated Edition (hereafter just “Core” and “Accelerated”). I am well aware they are both the same ...
doppelgreener's user avatar
16 votes
4 answers
4k views

FAE or Dungeon World as first game for kids, rusty DM?

I'm looking at FAE or Dungeon World for a first RPG for some ~11 year olds with me as a GM (who hasn't played anything but AD&D in nearly 30 years). The kids are interested in a D&D style ...
Chez Ballou's user avatar
13 votes
2 answers
1k views

How is monster balancing supposed to be done?

I GMed my first game the other night and, while we had fun once I got the hang of what I was doing, we found the combat difficult to get our heads around. Let me set the scene: A wild "5 giant ...
Whothehellisthat's user avatar
13 votes
4 answers
1k views

Does Fate have any precedent in official material for mechanical inabilities?

Core/FAE has Stunts that give a numerical bonus to actions or otherwise let a character do things beyond the normal rules. But reading through the rulebooks, I haven't found any guidance for the ...
AgentAquarius's user avatar
8 votes
3 answers
502 views

How to manage sharing the spotlight outside of combat in a fun way?

I noticed something as a game master of one ongoing game and a player in another. In both games, whenever a decision had to be made outside of combat, the most high energy players were blurting out ...
Jetpack's user avatar
  • 516
7 votes
1 answer
888 views

Creating an Advantage on existing aspects: differences between FAE and Fate Core?

I was comparing Actions & Outcome from Fate Core and FAE to see if there were any significant differences I should know about and I'm wondering if I found one on Create an Advantage. Fate ...
leokhorn's user avatar
  • 5,729
7 votes
1 answer
485 views

Can players spend Fate points to introduce story details in FAE?

In Fate Core, players can pay a Fate point to Declare a story detail based on one of their aspects. In Fate Accelerated Edition, I found no reference to this. Fate points seem to only add +2 or −2 ...
Matthew Gatland's user avatar
7 votes
3 answers
763 views

New to Fate: how to manage all aspects at play

Newbie Fate GM here, I will soon GM my first ever session. Seeing how important being aware of all aspects at play at any given scene is, how do you keep track and announce all the various aspects ...
lightlazer's user avatar
6 votes
2 answers
1k views

How can characters defend with approaches other than quick?

It seems like the quick approach dominates defense against physical attacks, especially against projectiles. During a recent session we had a lot of ranged attacks made (especially by cyber-wolves who ...
Oblivious Sage's user avatar
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5 votes
1 answer
975 views

How do I know what approach to defend with in FAE?

When defending against an attack, do you have to use the same approach that the attacker used? It seems like if the foe is hitting hard Forcefully, you should likewise defend Forcefully. If they are ...
Robert's user avatar
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0 votes
2 answers
214 views

What is a scene, when do i roll etc.? [closed]

As someone who only played for like an hour in an ad-hoc, two-player session as GM, i would like to get some advice: First the example: The basic, on-the-fly idea was that the hero gipsy arrives in ...
kutschkem's user avatar
  • 323