Questions tagged [fate-accelerated]
The Fate Accelerated Edition (FAE) is an official version of the Fate Core rules designed for simplified play.
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How do I encourage new players to be more descriptive in their actions and intents?
I have a party of new players, who are enjoying a sporadic session of Fate Accelerated. I'm learning a significant amount from the experience, and I hope they are too.
In addition to some problems I'm ...
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How do I prevent PCs from spamming their top approach in every situation?
As Ryan Macklin said, to a decently creative player it would't be difficult to handle all or most things using their +3 approach, and I don't want to be a bad GM by forcing them not to use what they'...
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How Fate games could go wrong and how to prevent that
I'm introducing a few of my friends to the Fate system, and we're using Fate Accelerated for a quick start. Reading answers for some questions on this site I found an interesting paragraph:
One of ...
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How do FATE Core and FAE differ in purpose?
I understand the mechanical differences between the two games (notably, approaches instead of skills and a consolidated stress track), but is FATE Accelerated Edition simply meant to be "FATE Core ...
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How do I know when aspects are "hidden" from my players?
Well, I'm quite new to Fate and today we had our very first session, we had a lot of fun but aspects confused us a lot.
I made the areas so my players would fight a Titan on the forests, one of the ...
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What should happen in a legendarily successful attack against a mook?
Last night, I was GMing a game of Fate Accelerated Edition with my friends, and their characters were up against a gang of mooks: the mooks had only 2 stress boxes each and could not take consequences....
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How to design battle between characters of different scales (e.g. mecha vs. infantry)?
FATE is very clear in that its Aspects and Skills are largely metagame elements - they are meant to highlight what is important and true in the story, not to simulate what would happen in reality.
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How to avoid players using the same Approaches?
Well, yesterday my player and I were running a game, and I have to say: we had fun with it... to a point.
The whole game was good in the way it looked like watching an Anime Show on our heads, it ...
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How can we make overcoming a language problem interesting?
I am currently involved in a game of Fate Accelerated, and one of our goals is learning the system and experimenting with it. In this game, two characters may have a language barrier to overcome. One ...
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Fate conflicts are taking too long due to players stacking advantages
I am looking for advice regarding Fate/FAE conflict.
In my group, the conflict takes quite a while. Not because our team is just doing simple attacking and defending. We spend lots of time on "...
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What are the gameplay implications for choosing Fate Core or Fate Accelerated Edition?
I am shortly going to be starting a game of Fate with my friends, using either Fate Core or Fate Accelerated Edition (hereafter just “Core” and “Accelerated”). I am well aware they are both the same ...
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FAE or Dungeon World as first game for kids, rusty DM?
I'm looking at FAE or Dungeon World for a first RPG for some ~11 year olds with me as a GM (who hasn't played anything but AD&D in nearly 30 years). The kids are interested in a D&D style ...
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How is monster balancing supposed to be done?
I GMed my first game the other night and, while we had fun once I got the hang of what I was doing, we found the combat difficult to get our heads around.
Let me set the scene:
A wild "5 giant ...
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Does Fate have any precedent in official material for mechanical inabilities?
Core/FAE has Stunts that give a numerical bonus to actions or otherwise let a character do things beyond the normal rules. But reading through the rulebooks, I haven't found any guidance for the ...
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How to manage sharing the spotlight outside of combat in a fun way?
I noticed something as a game master of one ongoing game and a player in another. In both games, whenever a decision had to be made outside of combat, the most high energy players were blurting out ...
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Creating an Advantage on existing aspects: differences between FAE and Fate Core?
I was comparing Actions & Outcome from Fate Core and FAE to see if there were any significant differences I should know about and I'm wondering if I found one on Create an Advantage.
Fate ...
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Can players spend Fate points to introduce story details in FAE?
In Fate Core, players can pay a Fate point to Declare a story detail based on one of their aspects.
In Fate Accelerated Edition, I found no reference to this. Fate points seem to only add +2 or −2 ...
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New to Fate: how to manage all aspects at play
Newbie Fate GM here, I will soon GM my first ever session. Seeing how important being aware of all aspects at play at any given scene is, how do you keep track and announce all the various aspects ...
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How can characters defend with approaches other than quick?
It seems like the quick approach dominates defense against physical attacks, especially against projectiles. During a recent session we had a lot of ranged attacks made (especially by cyber-wolves who ...
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How do I know what approach to defend with in FAE?
When defending against an attack, do you have to use the same approach that the attacker used? It seems like if the foe is hitting hard Forcefully, you should likewise defend Forcefully. If they are ...
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What is a scene, when do i roll etc.? [closed]
As someone who only played for like an hour in an ad-hoc, two-player session as GM, i would like to get some advice:
First the example:
The basic, on-the-fly idea was that the hero gipsy arrives in ...