Questions tagged [fate-core]

Fate Core is the official generic implementation of the Fate game engine.

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3
votes
3answers
113 views

Is Move/Action Order Meant to Be Restricted?

I would like to confidently know whether the order in which the free movement and the non-movement action should be taken (i.e. move+act vs. act+move) is meant to be restricted in the base ruleset. ...
3
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1answer
122 views

Which Time Travel Paradigm Does Fate of Cthulhu Use?

I'm trying to evaluate the degree to which Fate of Cthulhu is worth my time, money, and either waiting time or hassle related to buying specifically the PDF (I have no need for the dead tree version ...
8
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1answer
158 views

Does Mode ordering break the system, and if so how?

Some time ago, I encountered the following statement from Reddit, which makes me think that either I'm not understanding how modes work, or there's something incomplete or wrong in the statement (I ...
3
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2answers
228 views

Origin and Actual Meaning of 'Stress and Consequences are Not HP' [closed]

Over the course of my interactions with the fate community, I've repeatedly encountered the mantra that Stress and Consequences are not HP and should not be treated as such. The comparison can be ...
4
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2answers
173 views

What happens after conceding a conflict, and how much should the winning party gain?

I am starting a game based somewhat off Atomic Robo the Roleplaying Game which is based off Fate Core and in this case it should not really matter. This will be my first time GMing and first time ...
9
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2answers
109 views

When should I mark the Summer/Winter Courtier condition?

Dresden Files Accelerated introduces a new way to use Conditions, by turning some ability on/off (The Third Eye, for example). Some of them, however (which are always marked), doesn't look much ...
1
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1answer
49 views

Which dark SciFi Fate Core settings other then Mindjammer exist? [closed]

I want a list of dark SciFi Fate Core settings. I have already looked Mindjammer, which can be played with a grim mood in mind. Are there anything else?
2
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2answers
206 views

How Do Core and Accelerated Resolution Mechanics Differ?

The differences between the two versions of the game are quite noticeable, and also spelled out in the conversion guide. Differences in various resolution mechanics seem subtler, and easier to ...
9
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3answers
263 views

Where Are (Narrative) Aspect Permissions Comprehensively Covered?

Repeatedly, in the context of discussions and questions, including questions asked here, I keep running into the topic of Aspect Permissions. To further clarify, I'm talking not about Extras, nor ...
7
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1answer
220 views

How to Reconcile the Action Economy with Cheaply Available Minions?

I know that messing with the action economy is considered a dangerous thing. And yet I happen to GM a setting where, from a narrative point of view, it's relatively easy to mass-produce or purchase ...
5
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1answer
86 views

Is the Choice of Scale Effects Limited per Roll or per Conflict?

System Toolkit page 67 offers the Scale mechanics for attacks and defences between different-sized opponents, groups etc. However, I'm not sure how to interpret inner 'or' (i.e. the 'or' within each ...
5
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2answers
245 views

What Are the Game-Mechanical Advantages of High-Impulse Low-Thrust Drives in the Space Toolkit?

When Space Toolkit came out (with the Tachyon Squadron kickstarter), I was glad it included what looked like a way to abstract space travel while maintaining Newtonian behaviour of spaceships. But now ...
10
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1answer
210 views

How to GM Realm Management in a Mechanically Engaging and Transparent Way?

I expect the PCs in a campaign of mine to eventually become involved in managing a settlement (in this case, an exoplanet colony, though it's likely that other formats may come up in more distant ...
12
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2answers
470 views

Is there an expiration time for free invocations?

The Fate Core book doesn't seem to indicate when free invocations expire; seemingly they stay around forever. This feels rather broken to me as I could carry several throwing daggers with me, add “...
11
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2answers
284 views

Running away from a conflict

This might be an easy one, but i had a situation where a rogue character fought against a guard who shouted to the other guards to come and help. The rogue got a boost and wanted to trip the guard and ...
3
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1answer
73 views

Consequences/Downsides of Allowing Ranged Defence (Dodge) with Fight?

The House Rule Proposed I'm intent on making the following rule addition/change in my campaigns: In addition to parries and blocks in mêlée combat, the Fight skill also covers training in dodging ...
6
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5answers
168 views

How to Interpret Defending Others vs. Shoot Attacks?

A situation occurred in which the party needed to defend a 'sitting duck' in the form of a small robot against ranged enemy attacks. There was the consideration for party members to take the bullets ...
8
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2answers
286 views

Handling the Scenario After Wild Player Financial Success

Well, they did it. Your players went head-to-head against an antagonist with Superb Resources, and instead of taking critical social damage and retiring from adventuring, they took him for all he's ...
19
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2answers
831 views

How to Fairly and Consistently Handle Silent Sentry Removal / Assassinations / etc.?

The Situations Fiction is full of moments when instead of facing an enemy head-on in an open Conflict, an attacker prefers a sneaky approach that, if fully successful, bypasses combat. Whether it's ...
2
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1answer
66 views

What is the scope of Reflex Boosters' applicability (in terms of skills/action)?

The Stunt's effect description reads: You can activate reflex boosters to gain a +2 to physical actions where enhanced neural speed and reaction time come into play. What is that supposed to ...
8
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1answer
202 views

What makes Aspect ↔ Boost conversion Stunts worthwhile?

There are multiple Stunts that, under certain conditions, either convert a Boost to an Aspect, or an Aspect to a Boost (usually without changing the number of free Invocations). Now, I know that ...
7
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3answers
134 views

When should Passive Opposition be 'free', and when should it cost a FP to create from an Aspect?

I've asked this elsewhere before, and am still in search of an answer that will give me clear guidelines for making such decisions in actual play (whether as a GM or as a player who's making up a part ...
7
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1answer
174 views

Which game mechanics have measurably higher risk of causing spotlight imbalance?

At different times, I have encountered statements that this or that game-mechanical phenomenon should be avoided because it leads to spotlight imbalance and/or narrative imbalance. To clarify the ...
6
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2answers
173 views

How to mechanically handle damage-over-time Stunts (or similar attack-modifying effects)?

There are many character concepts whose attacks don't hit all at once, but rather have a form of delayed gratification - they seem weak or even negligible when they hit, but then they keep hurting and ...
8
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1answer
364 views

What are good guidelines and principles for designing and balancing superpower stunts in FATE Core?

I want to make a stronger focus on the F in FATE1 in my future campaigns, and that means I'm expecting said campaigns to involve what I usually see broadly referred to as special or superhuman ...
6
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2answers
147 views

When to use the GM Fate Points pool?

I understand that the GM follows a bit different rules for getting and spending Fate Points (FP). For instance, she only gets one FP per player and scene. My question is when to use them, since the ...
9
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4answers
510 views

How to incentivize actual roleplaying?

On Fate, everything can be turned into an action, a roll of the dice. That means that when trying to convince a character or any other interaction, mechanically it becomes a roll of the dice. And ...
5
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1answer
207 views

Avoiding losing much time on uninteresting scenes

As I understand it, the core idea of Fate is to only spend time playing scenes with an impact into the story and the characters. Still playing it I've seen much time being spend on scenes that are ...
11
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2answers
189 views

How would you run a Crisis of Faith in Fate Core?

I'm running a Fate Core fantasy game. One of my players is a paladin in shining armor, a prince in town from the next kingdom over --- but one who is in way over his head. Although he looks like a ...
5
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1answer
181 views

Do you get all your Fate Points at the end of the scene?

Fate Core Electronic p.81 indicates that these are the three ways to gain Fate Points. Accept a Compel: You get a fate point when you agree to the complication associated with a compel (...) ...
8
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5answers
181 views

What are the expected consequences of allowing characters to exceed the skill cap?

As I prepare to run my first game of Fate Core, a player and I are designing a new race of intelligent dinosaurs. The dinosaurs have advanced skill in genetic engineering, and they strongly believe in ...
13
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2answers
611 views

Is the Opposition Rating for a roll known to the player?

In Fate, is the Opposition Rating for a roll known to the player? Is it an option to keep this number a secret? Actions and Outcomes (Fate Core) does not explicitly say. What I mean by "opposition ...
5
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1answer
151 views

PCs and an NPC in an all vs all conflict

Recently I had a situation where 4 PCs and an NPC had each a very different plan for approaching an incoming war. We decided to work it out as a conflict. We did the following: The DM had 4 Fate ...
10
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2answers
229 views

How do I GM a team engineering problem in fate core?

The ship is under attack! I am GM. My PC is first mate on a space ship. The ship is being attacked by some tiny hard-to-detect UFOs. PC wants to work with the engineering team to rig up some better ...
7
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3answers
150 views

Simulating a custom card game in Fate Core

In the world I created, there's a famous card game. It has the following characteristics: Complex and numerous rules Spectators can bet during the match The winner is the player who won more "tricks" ...
8
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2answers
220 views

How to minimize out-of-character time in Fate Core?

Fate system tends to require a lot of out-of-character interactions. The core of the game is interacting with aspects, which is a somewhat artificial thing, a mechanic that Fate uses, rather than ...
15
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3answers
2k views

How can I mechanically create a “Zone of Truth”?

In a Fate-Core game, I want to introduce an area in which a powerful ritual had been cast in which everybody must say the truth (kind of similar to the D&D Zone of Truth spell). I have some ...
8
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2answers
192 views

When to charge for Declaring a Story Detail?

I'm exploring Fate Core because of the focus on story and especially the additional aspect of collaborative story creation/telling. On page 13 of the Fate Core rulebook, it states that the players ...
8
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2answers
369 views

Is there any simple way to migrate player characters from FAE to Fate Core?

I'd like to start campaign in a more narration focused system with an existing group of players. They're used to systems with heavier mechanics than Fate Core, so I decided to start campaign in FAE, ...
4
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1answer
276 views

Identifying and invoking enemy aspects

In Fate Core i know that you can invoke the aspect of your enemies against them like making someone who has Trouble Controlling Strength get the Aspect Overextended by invoking it and saying due to ...
3
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1answer
158 views

How does Fate handle levelling up items?

In Fate Core are there any mechanics to level up the items you are holding or do they have set mechanics?
11
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2answers
818 views

How can you make custom skills for Fate?

How does creating custom skills in Fate core work? Can you just say "I want this skill" and get away with it or is there some sort of preset rules such as designing stunts and such for the skill ...
20
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1answer
1k views

How do the Fate Points work when players compel other characters?

I think I understand how it works when the GM compels a PC (or when a GM compels an NPC they control), but I'm unclear on how the Fate Points are handled when a player tries to compel an NPC or ...
4
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2answers
322 views

Altering the Fate Point Economy to provide more Fate Points for the GM

Rules Hack I'm thinking of tinkering with one of the Fate Core rules so that the GM receives Fate Points instead of them disappearing into the ether after a player spends them. Players begin with (...
19
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5answers
2k views

What's is the GM's purpose in Fate Core?

While this may sound like a rant against Fate Core that's not my intention. I'm just trying to understand what I'm missing. I'm just beginning to learn about Fate Core. In the book it talks about ...
8
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3answers
153 views

Do all PCs get Milestones at the same time?

I am reading the "The Long Game" chapter of the Fate Core System book and one thing is not totally clear to me. On page 256, when - speaking about minor milestones it is said: Cynere gets a minor ...
8
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1answer
284 views

Can PCs really swap ANY skill at a Minor Milestone?

I am reading the "The Long Game" chapter of the Fate Core System book and one thing is not totally clear to me. On page 256, when - speaking about minor milestones it is said: Switch the rank ...
15
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4answers
750 views

What do I focus on in a Fate Core one shot to showcase its differences to my D&D group?

I'm a player in a D&D 5e group that play since about 1 year. I like it, but I find the d20 dice system and plethora of rules to be constraining and coming often in the way of good story telling. ...
9
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2answers
233 views

Create/use aspects in game that do not fit well with approaches

How do you deal in Fate Accelerated with actions that would be based on either material (resources) or relational (rapport, contacts) skills from Fate Core? I had a couple of occasions at my table ...
16
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6answers
3k views

How to make Fate combat fast & fun?

I love the Fate system, both Core and FAE. However, I have been having a really hard time making combat fun for my players. It is hard to explain the combat in Fate to my players in a non-abstract ...