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Questions tagged [fate-core]

Fate Core is the official generic implementation of the Fate game engine.

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Consequences/Downsides of Allowing Ranged Defence (Dodge) with Fight?

The House Rule Proposed I'm intent on making the following rule addition/change in my campaigns: In addition to parries and blocks in mêlée combat, the Fight skill also covers training in dodging ...
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5answers
142 views

How to Interpret Defending Others vs. Shoot Attacks?

A situation occurred in which the party needed to defend a 'sitting duck' in the form of a small robot against ranged enemy attacks. There was the consideration for party members to take the bullets ...
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2answers
243 views

Handling the Scenario After Wild Player Financial Success

Well, they did it. Your players went head-to-head against an antagonist with Superb Resources, and instead of taking critical social damage and retiring from adventuring, they took him for all he's ...
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2answers
772 views

How to Fairly and Consistently Handle Silent Sentry Removal / Assassinations / etc.?

The Situations Fiction is full of moments when instead of facing an enemy head-on in an open Conflict, an attacker prefers a sneaky approach that, if fully successful, bypasses combat. Whether it's ...
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1answer
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What is the scope of Reflex Boosters' applicability (in terms of skills/action)?

The Stunt's effect description reads: You can activate reflex boosters to gain a +2 to physical actions where enhanced neural speed and reaction time come into play. What is that supposed to ...
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1answer
126 views

What makes Aspect ↔ Boost conversion Stunts worthwhile?

There are multiple Stunts that, under certain conditions, either convert a Boost to an Aspect, or an Aspect to a Boost (usually without changing the number of free Invocations). Now, I know that ...
7
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3answers
109 views

When should Passive Opposition be 'free', and when should it cost a FP to create from an Aspect?

I've asked this elsewhere before, and am still in search of an answer that will give me clear guidelines for making such decisions in actual play (whether as a GM or as a player who's making up a part ...
7
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1answer
138 views

Which game mechanics have measurably higher risk of causing spotlight imbalance?

At different times, I have encountered statements that this or that game-mechanical phenomenon should be avoided because it leads to spotlight imbalance and/or narrative imbalance. To clarify the ...
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2answers
139 views

How to mechanically handle damage-over-time Stunts (or similar attack-modifying effects)?

There are many character concepts whose attacks don't hit all at once, but rather have a form of delayed gratification - they seem weak or even negligible when they hit, but then they keep hurting and ...
8
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1answer
234 views

What are good guidelines and principles for designing and balancing superpower stunts in FATE Core?

I want to make a stronger focus on the F in FATE1 in my future campaigns, and that means I'm expecting said campaigns to involve what I usually see broadly referred to as special or superhuman ...
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2answers
130 views

When to use the GM Fate Points pool?

I understand that the GM follows a bit different rules for getting and spending Fate Points (FP). For instance, she only gets one FP per player and scene. My question is when to use them, since the ...
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5answers
479 views

How to incentivize actual roleplaying?

On Fate, everything can be turned into an action, a roll of the dice. That means that when trying to convince a character or any other interaction, mechanically it becomes a roll of the dice. And ...
5
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1answer
188 views

Avoiding losing much time on uninteresting scenes

As I understand it, the core idea of Fate is to only spend time playing scenes with an impact into the story and the characters. Still playing it I've seen much time being spend on scenes that are ...
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2answers
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How would you run a Crisis of Faith in Fate Core?

I'm running a Fate Core fantasy game. One of my players is a paladin in shining armor, a prince in town from the next kingdom over --- but one who is in way over his head. Although he looks like a ...
5
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1answer
155 views

Do you get all your Fate Points at the end of the scene?

Fate Core Electronic p.81 indicates that these are the three ways to gain Fate Points. Accept a Compel: You get a fate point when you agree to the complication associated with a compel (...) ...
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5answers
173 views

What are the expected consequences of allowing characters to exceed the skill cap?

As I prepare to run my first game of Fate Core, a player and I are designing a new race of intelligent dinosaurs. The dinosaurs have advanced skill in genetic engineering, and they strongly believe in ...
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2answers
552 views

Is the Opposition Rating for a roll known to the player?

In Fate, is the Opposition Rating for a roll known to the player? Is it an option to keep this number a secret? Actions and Outcomes (Fate Core) does not explicitly say. What I mean by "opposition ...
5
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1answer
150 views

PCs and an NPC in an all vs all conflict

Recently I had a situation where 4 PCs and an NPC had each a very different plan for approaching an incoming war. We decided to work it out as a conflict. We did the following: The DM had 4 Fate ...
10
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2answers
207 views

How do I GM a team engineering problem in fate core?

The ship is under attack! I am GM. My PC is first mate on a space ship. The ship is being attacked by some tiny hard-to-detect UFOs. PC wants to work with the engineering team to rig up some better ...
7
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3answers
138 views

Simulating a custom card game in Fate Core

In the world I created, there's a famous card game. It has the following characteristics: Complex and numerous rules Spectators can bet during the match The winner is the player who won more "tricks" ...
8
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2answers
180 views

How to minimize out-of-character time in Fate Core?

Fate system tends to require a lot of out-of-character interactions. The core of the game is interacting with aspects, which is a somewhat artificial thing, a mechanic that Fate uses, rather than ...
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3answers
2k views

How can I mechanically create a “Zone of Truth”?

In a Fate-Core game, I want to introduce an area in which a powerful ritual had been cast in which everybody must say the truth (kind of similar to the D&D Zone of Truth spell). I have some ...
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2answers
157 views

When to charge for Declaring a Story Detail?

I'm exploring Fate Core because of the focus on story and especially the additional aspect of collaborative story creation/telling. On page 13 of the Fate Core rulebook, it states that the players ...
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2answers
279 views

Is there any simple way to migrate player characters from FAE to Fate Core?

I'd like to start campaign in a more narration focused system with an existing group of players. They're used to systems with heavier mechanics than Fate Core, so I decided to start campaign in FAE, ...
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1answer
209 views

Identifying and invoking enemy aspects

In Fate Core i know that you can invoke the aspect of your enemies against them like making someone who has Trouble Controlling Strength get the Aspect Overextended by invoking it and saying due to ...
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1answer
143 views

How does Fate handle levelling up items?

In Fate Core are there any mechanics to level up the items you are holding or do they have set mechanics?
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687 views

How can you make custom skills for Fate?

How does creating custom skills in Fate core work? Can you just say "I want this skill" and get away with it or is there some sort of preset rules such as designing stunts and such for the skill ...
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1answer
887 views

How do the Fate Points work when players compel other characters?

I think I understand how it works when the GM compels a PC (or when a GM compels an NPC they control), but I'm unclear on how the Fate Points are handled when a player tries to compel an NPC or ...
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2answers
265 views

Altering the Fate Point Economy to provide more Fate Points for the GM

Rules Hack I'm thinking of tinkering with one of the Fate Core rules so that the GM receives Fate Points instead of them disappearing into the ether after a player spends them. Players begin with (...
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5answers
1k views

What's is the GM's purpose in Fate Core?

While this may sound like a rant against Fate Core that's not my intention. I'm just trying to understand what I'm missing. I'm just beginning to learn about Fate Core. In the book it talks about ...
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3answers
136 views

Do all PCs get Milestones at the same time?

I am reading the "The Long Game" chapter of the Fate Core System book and one thing is not totally clear to me. On page 256, when - speaking about minor milestones it is said: Cynere gets a minor ...
7
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1answer
241 views

Can PCs really swap ANY skill at a Minor Milestone?

I am reading the "The Long Game" chapter of the Fate Core System book and one thing is not totally clear to me. On page 256, when - speaking about minor milestones it is said: Switch the rank ...
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4answers
610 views

What do I focus on in a Fate Core one shot to showcase its differences to my D&D group?

I'm a player in a D&D 5e group that play since about 1 year. I like it, but I find the d20 dice system and plethora of rules to be constraining and coming often in the way of good story telling. ...
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1answer
177 views

Create/use aspects in game that do not fit well with approaches

How do you deal in Fate Accelerated with actions that would be based on either material (resources) or relational (rapport, contacts) skills from Fate Core? I had a couple of occasions at my table ...
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6answers
2k views

How to make Fate combat fast & fun?

I love the Fate system, both Core and FAE. However, I have been having a really hard time making combat fun for my players. It is hard to explain the combat in Fate to my players in a non-abstract ...
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2answers
1k views

Taking out main NPCs without exhausting all their stress and consequences

In my last session I had my players in combat against two of their NPC friends, which were being mind-controlled to fight them. These NPCs had been appearing a lot in the previous sessions and were ...
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2answers
185 views

A stresstrack/timer for FATE one-shot

I've been wanting to make a comical Fate one-shot, but never gotten the main mechanic to work, so looking for some suggestions. My idea is a fantasy setting, but instead of being brave warriors and ...
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0answers
137 views

Using FATE Core to play a TITANFALL storyline [closed]

Specifically I'm looking for any advice on adapting FATE (or any generic RPG system really but I own FATE) for Titan combat. Thank You!
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1answer
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Is using compels to create aspects precedented and balanced?

I recently watched an abridged playthrough of a one-session Fate Core game on Tabletop. In the session, the GM, Ryan Macklin, uses a version of compel I haven't seen before. Macklin essentially hands ...
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2answers
498 views

Is it true that Fate Core 'Replaces updates and revises' 1st and 2nd edition FATE?

Like I usually do on all early FATE questions, I have finally gotten a comment on my edition comparison question indicating that FATE is basically the same as Fate Core, just less good in every way, ...
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3answers
635 views

When does an aspect influence the situation?

Let's say there is a slimy floor aspect in the scene. When exactly would this property of the floor be used? Always - for example all characters have some trouble with moving. Only when someone ...
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2answers
2k views

How can I show that a character knows how to handle only one specific weapon?

For example, my character has a gun named Big Gun, and because he's very good with that particular weapon, I want him to have a +4 bonus when making an Attack using it. I want it so that he doesn't ...
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2answers
221 views

Does “everything is an aspect” conflict with Fate philosophy?

For a while now, a group I play with has slowly slipped into a mode of accepting the fact that the GM cannot possibly declare all pertinent details of a scene aspects. This developed from the notion ...
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3answers
178 views

How do you handle changing the nature of conflict?

How are you supposed to handle changing a conflict in Fate Core? I'll explain what I mean by way of example: Example 1: We're in the middle of a social combat that isn't going well for me, so I go ...
6
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2answers
248 views

Rerolling select dice instead of all when invoking an aspect

I've been reading into using Fate Core for an upcoming campaign and notice that when invoking aspects it's almost always for the best to take the +2 modifier over the reroll unless the roll is ...
7
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1answer
187 views

Why are “contacts” not considered an “attack” move?

I am reading the fate core rule book, and it says "just knowing someone is typically not enough to hurt someone." Yet, depending on the type of game you're playing, if you're dealing with a gang, the ...
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4answers
4k views

What is GM supposed to do when a player uses inappropriate skill?

Help me to understand how skill mechanics are supposed to work in Fate. The systems I am familiar with assume it's the GM who calls for a die roll: GM: What do you do? Player: I'm trying to catch a ...
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2answers
291 views

How can I model the weakening and strengthening of a relationship?

I am going to run a teen-investigation game in a setting strongly inspired by Scooby-Doo. The location is the teens' town, so PCs' relationships with NPCs will be an important feature of play. I think ...
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1answer
518 views

Would having a Fate character start at a lower level in a solo game pose problems?

I am planning to run a solo Fate game inspired by videogames (Legend of Zelda in particular, since I've been playing that a lot) and their long progression from a no-name hero to a world saviour. It ...
7
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1answer
380 views

Does a reroll let you choose the higher roll?

When invoking an aspect in Fate Core for a reroll, and the second roll is worse than the first, can you go with the first roll? Do rerolls in Fate work like rolling with advantage in D&D, or are ...