Questions tagged [fate-core]

Fate Core is the official generic implementation of the Fate game engine.

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49
votes
6answers
7k views

Should I prohibit a player from having a character goal that makes me uncomfortable?

A few friends and I (as game master) are gearing up to start a Fate game set in a society inspired by ancient Greece, with a direct democratic political system. One of my players wants to play a ...
10
votes
2answers
290 views

Nonviolent “social conflict” in Fate - which skills opposes rapport?

I'm running a campaign with a few nonviolent characters. I understand how to handle physical fights, but am a bit at a loss how to deal with "social conflict", where characters need to ...
12
votes
2answers
224 views

Can you concede to a wild animal?

My last session ended with a fight on the high seas that spilled blood and attracted sharks. One of my players now wants to concede to one of the sharks. As I understand it, this should mean that the ...
2
votes
2answers
96 views

Applications of Will in Condensed vs. in Core

Some months ago, I noticed a difference between the Core and Condensed editions in the way the Will skill is described. I would like to know whether this is an intentional change between editions (or '...
3
votes
0answers
48 views

Scope of Character Aspects and Hostile Invocations

Core of the Problem Reading Condensed, I'm unsure of what scope of Aspects is supposed to be covered by the term 'Character Aspect' (officially described on page 23, but not without ambiguity; see ...
2
votes
1answer
76 views

Cost/Value of Scale

Scale (as described on page 67 of the System Toolkit and page 52 of Condensed) is a rather useful tool for modelling certain kinds of discrepancies of power between entities in a campaign. It seems ...
6
votes
2answers
72 views

Using Contests for Chases (not Races)

After several attempts throughout a previous campaign, I am repeatedly having problems when using Contests specifically for chases (as distinct from races). Perhaps I'm applying the rules incorrectly, ...
5
votes
1answer
80 views

Relative Value of Different Consequences

A discussion of handling of mechanics for characters who quickly regenerate their wounds resulted in an idea of implementing regeneration by changing the type and/or number of Consequences a ...
4
votes
2answers
83 views

Aspect Permissions and combat

This question and this other question have excellent answers describing the concept of "aspect permissions". To summarize my understanding of the answers, they explain that aspects shift the ...
5
votes
2answers
168 views

How to balance a stunt that substitutes rapport for deceive

In my fate core campaign, one of my players keeps trying to use rapport for situations where I call for deceive rolls. He's not saying "I want to roll a rapport check", but he words his actions in ...
6
votes
3answers
103 views

When to use deceive vs rapport in Fate Core

I'm running a game in fate core, using the default skill list. My players want to know which situations and types of actions will call for a deceive check as opposed to a rapport check. How can I ...
5
votes
1answer
90 views

Extras advancement, where do the points come from?

I'm typing from my cellphone so my text might seem without format. Let's assume a PC has a magic sword that moves on its own and it has fight + athletics, and a stunt for flying. 1) During it's ...
3
votes
3answers
160 views

Is Move/Action Order Meant to Be Restricted?

I would like to confidently know whether the order in which the free movement and the non-movement action should be taken (i.e. move+act vs. act+move) is meant to be restricted in the base ruleset. ...
5
votes
2answers
364 views

Which Time Travel Paradigm Does Fate of Cthulhu Use?

I'm trying to evaluate the degree to which Fate of Cthulhu is worth my time, money, and either waiting time or hassle related to buying specifically the PDF (I have no need for the dead tree version ...
8
votes
1answer
200 views

Does Mode ordering break the system, and if so how?

Some time ago, I encountered the following statement from Reddit, which makes me think that either I'm not understanding how modes work, or there's something incomplete or wrong in the statement (I ...
4
votes
2answers
299 views

Origin and Actual Meaning of 'Stress and Consequences are Not HP' [closed]

Over the course of my interactions with the fate community, I've repeatedly encountered the mantra that Stress and Consequences are not HP and should not be treated as such. The comparison can be ...
4
votes
2answers
214 views

What happens after conceding a conflict, and how much should the winning party gain?

I am starting a game based somewhat off Atomic Robo the Roleplaying Game which is based off Fate Core and in this case it should not really matter. This will be my first time GMing and first time ...
9
votes
2answers
131 views

When should I mark the Summer/Winter Courtier condition?

Dresden Files Accelerated introduces a new way to use Conditions, by turning some ability on/off (The Third Eye, for example). Some of them, however (which are always marked), doesn't look much ...
1
vote
1answer
69 views

Which dark SciFi Fate Core settings other then Mindjammer exist? [closed]

I want a list of dark SciFi Fate Core settings. I have already looked Mindjammer, which can be played with a grim mood in mind. Are there anything else?
2
votes
2answers
241 views

How Do Core and Accelerated Resolution Mechanics Differ?

The differences between the two versions of the game are quite noticeable, and also spelled out in the conversion guide. Differences in various resolution mechanics seem subtler, and easier to ...
9
votes
3answers
304 views

Where Are (Narrative) Aspect Permissions Comprehensively Covered?

Repeatedly, in the context of discussions and questions, including questions asked here, I keep running into the topic of Aspect Permissions. To further clarify, I'm talking not about Extras, nor ...
7
votes
1answer
242 views

How to Reconcile the Action Economy with Cheaply Available Minions?

I know that messing with the action economy is considered a dangerous thing. And yet I happen to GM a setting where, from a narrative point of view, it's relatively easy to mass-produce or purchase ...
5
votes
1answer
106 views

Is the Choice of Scale Effects Limited per Roll or per Conflict?

System Toolkit page 67 offers the Scale mechanics for attacks and defences between different-sized opponents, groups etc. However, I'm not sure how to interpret inner 'or' (i.e. the 'or' within each ...
5
votes
2answers
258 views

What Are the Game-Mechanical Advantages of High-Impulse Low-Thrust Drives in the Space Toolkit?

When Space Toolkit came out (with the Tachyon Squadron kickstarter), I was glad it included what looked like a way to abstract space travel while maintaining Newtonian behaviour of spaceships. But now ...
10
votes
1answer
275 views

How to GM Realm Management in a Mechanically Engaging and Transparent Way?

I expect the PCs in a campaign of mine to eventually become involved in managing a settlement (in this case, an exoplanet colony, though it's likely that other formats may come up in more distant ...
12
votes
2answers
512 views

Is there an expiration time for free invocations?

The Fate Core book doesn't seem to indicate when free invocations expire; seemingly they stay around forever. This feels rather broken to me as I could carry several throwing daggers with me, add “...
11
votes
2answers
345 views

Running away from a conflict

This might be an easy one, but i had a situation where a rogue character fought against a guard who shouted to the other guards to come and help. The rogue got a boost and wanted to trip the guard and ...
3
votes
1answer
84 views

Consequences/Downsides of Allowing Ranged Defence (Dodge) with Fight?

The House Rule Proposed I'm intent on making the following rule addition/change in my campaigns: In addition to parries and blocks in mêlée combat, the Fight skill also covers training in dodging ...
6
votes
5answers
177 views

How to Interpret Defending Others vs. Shoot Attacks?

A situation occurred in which the party needed to defend a 'sitting duck' in the form of a small robot against ranged enemy attacks. There was the consideration for party members to take the bullets ...
8
votes
2answers
306 views

Handling the Scenario After Wild Player Financial Success

Well, they did it. Your players went head-to-head against an antagonist with Superb Resources, and instead of taking critical social damage and retiring from adventuring, they took him for all he's ...
20
votes
2answers
870 views

How to Fairly and Consistently Handle Silent Sentry Removal / Assassinations / etc.?

The Situations Fiction is full of moments when instead of facing an enemy head-on in an open Conflict, an attacker prefers a sneaky approach that, if fully successful, bypasses combat. Whether it's ...
2
votes
1answer
71 views

What is the scope of Reflex Boosters' applicability (in terms of skills/action)?

The Stunt's effect description reads: You can activate reflex boosters to gain a +2 to physical actions where enhanced neural speed and reaction time come into play. What is that supposed to ...
8
votes
1answer
262 views

What makes Aspect ↔ Boost conversion Stunts worthwhile?

There are multiple Stunts that, under certain conditions, either convert a Boost to an Aspect, or an Aspect to a Boost (usually without changing the number of free Invocations). Now, I know that ...
8
votes
3answers
148 views

When should Passive Opposition be 'free', and when should it cost a FP to create from an Aspect?

I've asked this elsewhere before, and am still in search of an answer that will give me clear guidelines for making such decisions in actual play (whether as a GM or as a player who's making up a part ...
7
votes
1answer
190 views

Which game mechanics have measurably higher risk of causing spotlight imbalance?

At different times, I have encountered statements that this or that game-mechanical phenomenon should be avoided because it leads to spotlight imbalance and/or narrative imbalance. To clarify the ...
7
votes
2answers
262 views

How to mechanically handle damage-over-time Stunts (or similar attack-modifying effects)?

There are many character concepts whose attacks don't hit all at once, but rather have a form of delayed gratification - they seem weak or even negligible when they hit, but then they keep hurting and ...
8
votes
1answer
447 views

What are good guidelines and principles for designing and balancing superpower stunts in FATE Core?

I want to make a stronger focus on the F in FATE1 in my future campaigns, and that means I'm expecting said campaigns to involve what I usually see broadly referred to as special or superhuman ...
6
votes
2answers
179 views

When to use the GM Fate Points pool?

I understand that the GM follows a bit different rules for getting and spending Fate Points (FP). For instance, she only gets one FP per player and scene. My question is when to use them, since the ...
9
votes
4answers
543 views

How to incentivize actual roleplaying?

On Fate, everything can be turned into an action, a roll of the dice. That means that when trying to convince a character or any other interaction, mechanically it becomes a roll of the dice. And ...
5
votes
1answer
228 views

Avoiding losing much time on uninteresting scenes

As I understand it, the core idea of Fate is to only spend time playing scenes with an impact into the story and the characters. Still playing it I've seen much time being spend on scenes that are ...
11
votes
2answers
211 views

How would you run a Crisis of Faith in Fate Core?

I'm running a Fate Core fantasy game. One of my players is a paladin in shining armor, a prince in town from the next kingdom over --- but one who is in way over his head. Although he looks like a ...
5
votes
1answer
209 views

Do you get all your Fate Points at the end of the scene?

Fate Core Electronic p.81 indicates that these are the three ways to gain Fate Points. Accept a Compel: You get a fate point when you agree to the complication associated with a compel (...) ...
8
votes
5answers
190 views

What are the expected consequences of allowing characters to exceed the skill cap?

As I prepare to run my first game of Fate Core, a player and I are designing a new race of intelligent dinosaurs. The dinosaurs have advanced skill in genetic engineering, and they strongly believe in ...
13
votes
2answers
642 views

Is the Opposition Rating for a roll known to the player?

In Fate, is the Opposition Rating for a roll known to the player? Is it an option to keep this number a secret? Actions and Outcomes (Fate Core) does not explicitly say. What I mean by "opposition ...
5
votes
1answer
152 views

PCs and an NPC in an all vs all conflict

Recently I had a situation where 4 PCs and an NPC had each a very different plan for approaching an incoming war. We decided to work it out as a conflict. We did the following: The DM had 4 Fate ...
10
votes
2answers
255 views

How do I GM a team engineering problem in fate core?

The ship is under attack! I am GM. My PC is first mate on a space ship. The ship is being attacked by some tiny hard-to-detect UFOs. PC wants to work with the engineering team to rig up some better ...
7
votes
3answers
205 views

Simulating a custom card game in Fate Core

In the world I created, there's a famous card game. It has the following characteristics: Complex and numerous rules Spectators can bet during the match The winner is the player who won more "tricks" ...
9
votes
2answers
264 views

How to minimize out-of-character time in Fate Core?

Fate system tends to require a lot of out-of-character interactions. The core of the game is interacting with aspects, which is a somewhat artificial thing, a mechanic that Fate uses, rather than ...
15
votes
3answers
2k views

How can I mechanically create a “Zone of Truth”?

In a Fate-Core game, I want to introduce an area in which a powerful ritual had been cast in which everybody must say the truth (kind of similar to the D&D Zone of Truth spell). I have some ...
8
votes
2answers
218 views

When to charge for Declaring a Story Detail?

I'm exploring Fate Core because of the focus on story and especially the additional aspect of collaborative story creation/telling. On page 13 of the Fate Core rulebook, it states that the players ...

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