Questions tagged [fate-core]
Fate Core is the official generic implementation of the Fate game engine.
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What are the consequences of using Fate Accelerated approaches for magic, but skills from the Core book elsewhere?
Some time in the future I want to run a game of FATE, with magic, but reading through the example characters used in the Core SRD, but it looked like it might be smoother to base the magic 'system' (...
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Could a wall get a weapons rating?
As rules per written with fate core, types of weapons used give a bonus to the amount of damage that is done - for instance a pistol might be weapons rating 2 while a shotgun 3 or 4.
But, I am ...
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How to make conflicts in Fate Core less boring?
The group in my current Fate Core game tends to get into a lot of combat and conflict situations that I don't really know how to run in a dramatic way that feels narratively satisfying without getting ...
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How to balance FATE when some players just can't fail?
I'm GMing a long-running game in FATE core, and I've been running into a bit of a balance problem. A couple of my players have gotten (what feels to me like) too powerful. They don't really seem to ...
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Fate conflicts are taking too long due to players stacking advantages
I am looking for advice regarding Fate/FAE conflict.
In my group, the conflict takes quite a while. Not because our team is just doing simple attacking and defending. We spend lots of time on "...
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Should I prohibit a player from having a character goal that makes me uncomfortable?
A few friends and I (as game master) are gearing up to start a Fate game set in a society inspired by ancient Greece, with a direct democratic political system.
One of my players wants to play a ...
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Nonviolent "social conflict" in Fate - which skills opposes rapport?
I'm running a campaign with a few nonviolent characters. I understand how to handle physical fights, but am a bit at a loss how to deal with "social conflict", where characters need to ...
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Can you concede to a wild animal?
My last session ended with a fight on the high seas that spilled blood and attracted sharks. One of my players now wants to concede to one of the sharks.
As I understand it, this should mean that the ...
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Applications of Will in Condensed vs. in Core
Some months ago, I noticed a difference between the Core and Condensed editions in the way the Will skill is described. I would like to know whether this is an intentional change between editions (or '...
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Scope of Character Aspects and Hostile Invocations
Core of the Problem
Reading Condensed, I'm unsure of what scope of Aspects is supposed to be covered by the term 'Character Aspect' (officially described on page 23, but not without ambiguity; see ...
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Cost/Value of Scale
Scale (as described on page 67 of the System Toolkit and page 52 of Condensed) is a rather useful tool for modelling certain kinds of discrepancies of power between entities in a campaign. It seems ...
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Using Contests for Chases (not Races)
After several attempts throughout a previous campaign, I am repeatedly having problems when using Contests specifically for chases (as distinct from races). Perhaps I'm applying the rules incorrectly, ...
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Relative Value of Different Consequences
A discussion of handling of mechanics for characters who quickly regenerate their wounds resulted in an idea of implementing regeneration by changing the type and/or number of Consequences a ...
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Aspect Permissions and combat
This question and this other question have excellent answers describing the concept of "aspect permissions". To summarize my understanding of the answers, they explain that aspects shift the ...
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How to balance a stunt that substitutes rapport for deceive
In my fate core campaign, one of my players keeps trying to use rapport for situations where I call for deceive rolls. He's not saying "I want to roll a rapport check", but he words his actions in ...
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When to use deceive vs rapport in Fate Core
I'm running a game in fate core, using the default skill list. My players want to know which situations and types of actions will call for a deceive check as opposed to a rapport check. How can I ...
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Extras advancement, where do the points come from?
I'm typing from my cellphone so my text might seem without format.
Let's assume a PC has a magic sword that moves on its own and it has fight + athletics, and a stunt for flying.
1) During it's ...
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Is Move/Action Order Meant to Be Restricted?
I would like to confidently know whether the order in which the free movement and the non-movement action should be taken (i.e. move+act vs. act+move) is meant to be restricted in the base ruleset.
...
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Which Time Travel Paradigm Does Fate of Cthulhu Use?
I'm trying to evaluate the degree to which Fate of Cthulhu is worth my time, money, and either waiting time or hassle related to buying specifically the PDF (I have no need for the dead tree version ...
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Does Mode ordering break the system, and if so how?
Some time ago, I encountered the following statement from Reddit, which makes me think that either I'm not understanding how modes work, or there's something incomplete or wrong in the statement (I ...
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Origin and Actual Meaning of 'Stress and Consequences are Not HP' [closed]
Over the course of my interactions with the fate community, I've repeatedly encountered the mantra that Stress and Consequences are not HP and should not be treated as such. The comparison can be ...
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What happens after conceding a conflict, and how much should the winning party gain?
I am starting a game based somewhat off Atomic Robo the Roleplaying Game which is based off Fate Core and in this case it should not really matter.
This will be my first time GMing and first time ...
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When should I mark the Summer/Winter Courtier condition?
Dresden Files Accelerated introduces a new way to use Conditions, by turning some ability on/off (The Third Eye, for example).
Some of them, however (which are always marked), doesn't look much ...
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Which dark SciFi Fate Core settings other then Mindjammer exist? [closed]
I want a list of dark SciFi Fate Core settings.
I have already looked Mindjammer, which can be played with a grim mood in mind.
Are there anything else?
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How Do Core and Accelerated Resolution Mechanics Differ?
The differences between the two versions of the game are quite noticeable, and also spelled out in the conversion guide. Differences in various resolution mechanics seem subtler, and easier to ...
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Where Are (Narrative) Aspect Permissions Comprehensively Covered?
Repeatedly, in the context of discussions and questions, including questions asked here, I keep running into the topic of Aspect Permissions. To further clarify, I'm talking not about Extras, nor ...
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How to Reconcile the Action Economy with Cheaply Available Minions?
I know that messing with the action economy is considered a dangerous thing. And yet I happen to GM a setting where, from a narrative point of view, it's relatively easy to mass-produce or purchase ...
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Is the Choice of Scale Effects Limited per Roll or per Conflict?
System Toolkit page 67 offers the Scale mechanics for attacks and defences between different-sized opponents, groups etc. However, I'm not sure how to interpret inner 'or' (i.e. the 'or' within each ...
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What Are the Game-Mechanical Advantages of High-Impulse Low-Thrust Drives in the Space Toolkit?
When Space Toolkit came out (with the Tachyon Squadron kickstarter), I was glad it included what looked like a way to abstract space travel while maintaining Newtonian behaviour of spaceships. But now ...
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How to GM Realm Management in a Mechanically Engaging and Transparent Way?
I expect the PCs in a campaign of mine to eventually become involved in managing a settlement (in this case, an exoplanet colony, though it's likely that other formats may come up in more distant ...
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Is there an expiration time for free invocations?
The Fate Core book doesn't seem to indicate when free invocations expire; seemingly they stay around forever. This feels rather broken to me as I could carry several throwing daggers with me, add “...
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Running away from a conflict
This might be an easy one, but i had a situation where a rogue character fought against a guard who shouted to the other guards to come and help. The rogue got a boost and wanted to trip the guard and ...
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Consequences/Downsides of Allowing Ranged Defence (Dodge) with Fight?
The House Rule Proposed
I'm intent on making the following rule addition/change in my campaigns:
In addition to parries and blocks in mêlée combat, the Fight skill also covers training in dodging ...
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How to Interpret Defending Others vs. Shoot Attacks?
A situation occurred in which the party needed to defend a 'sitting duck' in the form of a small robot against ranged enemy attacks. There was the consideration for party members to take the bullets ...
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Handling the Scenario After Wild Player Financial Success
Well, they did it. Your players went head-to-head against an antagonist with Superb Resources, and instead of taking critical social damage and retiring from adventuring, they took him for all he's ...
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How to Fairly and Consistently Handle Silent Sentry Removal / Assassinations / etc.?
The Situations
Fiction is full of moments when instead of facing an enemy head-on in an open Conflict, an attacker prefers a sneaky approach that, if fully successful, bypasses combat. Whether it's ...
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What is the scope of Reflex Boosters' applicability (in terms of skills/action)?
The Stunt's effect description reads:
You can activate reflex boosters to
gain a +2 to physical actions where
enhanced neural speed and reaction
time come into play.
What is that supposed to ...
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What makes Aspect ↔ Boost conversion Stunts worthwhile?
There are multiple Stunts that, under certain conditions, either convert a Boost to an Aspect, or an Aspect to a Boost (usually without changing the number of free Invocations). Now, I know that ...
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When should Passive Opposition be 'free', and when should it cost a FP to create from an Aspect?
I've asked this elsewhere before, and am still in search of an answer that will give me clear guidelines for making such decisions in actual play (whether as a GM or as a player who's making up a part ...
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Which game mechanics have measurably higher risk of causing spotlight imbalance?
At different times, I have encountered statements that this or that game-mechanical phenomenon should be avoided because it leads to spotlight imbalance and/or narrative imbalance. To clarify the ...
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How to mechanically handle damage-over-time Stunts (or similar attack-modifying effects)?
There are many character concepts whose attacks don't hit all at once, but rather have a form of delayed gratification - they seem weak or even negligible when they hit, but then they keep hurting and ...
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What are good guidelines and principles for designing and balancing superpower stunts in FATE Core?
I want to make a stronger focus on the F in FATE1 in my future campaigns, and that means I'm expecting said campaigns to involve what I usually see broadly referred to as special or superhuman ...
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When to use the GM Fate Points pool?
I understand that the GM follows a bit different rules for getting and spending Fate Points (FP). For instance, she only gets one FP per player and scene.
My question is when to use them, since the ...
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How to incentivize actual roleplaying?
On Fate, everything can be turned into an action, a roll of the dice.
That means that when trying to convince a character or any other interaction, mechanically it becomes a roll of the dice. And ...
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Avoiding losing much time on uninteresting scenes
As I understand it, the core idea of Fate is to only spend time playing scenes with an impact into the story and the characters.
Still playing it I've seen much time being spend on scenes that are ...
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How would you run a Crisis of Faith in Fate Core?
I'm running a Fate Core fantasy game. One of my players is a paladin in shining armor, a prince in town from the next kingdom over --- but one who is in way over his head. Although he looks like a ...
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Do you get all your Fate Points at the end of the scene?
Fate Core Electronic p.81 indicates that these are the three ways to gain Fate Points.
Accept a Compel: You get a fate point when you agree to the complication associated with a compel (...)
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What are the expected consequences of allowing characters to exceed the skill cap?
As I prepare to run my first game of Fate Core, a player and I are designing a new race of intelligent dinosaurs. The dinosaurs have advanced skill in genetic engineering, and they strongly believe in ...
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Is the Opposition Rating for a roll known to the player?
In Fate, is the Opposition Rating for a roll known to the player? Is it an option to keep this number a secret? Actions and Outcomes (Fate Core) does not explicitly say.
What I mean by "opposition ...
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PCs and an NPC in an all vs all conflict
Recently I had a situation where 4 PCs and an NPC had each a very different plan for approaching an incoming war.
We decided to work it out as a conflict. We did the following:
The DM had 4 Fate ...