Questions tagged [fate-core]

Fate Core is the official generic implementation of the Fate game engine.

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25
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1answer
573 views

Why does a character get Fate points from invocation only at the end of a scene in Fate Core?

This answer to "What happens to the fate point after a character invokes an aspect?" shows that in DFRPG (per Your Story, p. 106): if you're invoking an aspect on another PC or on a NPC to ...
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2answers
81 views

Applications of Will in Condensed vs. in Core

Some months ago, I noticed a difference between the Core and Condensed editions in the way the Will skill is described. I would like to know whether this is an intentional change between editions (or '...
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0answers
43 views

Scope of Character Aspects and Hostile Invocations

Core of the Problem Reading Condensed, I'm unsure of what scope of Aspects is supposed to be covered by the term 'Character Aspect' (officially described on page 23, but not without ambiguity; see ...
2
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1answer
60 views

Cost/Value of Scale

Scale (as described on page 67 of the System Toolkit and page 52 of Condensed) is a rather useful tool for modelling certain kinds of discrepancies of power between entities in a campaign. It seems ...
5
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1answer
106 views

Is the Choice of Scale Effects Limited per Roll or per Conflict?

System Toolkit page 67 offers the Scale mechanics for attacks and defences between different-sized opponents, groups etc. However, I'm not sure how to interpret inner 'or' (i.e. the 'or' within each ...
10
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2answers
688 views

When using a fate point to create an aspect, do you have to spend another to invoke it?

I'm running a new game, with just my friend and I on roll20. We're attempting to figure out the mechanics, while running a small game together. I'm having issues with the Fate Point system. Does ...
5
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2answers
61 views

Using Contests for Chases (not Races)

After several attempts throughout a previous campaign, I am repeatedly having problems when using Contests specifically for chases (as distinct from races). Perhaps I'm applying the rules incorrectly, ...
5
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2answers
342 views

Which Time Travel Paradigm Does Fate of Cthulhu Use?

I'm trying to evaluate the degree to which Fate of Cthulhu is worth my time, money, and either waiting time or hassle related to buying specifically the PDF (I have no need for the dead tree version ...
5
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1answer
68 views

Relative Value of Different Consequences

A discussion of handling of mechanics for characters who quickly regenerate their wounds resulted in an idea of implementing regeneration by changing the type and/or number of Consequences a ...
3
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2answers
75 views

Aspect Permissions and combat

This question and this other question have excellent answers describing the concept of "aspect permissions". To summarize my understanding of the answers, they explain that aspects shift the ...
5
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2answers
151 views

How to balance a stunt that substitutes rapport for deceive

In my fate core campaign, one of my players keeps trying to use rapport for situations where I call for deceive rolls. He's not saying "I want to roll a rapport check", but he words his actions in ...
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3answers
85 views

When to use deceive vs rapport in Fate Core

I'm running a game in fate core, using the default skill list. My players want to know which situations and types of actions will call for a deceive check as opposed to a rapport check. How can I ...
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3answers
357 views

How can I model cutaway prep scenes?

Many crime stories feature a particular kind of foreshadowing and plot twist: Early in the story, you see a character doing something significant, but the scene cuts away before you find out what it ...
5
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1answer
87 views

Extras advancement, where do the points come from?

I'm typing from my cellphone so my text might seem without format. Let's assume a PC has a magic sword that moves on its own and it has fight + athletics, and a stunt for flying. 1) During it's ...
3
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3answers
149 views

Is Move/Action Order Meant to Be Restricted?

I would like to confidently know whether the order in which the free movement and the non-movement action should be taken (i.e. move+act vs. act+move) is meant to be restricted in the base ruleset. ...
11
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7answers
2k views

What skill can be used to oppose undodgeable energy weapons' attack rolls?

Background In my Fate core campaign, my group is fighting against aliens in a near future setting (the campaign is loosely inspired by XCOM: Enemy Unknown) In the core book, most combat examples are ...
8
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1answer
190 views

Does Mode ordering break the system, and if so how?

Some time ago, I encountered the following statement from Reddit, which makes me think that either I'm not understanding how modes work, or there's something incomplete or wrong in the statement (I ...
4
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2answers
203 views

What happens after conceding a conflict, and how much should the winning party gain?

I am starting a game based somewhat off Atomic Robo the Roleplaying Game which is based off Fate Core and in this case it should not really matter. This will be my first time GMing and first time ...
4
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2answers
286 views

Origin and Actual Meaning of 'Stress and Consequences are Not HP' [closed]

Over the course of my interactions with the fate community, I've repeatedly encountered the mantra that Stress and Consequences are not HP and should not be treated as such. The comparison can be ...
9
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2answers
127 views

When should I mark the Summer/Winter Courtier condition?

Dresden Files Accelerated introduces a new way to use Conditions, by turning some ability on/off (The Third Eye, for example). Some of them, however (which are always marked), doesn't look much ...
1
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1answer
63 views

Which dark SciFi Fate Core settings other then Mindjammer exist? [closed]

I want a list of dark SciFi Fate Core settings. I have already looked Mindjammer, which can be played with a grim mood in mind. Are there anything else?
12
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2answers
506 views

Is there an expiration time for free invocations?

The Fate Core book doesn't seem to indicate when free invocations expire; seemingly they stay around forever. This feels rather broken to me as I could carry several throwing daggers with me, add “...
2
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2answers
234 views

How Do Core and Accelerated Resolution Mechanics Differ?

The differences between the two versions of the game are quite noticeable, and also spelled out in the conversion guide. Differences in various resolution mechanics seem subtler, and easier to ...
9
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3answers
296 views

Where Are (Narrative) Aspect Permissions Comprehensively Covered?

Repeatedly, in the context of discussions and questions, including questions asked here, I keep running into the topic of Aspect Permissions. To further clarify, I'm talking not about Extras, nor ...
9
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2answers
242 views

Create/use aspects in game that do not fit well with approaches

How do you deal in Fate Accelerated with actions that would be based on either material (resources) or relational (rapport, contacts) skills from Fate Core? I had a couple of occasions at my table ...
7
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1answer
236 views

How to Reconcile the Action Economy with Cheaply Available Minions?

I know that messing with the action economy is considered a dangerous thing. And yet I happen to GM a setting where, from a narrative point of view, it's relatively easy to mass-produce or purchase ...
10
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1answer
255 views

How to GM Realm Management in a Mechanically Engaging and Transparent Way?

I expect the PCs in a campaign of mine to eventually become involved in managing a settlement (in this case, an exoplanet colony, though it's likely that other formats may come up in more distant ...
5
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2answers
257 views

What Are the Game-Mechanical Advantages of High-Impulse Low-Thrust Drives in the Space Toolkit?

When Space Toolkit came out (with the Tachyon Squadron kickstarter), I was glad it included what looked like a way to abstract space travel while maintaining Newtonian behaviour of spaceships. But now ...
11
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2answers
330 views

Running away from a conflict

This might be an easy one, but i had a situation where a rogue character fought against a guard who shouted to the other guards to come and help. The rogue got a boost and wanted to trip the guard and ...
3
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1answer
83 views

Consequences/Downsides of Allowing Ranged Defence (Dodge) with Fight?

The House Rule Proposed I'm intent on making the following rule addition/change in my campaigns: In addition to parries and blocks in mêlée combat, the Fight skill also covers training in dodging ...
3
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3answers
221 views

What's a reasonable range for the shoot skill?

The Shoot skills specifies Attack: This skill makes physical attacks. You can make them from up to two zones away, unlike with Fight. (Sometimes the range will change with the weapon.) The ...
6
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5answers
175 views

How to Interpret Defending Others vs. Shoot Attacks?

A situation occurred in which the party needed to defend a 'sitting duck' in the form of a small robot against ranged enemy attacks. There was the consideration for party members to take the bullets ...
8
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2answers
305 views

Handling the Scenario After Wild Player Financial Success

Well, they did it. Your players went head-to-head against an antagonist with Superb Resources, and instead of taking critical social damage and retiring from adventuring, they took him for all he's ...
20
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2answers
862 views

How to Fairly and Consistently Handle Silent Sentry Removal / Assassinations / etc.?

The Situations Fiction is full of moments when instead of facing an enemy head-on in an open Conflict, an attacker prefers a sneaky approach that, if fully successful, bypasses combat. Whether it's ...
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1answer
70 views

What is the scope of Reflex Boosters' applicability (in terms of skills/action)?

The Stunt's effect description reads: You can activate reflex boosters to gain a +2 to physical actions where enhanced neural speed and reaction time come into play. What is that supposed to ...
8
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1answer
235 views

What makes Aspect ↔ Boost conversion Stunts worthwhile?

There are multiple Stunts that, under certain conditions, either convert a Boost to an Aspect, or an Aspect to a Boost (usually without changing the number of free Invocations). Now, I know that ...
18
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2answers
733 views

When paying fate points for compels, where do the points go?

In Fate Core, resolving a compel has three basic steps (p.71): Somebody proposes the compel. If a player compels another character, it costs a fate point. The GM and players involved negotiate, ...
8
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1answer
428 views

What are good guidelines and principles for designing and balancing superpower stunts in FATE Core?

I want to make a stronger focus on the F in FATE1 in my future campaigns, and that means I'm expecting said campaigns to involve what I usually see broadly referred to as special or superhuman ...
6
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2answers
233 views

How to mechanically handle damage-over-time Stunts (or similar attack-modifying effects)?

There are many character concepts whose attacks don't hit all at once, but rather have a form of delayed gratification - they seem weak or even negligible when they hit, but then they keep hurting and ...
8
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3answers
145 views

When should Passive Opposition be 'free', and when should it cost a FP to create from an Aspect?

I've asked this elsewhere before, and am still in search of an answer that will give me clear guidelines for making such decisions in actual play (whether as a GM or as a player who's making up a part ...
7
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1answer
188 views

Which game mechanics have measurably higher risk of causing spotlight imbalance?

At different times, I have encountered statements that this or that game-mechanical phenomenon should be avoided because it leads to spotlight imbalance and/or narrative imbalance. To clarify the ...
6
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2answers
505 views

How is Spirit of the Century different from vanilla Fate

I have a copy of Spirit of the Century, which says on the back it's "based on the award-winning Fate system." A review says it: uses FATE (3.0) which is based on FUDGE Is this different from Fate ...
12
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3answers
516 views

Can there be mechanical disadvantages in Compels?

In Fate, compels of aspects are primarily a narrative tool, and as such don't usually have mechanical trappings in the consequences. But is this a hard and fast rule? I saw someone ask this question,...
5
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1answer
198 views

Do you get all your Fate Points at the end of the scene?

Fate Core Electronic p.81 indicates that these are the three ways to gain Fate Points. Accept a Compel: You get a fate point when you agree to the complication associated with a compel (...) ...
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5answers
2k views

What's is the GM's purpose in Fate Core?

While this may sound like a rant against Fate Core that's not my intention. I'm just trying to understand what I'm missing. I'm just beginning to learn about Fate Core. In the book it talks about ...
6
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2answers
161 views

When to use the GM Fate Points pool?

I understand that the GM follows a bit different rules for getting and spending Fate Points (FP). For instance, she only gets one FP per player and scene. My question is when to use them, since the ...
9
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4answers
535 views

How to incentivize actual roleplaying?

On Fate, everything can be turned into an action, a roll of the dice. That means that when trying to convince a character or any other interaction, mechanically it becomes a roll of the dice. And ...
5
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1answer
223 views

Avoiding losing much time on uninteresting scenes

As I understand it, the core idea of Fate is to only spend time playing scenes with an impact into the story and the characters. Still playing it I've seen much time being spend on scenes that are ...
5
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1answer
272 views

Can I use non-aspects as narrative permissions?

I'm finishing up my Legend of Zelda Fate Core campaign, and I'm still trying to get a feel for how items should be represented. I know that Fate isn't a game where inventory and money are well-tracked,...
11
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2answers
207 views

How would you run a Crisis of Faith in Fate Core?

I'm running a Fate Core fantasy game. One of my players is a paladin in shining armor, a prince in town from the next kingdom over --- but one who is in way over his head. Although he looks like a ...

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