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Questions tagged [fate-core]

Fate Core is the official generic implementation of the Fate game engine.

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3
votes
3answers
101 views

Is Move/Action Order Meant to Be Restricted?

I would like to confidently know whether the order in which the free movement and the non-movement action should be taken (i.e. move+act vs. act+move) is meant to be restricted in the base ruleset. ...
11
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7answers
2k views

What skill can be used to oppose undodgeable energy weapons' attack rolls?

Background In my Fate core campaign, my group is fighting against aliens in a near future setting (the campaign is loosely inspired by XCOM: Enemy Unknown) In the core book, most combat examples are ...
3
votes
1answer
117 views

Which Time Travel Paradigm Does Fate of Cthulhu Use?

I'm trying to evaluate the degree to which Fate of Cthulhu is worth my time, money, and either waiting time or hassle related to buying specifically the PDF (I have no need for the dead tree version ...
8
votes
1answer
149 views

Does Mode ordering break the system, and if so how?

Some time ago, I encountered the following statement from Reddit, which makes me think that either I'm not understanding how modes work, or there's something incomplete or wrong in the statement (I ...
4
votes
2answers
172 views

What happens after conceding a conflict, and how much should the winning party gain?

I am starting a game based somewhat off Atomic Robo the Roleplaying Game which is based off Fate Core and in this case it should not really matter. This will be my first time GMing and first time ...
3
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2answers
225 views

Origin and Actual Meaning of 'Stress and Consequences are Not HP' [closed]

Over the course of my interactions with the fate community, I've repeatedly encountered the mantra that Stress and Consequences are not HP and should not be treated as such. The comparison can be ...
9
votes
2answers
108 views

When should I mark the Summer/Winter Courtier condition?

Dresden Files Accelerated introduces a new way to use Conditions, by turning some ability on/off (The Third Eye, for example). Some of them, however (which are always marked), doesn't look much ...
1
vote
1answer
48 views

Which dark SciFi Fate Core settings other then Mindjammer exist? [closed]

I want a list of dark SciFi Fate Core settings. I have already looked Mindjammer, which can be played with a grim mood in mind. Are there anything else?
12
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2answers
469 views

Is there an expiration time for free invocations?

The Fate Core book doesn't seem to indicate when free invocations expire; seemingly they stay around forever. This feels rather broken to me as I could carry several throwing daggers with me, add “...
5
votes
1answer
85 views

Is the Choice of Scale Effects Limited per Roll or per Conflict?

System Toolkit page 67 offers the Scale mechanics for attacks and defences between different-sized opponents, groups etc. However, I'm not sure how to interpret inner 'or' (i.e. the 'or' within each ...
2
votes
2answers
201 views

How Do Core and Accelerated Resolution Mechanics Differ?

The differences between the two versions of the game are quite noticeable, and also spelled out in the conversion guide. Differences in various resolution mechanics seem subtler, and easier to ...
8
votes
3answers
256 views

Where Are (Narrative) Aspect Permissions Comprehensively Covered?

Repeatedly, in the context of discussions and questions, including questions asked here, I keep running into the topic of Aspect Permissions. To further clarify, I'm talking not about Extras, nor ...
9
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2answers
231 views

Create/use aspects in game that do not fit well with approaches

How do you deal in Fate Accelerated with actions that would be based on either material (resources) or relational (rapport, contacts) skills from Fate Core? I had a couple of occasions at my table ...
7
votes
1answer
216 views

How to Reconcile the Action Economy with Cheaply Available Minions?

I know that messing with the action economy is considered a dangerous thing. And yet I happen to GM a setting where, from a narrative point of view, it's relatively easy to mass-produce or purchase ...
10
votes
1answer
203 views

How to GM Realm Management in a Mechanically Engaging and Transparent Way?

I expect the PCs in a campaign of mine to eventually become involved in managing a settlement (in this case, an exoplanet colony, though it's likely that other formats may come up in more distant ...
5
votes
2answers
244 views

What Are the Game-Mechanical Advantages of High-Impulse Low-Thrust Drives in the Space Toolkit?

When Space Toolkit came out (with the Tachyon Squadron kickstarter), I was glad it included what looked like a way to abstract space travel while maintaining Newtonian behaviour of spaceships. But now ...
11
votes
2answers
284 views

Running away from a conflict

This might be an easy one, but i had a situation where a rogue character fought against a guard who shouted to the other guards to come and help. The rogue got a boost and wanted to trip the guard and ...
3
votes
1answer
71 views

Consequences/Downsides of Allowing Ranged Defence (Dodge) with Fight?

The House Rule Proposed I'm intent on making the following rule addition/change in my campaigns: In addition to parries and blocks in mêlée combat, the Fight skill also covers training in dodging ...
3
votes
3answers
205 views

What's a reasonable range for the shoot skill?

The Shoot skills specifies Attack: This skill makes physical attacks. You can make them from up to two zones away, unlike with Fight. (Sometimes the range will change with the weapon.) The ...
6
votes
5answers
165 views

How to Interpret Defending Others vs. Shoot Attacks?

A situation occurred in which the party needed to defend a 'sitting duck' in the form of a small robot against ranged enemy attacks. There was the consideration for party members to take the bullets ...
8
votes
2answers
286 views

Handling the Scenario After Wild Player Financial Success

Well, they did it. Your players went head-to-head against an antagonist with Superb Resources, and instead of taking critical social damage and retiring from adventuring, they took him for all he's ...
19
votes
2answers
827 views

How to Fairly and Consistently Handle Silent Sentry Removal / Assassinations / etc.?

The Situations Fiction is full of moments when instead of facing an enemy head-on in an open Conflict, an attacker prefers a sneaky approach that, if fully successful, bypasses combat. Whether it's ...
2
votes
1answer
64 views

What is the scope of Reflex Boosters' applicability (in terms of skills/action)?

The Stunt's effect description reads: You can activate reflex boosters to gain a +2 to physical actions where enhanced neural speed and reaction time come into play. What is that supposed to ...
7
votes
1answer
196 views

What makes Aspect ↔ Boost conversion Stunts worthwhile?

There are multiple Stunts that, under certain conditions, either convert a Boost to an Aspect, or an Aspect to a Boost (usually without changing the number of free Invocations). Now, I know that ...
18
votes
2answers
721 views

When paying fate points for compels, where do the points go?

In Fate Core, resolving a compel has three basic steps (p.71): Somebody proposes the compel. If a player compels another character, it costs a fate point. The GM and players involved negotiate, ...
8
votes
1answer
358 views

What are good guidelines and principles for designing and balancing superpower stunts in FATE Core?

I want to make a stronger focus on the F in FATE1 in my future campaigns, and that means I'm expecting said campaigns to involve what I usually see broadly referred to as special or superhuman ...
5
votes
2answers
167 views

How to mechanically handle damage-over-time Stunts (or similar attack-modifying effects)?

There are many character concepts whose attacks don't hit all at once, but rather have a form of delayed gratification - they seem weak or even negligible when they hit, but then they keep hurting and ...
7
votes
3answers
131 views

When should Passive Opposition be 'free', and when should it cost a FP to create from an Aspect?

I've asked this elsewhere before, and am still in search of an answer that will give me clear guidelines for making such decisions in actual play (whether as a GM or as a player who's making up a part ...
7
votes
1answer
172 views

Which game mechanics have measurably higher risk of causing spotlight imbalance?

At different times, I have encountered statements that this or that game-mechanical phenomenon should be avoided because it leads to spotlight imbalance and/or narrative imbalance. To clarify the ...
6
votes
2answers
475 views

How is Spirit of the Century different from vanilla Fate

I have a copy of Spirit of the Century, which says on the back it's "based on the award-winning Fate system." A review says it: uses FATE (3.0) which is based on FUDGE Is this different from Fate ...
12
votes
3answers
508 views

Can there be mechanical disadvantages in Compels?

In Fate, compels of aspects are primarily a narrative tool, and as such don't usually have mechanical trappings in the consequences. But is this a hard and fast rule? I saw someone ask this question,...
5
votes
1answer
181 views

Do you get all your Fate Points at the end of the scene?

Fate Core Electronic p.81 indicates that these are the three ways to gain Fate Points. Accept a Compel: You get a fate point when you agree to the complication associated with a compel (...) ...
19
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5answers
2k views

What's is the GM's purpose in Fate Core?

While this may sound like a rant against Fate Core that's not my intention. I'm just trying to understand what I'm missing. I'm just beginning to learn about Fate Core. In the book it talks about ...
6
votes
2answers
147 views

When to use the GM Fate Points pool?

I understand that the GM follows a bit different rules for getting and spending Fate Points (FP). For instance, she only gets one FP per player and scene. My question is when to use them, since the ...
9
votes
4answers
509 views

How to incentivize actual roleplaying?

On Fate, everything can be turned into an action, a roll of the dice. That means that when trying to convince a character or any other interaction, mechanically it becomes a roll of the dice. And ...
5
votes
1answer
207 views

Avoiding losing much time on uninteresting scenes

As I understand it, the core idea of Fate is to only spend time playing scenes with an impact into the story and the characters. Still playing it I've seen much time being spend on scenes that are ...
5
votes
1answer
254 views

Can I use non-aspects as narrative permissions?

I'm finishing up my Legend of Zelda Fate Core campaign, and I'm still trying to get a feel for how items should be represented. I know that Fate isn't a game where inventory and money are well-tracked,...
11
votes
2answers
188 views

How would you run a Crisis of Faith in Fate Core?

I'm running a Fate Core fantasy game. One of my players is a paladin in shining armor, a prince in town from the next kingdom over --- but one who is in way over his head. Although he looks like a ...
8
votes
5answers
181 views

What are the expected consequences of allowing characters to exceed the skill cap?

As I prepare to run my first game of Fate Core, a player and I are designing a new race of intelligent dinosaurs. The dinosaurs have advanced skill in genetic engineering, and they strongly believe in ...
23
votes
1answer
516 views

Why does a character get Fate points from invocation at the end of a scene in Core?

This answer shows that in DFRPG "if you're invoking an aspect on another PC or on a NPC to gain an advantage over them, that character will receive the fate point you spent, either at the end of the ...
13
votes
2answers
610 views

Is the Opposition Rating for a roll known to the player?

In Fate, is the Opposition Rating for a roll known to the player? Is it an option to keep this number a secret? Actions and Outcomes (Fate Core) does not explicitly say. What I mean by "opposition ...
12
votes
2answers
299 views

How can cliffhangers use skills instead of approaches?

Masters of Umdaar introduced the "Cliffhanger" scene form, which my group likes. But it's embedded in the Fate Accelerated "approach" mechanic, and our main campaign uses atomic-robo skills. Normally ...
11
votes
2answers
811 views

How can you make custom skills for Fate?

How does creating custom skills in Fate core work? Can you just say "I want this skill" and get away with it or is there some sort of preset rules such as designing stunts and such for the skill ...
20
votes
1answer
1k views

How do the Fate Points work when players compel other characters?

I think I understand how it works when the GM compels a PC (or when a GM compels an NPC they control), but I'm unclear on how the Fate Points are handled when a player tries to compel an NPC or ...
9
votes
2answers
504 views

Weapon/Armor Ratings vs NPCs using the Teamwork/Mobs rule

I'm using Fate Core to run a game on a Sword & Sorcery world. We want to use the Weapon and Armor Rules, but I'm not sure how they interact with the Teamwork (FC174) and Mobs(FC216) rules. One ...
5
votes
1answer
151 views

PCs and an NPC in an all vs all conflict

Recently I had a situation where 4 PCs and an NPC had each a very different plan for approaching an incoming war. We decided to work it out as a conflict. We did the following: The DM had 4 Fate ...
7
votes
3answers
150 views

Simulating a custom card game in Fate Core

In the world I created, there's a famous card game. It has the following characteristics: Complex and numerous rules Spectators can bet during the match The winner is the player who won more "tricks" ...
10
votes
2answers
229 views

How do I GM a team engineering problem in fate core?

The ship is under attack! I am GM. My PC is first mate on a space ship. The ship is being attacked by some tiny hard-to-detect UFOs. PC wants to work with the engineering team to rig up some better ...
8
votes
2answers
216 views

How to minimize out-of-character time in Fate Core?

Fate system tends to require a lot of out-of-character interactions. The core of the game is interacting with aspects, which is a somewhat artificial thing, a mechanic that Fate uses, rather than ...
15
votes
3answers
2k views

How can I mechanically create a “Zone of Truth”?

In a Fate-Core game, I want to introduce an area in which a powerful ritual had been cast in which everybody must say the truth (kind of similar to the D&D Zone of Truth spell). I have some ...