Questions tagged [fate-core]

Fate Core is the official generic implementation of the Fate game engine.

Filter by
Sorted by
Tagged with
16
votes
6answers
3k views

How to make Fate combat fast & fun?

I love the Fate system, both Core and FAE. However, I have been having a really hard time making combat fun for my players. It is hard to explain the combat in Fate to my players in a non-abstract ...
12
votes
2answers
1k views

Taking out main NPCs without exhausting all their stress and consequences

In my last session I had my players in combat against two of their NPC friends, which were being mind-controlled to fight them. These NPCs had been appearing a lot in the previous sessions and were ...
5
votes
2answers
214 views

A stresstrack/timer for FATE one-shot

I've been wanting to make a comical Fate one-shot, but never gotten the main mechanic to work, so looking for some suggestions. My idea is a fantasy setting, but instead of being brave warriors and ...
2
votes
0answers
172 views

Using FATE Core to play a TITANFALL storyline [closed]

Specifically I'm looking for any advice on adapting FATE (or any generic RPG system really but I own FATE) for Titan combat. Thank You!
13
votes
1answer
463 views

Is using compels to create aspects precedented and balanced?

I recently watched an abridged playthrough of a one-session Fate Core game on Tabletop. In the session, the GM, Ryan Macklin, uses a version of compel I haven't seen before. Macklin essentially hands ...
9
votes
2answers
620 views

Is it true that Fate Core 'Replaces updates and revises' 1st and 2nd edition FATE?

Like I usually do on all early FATE questions, I have finally gotten a comment on my edition comparison question indicating that FATE is basically the same as Fate Core, just less good in every way, ...
8
votes
3answers
643 views

When does an aspect influence the situation?

Let's say there is a slimy floor aspect in the scene. When exactly would this property of the floor be used? Always - for example all characters have some trouble with moving. Only when someone ...
13
votes
2answers
2k views

How can I show that a character knows how to handle only one specific weapon?

For example, my character has a gun named Big Gun, and because he's very good with that particular weapon, I want him to have a +4 bonus when making an Attack using it. I want it so that he doesn't ...
8
votes
2answers
240 views

Does “everything is an aspect” conflict with Fate philosophy?

For a while now, a group I play with has slowly slipped into a mode of accepting the fact that the GM cannot possibly declare all pertinent details of a scene aspects. This developed from the notion ...
6
votes
3answers
202 views

How do you handle changing the nature of conflict?

How are you supposed to handle changing a conflict in Fate Core? I'll explain what I mean by way of example: Example 1: We're in the middle of a social combat that isn't going well for me, so I go ...
5
votes
2answers
274 views

Rerolling select dice instead of all when invoking an aspect

I've been reading into using Fate Core for an upcoming campaign and notice that when invoking aspects it's almost always for the best to take the +2 modifier over the reroll unless the roll is ...
7
votes
1answer
221 views

Why are “contacts” not considered an “attack” move?

I am reading the fate core rule book, and it says "just knowing someone is typically not enough to hurt someone." Yet, depending on the type of game you're playing, if you're dealing with a gang, the ...
20
votes
4answers
4k views

What is GM supposed to do when a player uses inappropriate skill?

Help me to understand how skill mechanics are supposed to work in Fate. The systems I am familiar with assume it's the GM who calls for a die roll: GM: What do you do? Player: I'm trying to catch a ...
6
votes
2answers
314 views

How can I model the weakening and strengthening of a relationship?

I am going to run a teen-investigation game in a setting strongly inspired by Scooby-Doo. The location is the teens' town, so PCs' relationships with NPCs will be an important feature of play. I think ...
9
votes
1answer
543 views

Would having a Fate character start at a lower level in a solo game pose problems?

I am planning to run a solo Fate game inspired by videogames (Legend of Zelda in particular, since I've been playing that a lot) and their long progression from a no-name hero to a world saviour. It ...
7
votes
1answer
428 views

Does a reroll let you choose the higher roll?

When invoking an aspect in Fate Core for a reroll, and the second roll is worse than the first, can you go with the first roll? Do rerolls in Fate work like rolling with advantage in D&D, or are ...
6
votes
2answers
770 views

Do consequences give you a minus to your attack?

I've noticed that some premade digital GM screens I've used say that consequences give you -2, -4 and -6 to your attack value, but can't seem to find this in the core book. Is this just something I'...
0
votes
0answers
86 views

Can you use Magic to Defend? Fate Core rules in a Dresden Files universe [duplicate]

The annotation on YS253 says that you can't use a Block or Counterspell as a defense action. But as in Fate Core's four actions, it makes sense that it's always possible to use magic to defend, ...
7
votes
2answers
285 views

When a character is being held, can he still use Athletics to defend?

A situation left me in doubt on our last Fate sessions... A player had succeeded in an action of grabbing a foe, adding a Rear naked choke Aspect on him. As usual, this added a free invocation for ...
9
votes
1answer
239 views

Can you use create advantage to get a free invocation more than one time on the same aspect?

Let's imagine a scenario were the player doesn't want to spend fate points on a combat, so he want to stack several free invocations to go for a big hit in a conflict. This conflict happens on a old ...
14
votes
2answers
581 views

How does Fate handle wildly out-of-scope attempts to declare story details?

The way I see, Fate lets anyone declare details and describe parts of the world more or less as the player sees fit. Unless the setting is based on a certain fixed universe known by all players, ...
5
votes
3answers
282 views

What is the difference between a psychic character and one with a high Empathy skill?

I'm to be joining a Fate Core game soon that involves superpowers and was considering the role of a psychic. The thing is, what is the difference between a Psychic character and any character that ...
1
vote
0answers
674 views

GM: Best setting for introductory Fate session? [closed]

I am a newish tabletop RPG player who recently joined a small group of friends with 2-3 experienced rpgers and 3 new players. Up until now we have played a long Pathfinder campaign and several one-...
13
votes
4answers
3k views

Is Fate style GMing “lazy”?

Newbie GM here preparing for my first ever Fate GM session. My group consists of 4-5 players with varying levels of experience in RPG games. We have previoulsy played a long Pathfinder campaing and ...
6
votes
3answers
544 views

New to Fate: how to manage all aspects at play

Newbie Fate GM here, I will soon GM my first ever session. Seeing how important being aware of all aspects at play at any given scene is, how do you keep track and announce all the various aspects ...
10
votes
1answer
571 views

Does the GM have to pay a fate point to Declare a Story Detail?

I don't see any specific information in Fate Core declaring that this is not the case. Normally, I would assume that the GM just narrates what happens, but what if one of his/her NPCs is trapped in a ...
1
vote
1answer
365 views

Can a character use “provoke” repeatedly to defeat monsters? [duplicate]

In FATE Core there are two types of combat: physical and mental. The mechanics are more or less the same: the physical combat uses fight or shoot against fight or athletics, while mental combat uses ...
8
votes
2answers
246 views

How long do Boosts stay around, if not invoked immediately or obviated by situation-change?

I have looked in several different Fate games' rulebooks, including Fate Core, DFRPG, Atomic Robo, FAE, and Jadepunk, which all describe Boosts as temporary Aspects you get to invoke for free, one ...
6
votes
2answers
230 views

What is the impact of longer than usual Stress Tracks?

In one of my previous Fate games we used a Social Stress tracks, which was regular-size track. The players on average had 3 boxes in that track. Some powerful factions we encountered had 5 or 6 slots ...
12
votes
2answers
301 views

How can cliffhangers use skills instead of approaches?

Masters of Umdaar introduced the "Cliffhanger" scene form, which my group likes. But it's embedded in the Fate Accelerated "approach" mechanic, and our main campaign uses atomic-robo skills. Normally ...
8
votes
2answers
236 views

How do Atomic Robo SRD Megastunts interact with Refresh?

The Atomic Robo SRD have recently become available, and one of the rules included in there is the Mega-Stunts one. The SRD contains a short discussion on how these special stunts interact with fate ...
10
votes
1answer
350 views

What changes if I allow a free invocation to pay for a compel?

The distinction between invoke for effect and compel in Fate has not always been clear. Free invocations are often stacked on temporary aspects created as advantage or otherwise not thought of as ...
10
votes
2answers
752 views

What is the purpose of differently-sized stress boxes as opposed to flat stress or same-sized boxes?

I can see the point of differently-sized Consequences on entities. Light ones are a mark, moderate ones are a more realistic, lasting dent, and so on. They behave differently and have, arguably, ...
4
votes
2answers
158 views

What is the difference between Aspects and Invocations?

I'm trying to master Fate core (and probably Dresden Files) for a group because I'm usually the gm, and I'm having a little trouble understanding a few of the mechanics. What's the difference between ...
9
votes
3answers
806 views

How are monsters/creatures/npcs presented in Fate setting manuals?

Background I'd like to add a list of creatures, monsters, and characters to a Fate project, like the D&D Monster Manual. I understand that the GM usually writes NPCs custom per game, but I want ...
10
votes
2answers
567 views

Should I include Fate Core in my Fate world book?

If writing my own game/setting/world (product, for brevity's sake), Should I include the whole Fate Core game in my product, as with Apotheosis Drive X, or should I detail only the modifications to ...
14
votes
7answers
1k views

How would I model a vast range of levels of power in Fate Core?

Let's say that I want to run a game in Fate Core where there are weak little critters, folk, heroes, legendary heroes, and gods, where the intent is that the players can go from folk all the way up to ...
5
votes
1answer
254 views

Groups & organizations in FATE Core [closed]

I'm trying to find the best way to model groups and organizations in FATE Core for a city of intrigue and revolution in a fantasy world. So the group would be a character. So far I've adapted this ...
6
votes
2answers
485 views

How is Spirit of the Century different from vanilla Fate

I have a copy of Spirit of the Century, which says on the back it's "based on the award-winning Fate system." A review says it: uses FATE (3.0) which is based on FUDGE Is this different from Fate ...
20
votes
3answers
819 views

How can I have mystery in a Fate plot?

I am going to run a session for a plot. This is going to be an introduction to RPGs, and what I'm trying to do is to add an element of mystery to the plot to keep the players hooked. The plot goes ...
8
votes
1answer
434 views

What mechanisms have been used to make magic risky?

I'm about to start running a Fate Core game that focuses on magic-using PCs. As I've conceptualized magic in the setting, it's easy to use but very dangerous unless one has invested a lot in the ...
7
votes
1answer
627 views

How can I emulate a piloting skill in Fate?

Let's say I'm running a game of Fate (Core) where my players are the pilots of large to very-large mecha, on the scale of Pacific Rim, Evangelion, or Gundam. I'm planning on the mecha being built as ...
11
votes
3answers
1k views

What are the mechanics of removing a “create an advantage” aspect?

Say a character fails to defend against a "create an advantage" action. They now have a situational aspect on them. If they do nothing about it, it'll go away at the end of the scene or whenever it ...
4
votes
1answer
250 views

When can you interpose yourself in the path of an attack?

I'm interested in the mechanics of heroically throwing yourself in front of a shooting attack against an ally. (As distinct from, say, a prolonged period of actively defending an ally from multiple ...
8
votes
3answers
486 views

Can stress be taken outside conflict?

In the Fate Core manual, stress is only ever mentioned in the context of conflict. For example: stress represents the ephemeral toll of participating in a conflict (My emphasis.) Also, the ...
9
votes
2answers
851 views

Do Boosts in Fate Core just lead to more Boosts?

I've been a fan of Fate for a long while now, but I'm just now getting ready to run it for the first time, and I'm going over the rules to make sure I understand all the basics. So, the attack/defend ...
19
votes
1answer
1k views

When playing NPCs who are hiding something, how much should I reveal (mechanics-wise)?

I have a NPC who's hiding something. She has an aspect that she's trying to hide. She has the stunt I've Read About That!, which allows her to spend a fate point to use Lore (her cap skill) in place ...
16
votes
4answers
2k views

How do I handle players brute-forcing a skill until they succeed?

I have a NPC that hangs around with the PCs for a while. The players suspect that this NPC is hiding something. They are correct and I have no problem revealing it to them, if they properly manage to ...
11
votes
1answer
545 views

Managing a player's growing organization

I plan on running a Mass Effect RPG which uses the system of Bulldogs! (which itself is a variant of Fate Core) with a small group of friends for the first time. I have been over the rules and have ...
8
votes
1answer
503 views

Do I need Fate Core to make Fate Accelerated Edition work?

I have recently been looking into the Fate "universe" and would like to know, do you need Fate Core to actually play Fate Accelerated Edition?