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Questions tagged [freeform]

Freeform is a style of gaming that uses a drama-based resolution system instead of a hard-and-fast rules system.

6
votes
1answer
321 views

How can I motivate my players' characters to explore, when they have teleportation?

My group and I are playing a Superhero Campaign. We are using the Fantasy Flight Games Roleplaying system used in their Star Wars series, with a mixture of the Marvel Heroic Roleplaying. In the Marvel ...
14
votes
6answers
2k views

What is the general term for a tabletop RPG with no conventional game mechanics?

Playing a tabletop RPG usually assumes using specific game system — character sheet and statistics, conflict resolution mechanics, particular dice rolls and other conventional rules like "in order to ...
4
votes
1answer
410 views

What to do with a fellow player who tries to control NPCs I introduce?

I'm doing a text-based freeform roleplay with just one other person right now and there's couple of things that they do that bothers me. They started controlling an NPC I introduced without even ...
10
votes
3answers
766 views

How to deal with a know-it-all player in a Second Life–based freeform RPG?

I'm a first time poster on this stack but have been using it to help out with some online text-based RP. A new player in our Second Life roleplay group is coming in fresh to the online world. He is a ...
9
votes
1answer
234 views

What is jeepform / vi åker jeep?

Some games are occasionally termed jeepform. I have also encountered the Swedish phrase "Vi åker jeep" (We travel with/by jeep), which seems to refer to the same thing. There is even a website, which ...
5
votes
1answer
429 views

How can I arbitrate freeform RP in a manner more biased towards inarticulateness?

A friend of mine made a shortish Pokemon RPG module for one-on-one play. The module turned out incredibly well and everyone in our extended RPG group has now played it (and each time the supplemental ...
1
vote
1answer
1k views

I am building a homemade RPG and i want to implement a completely freeform magic system [closed]

I have decided to venture into building a completely tweakable magic system based on a new set of game mechanics entirely of my own making. The system is skill-based (As opposed to stat-based, if you ...
7
votes
0answers
585 views

I miss social cues when roleplaying. How can I get better at not missing them? [closed]

I know, and have been told, that I miss social cues when roleplaying. This isn't a terribly huge deal when the social contract is well-set and explicitly communicated or the gameplay doesn't rely ...
4
votes
2answers
356 views

Is there a way to frame narrative management as in-character/without leaving Character Stance?

First, for those who aren't familiar with my situation, this stems from the same environment as this previous question and its predecessors -- an online persistent world/proto-MMO used largely as an ...
3
votes
2answers
1k views

Does a diceless, non-combat, freeform RPG exist?

I'm looking for a free-form RPG with no dice, little or no combat, no stats/skills (or very simplified), and emphasizes imagination, discussion, and improvisation, with very few simple rules. Does ...
5
votes
1answer
337 views

How do I overcome a tendency to play in an excessively goal-driven style? [closed]

I have come to the conclusion that a large portion of my long-standing trouble with integrating with narrativist/literary RP is that I expect driven teamplay -- when in a team environment, I expect ...
-2
votes
1answer
258 views

How do you balance preserving the agency of other players with playing a character that him/herself is aggressive in combat in a freeform RP? [closed]

Background: Same community as before -- mostly-freeform online RP in a proto-MMO. This time, my problem concerns combat in particular. I have received quite a few accusations that my problem-...
8
votes
4answers
1k views

How do I retrain myself to see characters as people and not systems?

Background Some of my previous questions (see What should I do when other players refuse to engage with my character's flaw? and Excessively clever characters vs. narrativist RP?) have alluded to ...
12
votes
4answers
1k views

How could a highly destructive character contribute to gameplay?

I play small role playing activities and games with some friends of mine, and one of them always has highly destructive and somewhat unpredictable characters. He will consistently attempt to kill ...
1
vote
2answers
807 views

What should I do when other players refuse to engage with my character's flaw?

I have a character (it's the same overly clever character from my first question, even) whose primary flaw can be summed up as "Bull in a Social China Shop". In other words, the character is tactless,...
2
votes
8answers
1k views

Excessively clever characters vs. narrativist RP?

What should one do with a character that is so clever at wielding whatever hand they are dealt that they simply become stronger and stronger the more attempts are made to cripple, or otherwise inflict ...