Questions tagged [ghosts-of-saltmarsh]
For questions about "Ghosts of Saltmarsh" (2019), the D&D 5e collection of adventures published by Wizards of the Coast. The book adapts a number of AD&D 1e modules, including the "U"-series and some other nautical adventures from Dungeon magazine. Please keep your question's title spoiler-free and use spoiler blocks in the body.
21 questions
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When Mounted On A Ship, Do Siege Weapons Take The Ship's Dexterity Into Account?
Been running a campaign using the ship rules as provided by Ghosts of Saltmarsh, but some confusion recently came up about the ship mounted weapons. While a siege weapon is an object and thus does not ...
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What are the dimensions of ship tokens in ship on ship combat, via GoS, suppose to be?
I've had some conflicting information on whether a gargantuan ship from Ghosts of Saltmarsh is suppose to have a 20x20 token or an accurately dimensioned token, when used in ship v ship combat. For me ...
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In D&D 5e during naval ship combat, do the PCs still roll initiative alongside the ship? If so, even when they are crewmates and not passengers?
I'm using the ship combat rules provided by Ghosts of Saltmarsh, and unless I'm missing it, how initiative works is not very well explained. It explains how a ship's initiative is calculated but ...
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The Merfolk Salvager's melee attacks don't specify that they're "Weapon Attacks". Is there a reason for this?
I noticed that both of the two attack actions a Merfolk Salvager (GoS, p.244) has do not specify that they are Weapon attacks:
Coral Rapier. Melee Attack: +4 to hit, etc.
Inject Toxin (2/Day). Melee ...
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Is the encounter in area 11 of the "Isle of the Abbey" adventure in Ghosts of Saltmarsh overly difficult?
I did the math for the encounter in area 11 in the Isle of the Abbey adventure from Ghosts of Saltmarsh (p. 108), and I came up with an encounter difficulty of 7200 XP. This is way, way more difficult ...
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How do DMs roleplay the shamans in "Danger at Dunwater" from the Ghosts of Saltmarsh adventure book?
I am somewhat confused by the "role" of the shamans in the Danger at Dunwater module from Ghosts of Saltmarsh. I understand the politics as described, and obviously it is up to the DM to ...
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Is this encounter in Ghosts of Saltmarsh ridiculously deadly?
In the Ghosts of Saltmarsh appendix A, "Of ships and the sea" one of the pre-created underwater locations (the wreck of the marshal) has the following feature:
I'm hoping to run one of the ...
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Which is the correct length for a sailing ship from Ghosts of Saltmarsh, 100 ft. or 80 ft.?
Ghosts of Saltmarsh provides both stat blocks and deck plans for the several kinds of ships listed in the Dungeon Master's Guide. The stat blocks include, among other things, ship sizes expressed as &...
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What is the climate like in the area of Saltmarsh?
What would the climate be like in the D&D 5e Saltmarsh area described in Ghosts of Saltmarsh? What would winters be like in terms of cold and snow? Would there be a rain season?
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How far can a ship "see"?
I need a sight range for a ship at sea in 5e.
This is important because I'm using a virtual tabletop and using fog of war. This seems like a stat that would be part of the ship's stat block, but such ...
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Has anyone had to DM the Giant Coral Snake from 5e SaltMarsh dealing stun damage to undead? [closed]
Last night I was DMing my group. They were fighting some undead and the Wizard polymorphed the ranger's animal companion into the Giant Coral Snake from Ghosts of Saltmarsh (page 236):
Upon a hit by ...
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Does the Frog Rider trait of a Bullywug Royal work with Giant Toads?
The Ghosts of Saltmarsh WOTC Hardcover contains a few new statblocks, including the Bullywug Royal, who has the following trait:
Frog Rider. The royal has advantage on melee attacks made while ...
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In Ghosts of Saltmarsh, how do the players obtain a ship?
In Ghosts of Saltmarsh, there is a lot of information about ships, naval combat, and the sea in general. However, I can't find any information on how to get a ship in the first place. I want to run ...
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What is a "quality check"?
In the Appendix A of Ghosts of Saltmarsh, there is a section about Magical Storms on page 205, relating to each of the different schools of magic. The one about divination magic says:
What is a "...
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How long does Xendros from Ghosts of Saltmarsh need for this downtime activity?
Got a question about Xendros in Ghost of Saltmarsh.
If the Player goes with the specific item. Is it 1d4 + 1 week or is it just 1d4 weeks of down time?
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How do I roleplay Ned Shakeshaft in the "campaign version" of Ghosts of Saltmarsh?
SPOILERS BELOW for Ghosts of Saltmarsh Chapter 2 "The Sinister Secret of Saltmarsh".
I'm preparing to DM the Saltmarsh campaign, including the overarching campaign theme involving the
But I'm ...
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Does "The Final Enemy" explain why sahuagin champions are worth fewer victory points than coral smashers?
"The Final Enemy" from Ghosts of Saltmarsh ends with
The party's success is determined by how many victory points they accrue by killing sahuagin and accomplishing objectives. The exact numbers are ...
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How does setting ships on fire affect combat?
Appendix A of the Ghosts of Saltmarsh adventure, "Of Ships and the Sea", describes a number of common hazards during sea travel, one of which is fire (p. 201). Fire is presented as a hazard that ...
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How much water can a ship take on before sinking?
My players are currently in a naval battle. The wizard used Disintegrate on the enemy warship's hull and now water is getting inside the ship.
I remember reading something about that in the Ghosts of ...
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How does the "Of Ships and the Sea" appendix of Ghosts of Saltmarsh differ from the Unearthed Arcana version?
Ghosts of Saltmarsh has a section in the back titled "Of Ships and the Sea". This is presumably developed from the playtest material published as "Unearthed Arcana" under the same title.
It's often ...
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How does the AC of ships in Ghosts of Saltmarsh interact with the optional vehicle proficiency rules from Xanathar's?
In Xanathar's Guide to Everything, there is an ability under "Land and Water Vehicles" (p. 82) called Vehicle Handling which allows you to add your proficiency bonus to the AC of a land/water vehicle ...