Questions tagged [group-dynamics]

This tag is for game-participant dynamics including dealing with sensitive topics, managing group composition, and other table-level interactions. For questions dealing with the actual party of characters in the game, use the [party] tag.

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21
votes
5answers
5k views

How do I deal with a player who gets offended when other players get to loot first?

I'm directing a 5e campaign and I have a party of three: A Tiefling Warlock (eloquent, rational type), a tiefling monk (rash, impulsive and danger seeking) and a half-elf rogue (his personality is not ...
19
votes
3answers
3k views

How can I satisfy two groups who want the same quest in a West Marches campaign?

I recently started a West Marches style game because of our group's increasingly deteriorating attendance. We still wanted to play when we get a chance to get together but not everyone will be able to ...
15
votes
3answers
729 views

Tips and pitfalls for a variable-size group

My gaming group has very fluid attendance. From week to week it's been known to fluctuate between ten and two players, usually hovering around three to five. I've become reasonably adept at building ...
10
votes
3answers
878 views

How do I teach players to engage with a game in a rules-first way?

Among other ways, I often like to play in a rules-centric way1, where the rules are the "physics" of reality and dictate what can and cannot be true within the fiction. I especially like this for PvP ...
7
votes
5answers
2k views

Differing roleplay priorities between players leading to conflict

I've been in a D&D 5e group with some people from my high school for a few weeks. The group started with a simple starter campaign (A Most Potent Brew) and continued with a homebrew campaign ...
2
votes
1answer
669 views

Looking for Group in RPG-deprived cities [closed]

I live in Santiago de Chile. RPG resources here are -to my knowledge- few and far between. AFAIK there's one single shop selling RPG dice, the rest of the bookstores having dwindled and waned their ...

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