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Questions tagged [gurps]

GURPS is the Generic Universal Role Playing System from Steve Jackson Games.

6
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2answers
139 views

How point cost of Unhealing disadvantage on only part of the body?

I am creating a character with a cybernetic arm, which needs repair (and therefore qualifies for Unhealing (Total)[-30]), but it seems unfair to have the character gain 30 points for what is only a ...
0
votes
2answers
150 views

Can a PC realistically dual-wield two Glock 17s? [closed]

In my GURPS Lite zombie apocalypse campaign one of my players wanted his PC to wield two Glock 17s. I thought it would be cool, but I’m not sure it’d be realistic. Is there a realistic way to dual-...
4
votes
1answer
285 views

How to shoot with skill greater than 9 when using a move and attack maneuver

The basic set states that when using the move and attack maneuver that the 'adjusted skill cannot exceed 9.' But sometimes shooters are really (albeit cinematically) good, and can run and shoot with a ...
14
votes
1answer
445 views

How are GURPS rules interpreted?

The interpretive framework of assumptions and meta-rules used for interpreting the rules of RPGs seems to vary quite a bit from game to game. The formal name for such frameworks is "hermeneutics." ...
10
votes
1answer
240 views

What does the “+1” in some weapons' shots mean?

Take the .45 SMG, it has "50+1(5)" listed under its shots. I know what the "50" and "(5)" mean, but what is the deal with the "+1"?
6
votes
3answers
305 views

Is there a guideline for deciding how many points a GM should award players?

I recently started reading on GURPS and I haven't found something that tells me how many points I should give to the players after each session. Is there something I'm missing or is there a secondary ...
12
votes
4answers
481 views

Does GURPS tactical combat work well with miniatures but without a hex grid?

I am looking to start a GURPS game. I also have caught the DM crafting bug. I'd like to use my gridless material, so far used for minis and Savage Worlds, with GURPS. Has anyone used GURPS tactical ...
11
votes
2answers
340 views

How to represent a 'high intelligence' thing with no will (e.g. a very smart dishwasher)?

I'm building a world with very advanced robotics/engineering such that all machines have Lightning Calculator.1 I'm having trouble figuring out how to represent this using advantages/disadvantages. ...
7
votes
2answers
88 views

How to build an harpoon innate attack?

I'm putting together a GURPS character as a PC option for my players. The idea is that it's a heavy lifting robot that gained sentience when an AI took it over, but is limited to its current form. It ...
7
votes
2answers
359 views

How to stat a character with truesight that is blind outside a certain radius?

I'm trying to learn more about GURPS for a future campaign, and I'm working on converting some old DnD characters to get a grasp of how to build PCs. My players will need my help with chargen, so I ...
8
votes
1answer
253 views

What skill to use when wielding a two handed weapon in one hand?

I have a barbarian which looks like they'll be strong enough to wield a two-handed axe in one hand. Up to this point I've been using Two-handed Axe skill as I've been wielding it with two hands. In ...
3
votes
1answer
203 views

Is a cookbook “equipment” for the Cooking skill? [closed]

Would cookbooks qualify as equipment for modifier puposes? I.e., would someone who understands cookbook terms be able to gain a modifier to their roll by using one? I.e. would a gourmet cookbook give ...
4
votes
2answers
175 views

How exactly does GURPS Traveller setting material differ from OTU?

I'm about to start a campaign using MgT 2e and I have tons of GT material but I've read over and over again how Behind the Claw (for GT) differs from OTU. I'm not interested on moving rules from ...
15
votes
4answers
4k views

Am I misinterpreting this GURPS cheese?

In GURPS Magic (all editions have had the same rule, but I'm playing 4th at present), mages pay a reduced fatigue cost to cast spells at high skill -- skill 15 reduces by 1, and skill 20 by 2. As far ...
4
votes
1answer
181 views

Do I pay twice for enchanted items when using Ritual Path magic?

In GURPS Thaumatology: Ritual Path Magic players have the option of a form of enhanced loot. You design a magic item, GM brings it into play. You start out paying the full cost to get it into play, ...
2
votes
2answers
132 views

Interrupting Evaluate?

Let's say I spend a turn doing an Evaluate maneuver, focusing on one enemy. Can anything happen (taking damage, getting stunned or prone, etc) which would cause me to lose the bonus modifier before I ...
1
vote
0answers
76 views

Non-native at English RPGs [duplicate]

I'm one of those guys. I want to play with some foreign players (GURPS, WOD) via the web. Sorry for a bit opinions based question, but I need it in this way. What are the potential problems? Where ...
14
votes
5answers
2k views

How do I get the non-magic-user in the party to feel more valued?

Issue: I'm running a long campaign and recently one of my players mentioned feeling a bit left out, not being a caster. I kind of have to agree; all the PC's are pretty well-rounded so there isn't ...
13
votes
2answers
485 views

Does an AI connected to a space station's electrical devices have No Manipulators?

I'm running a GURPS game based on Space Station 13 and I'm trying to build a template for the AI player character from that game. The AI in SS13 resides in an immobile box with no directly connected ...
4
votes
1answer
440 views

GURPS 4E Space Combat - Hexes and Distance

I have a problem right now. According to B387, it said one hex is one yard. However, I have spacecraft right now that's tabled. A TIE Fighter is 100 MGLT. Factoring the TIE's 100 MGLT speed into ...
1
vote
1answer
286 views

Finding an rpg system for a long-term campaign [closed]

I'm starting a campaign in a few months with some friends that never played an rpg,in the meantime we decided to create a setting. Originally we were going to play in eberron with pathfinder rules but ...
13
votes
5answers
837 views

Would GURPS be a good choice for a non-magic, 19th century tech level, roleplay focused campaign? [closed]

As the title says, would the GURPS system be a good choice for a non-magic campaign that has a tech level roughly equivalent to earth Europe's 19th century and a focus on roleplaying rather than ...
5
votes
2answers
712 views

If two hostile players approach, why the fastest one gets to attack in second place?

In posting this question I'm thinking of GURPS, but it would be the same with any game in which: players get one action per turn players can either move OR attack OR (move only one hex AND attack) ...
10
votes
3answers
748 views

Making a melee called shot on a hand that's wielding a weapon

In a melee combat, if the character aims at the hand of the oponent, does it matter if this opponent is wielding an weapon in this same hand? I'm asking because my players started to end all of their ...
4
votes
1answer
888 views

Number of GURPS 4th Edition Source Books

Back in the days of GURPS 3rd Edition, there were about a bazillion different source books. They even experimented with releasing games as being "Powered by GURPS". Now we have the 4th Edition and ...
6
votes
3answers
475 views

Take your opponent's weapon

How do you take your opponent's weapon in combat? I couldn't find rules about it in the books. There is a chapter about "knocking a weapon away", but this isn't what I want. I want to grab the weapon ...
6
votes
1answer
348 views

How to use Shape Earth spell

I'm an elven druid, although I don't specialize solely in any one species of familiar. I have an undead hand, three skeletons, a wolf, a hellhound, and three dragons. My fire dragon leveled up and ...
8
votes
1answer
257 views

Can a Magic User cast 'Illusion Disguise' on someone even though they don't agree with it

I am currently reading 'Gurps 4th Magic' and the spell 'Illusion Disguise' just says that you have to create a basic illusion and then use 'Illusion Disguise' to superimpose it. However it never ...
6
votes
2answers
938 views

How do I handle moving to someone's back and attacking in GURPS?

I know that an attack from behind can't be defended against, but if the enemy starts in front, and comes to attack from behind, you "know" that you're being attacked, so you can defend at -2 (B391). ...
10
votes
4answers
1k views

How do I apply size modifiers (in a melee attack) with hit location in GURPS?

The warrior finds a good spot to jump over the dragon's head, releasing a melee attack (possibly an all-out attack) against the Dragon's head. Supposing that the Dragon has size modifiers high enough ...
10
votes
7answers
1k views

Differing Starting Points Levels

The GM of a GURPS game I'm playing in has set the game's point level at 150. However, he has also made the option available to take 250 or 75 points at the beginning, with the understanding that the ...
1
vote
4answers
3k views

What are some ways to increase melee damage?

I've got a character who needs more melee weapon damage. What kind of things can you buy with character points, besides ST, to increase the damage?
13
votes
3answers
1k views

What are the legal issues for making a fan RPG of a licensed property using GURPS?

There are a lot of great franchises which don't have tabletop RPGs for them and I've seen that GURPS can handle, or give a valiant attempt at least basically anything, and I've seen for example ...
17
votes
7answers
6k views

How to make GURPS combat fast?

The GURPS combat system can be really painful, especially if you use some optional rules. Two-players-vs.-two-NPC combat can easily take more than half an hour. Are there some tips, rules to players, ...
9
votes
2answers
702 views

Magic college default skill in GURPS

Is there a way in GURPS to create a mage with a default level of skill in a specific magical college? I'm imagining something like an earth wizard who can attempt any earth college spell at a -3 ...
15
votes
4answers
687 views

Near future in GURPS

I am gearing up to run a small GURPS campaign. Technologically, the game is set in the near future. I would like a book detailing weapons, medicine, transportation, etc. It's certainly possible to ...
9
votes
2answers
750 views

Is GURPS Dungeon Fantasy compatible with Banestorm?

I am about to have my friends adventure in a "generic" dungeon, using GURPS Dungeon Fantasy supplements. I know but a little about Banestorm setting, the "default" fantasy setting for GURPS. In case ...
12
votes
6answers
980 views

Sources for officially published GURPS monsters

When I recently purchased the Dungeon Fantasy collection of monsters, I noticed that most of the listed monsters are not "every-game" monsters. It seems to be lacking simple goblins, harpies, etc. ...
8
votes
5answers
593 views

Purchasing old GURPS and other out of print games online [duplicate]

Possible Duplicate: Where can I buy original edition and out-of-print roleplaying books and accessories? Can anyone help me? I'm looking for some old GURPS games (and quite often I want to buy ...
13
votes
2answers
757 views

What counts as a critical on defense?

In GURPS Campaigns p381, it states that a critical success on defense causes the attacker to suffer a "critical miss." Does a critical hit on defense count as a roll of 3 or 4? If my parry is 15, ...
13
votes
2answers
353 views

Does the Critical Hit threshold keep rising as skill goes up?

In GURPS Campaigns (p381) it states that a skill of 15+ means that a roll of 5 counts as a critical, and 16+ means that a 6 counts as a critical. Does this threshold continue to rise? Ex: Does ...
8
votes
3answers
554 views

Will there ever be GURPS PDF series as compiled books?

Has Steve Jackson Games ever indicated any plans of compiling the series PDFs into larger books- (like the Dungeon Fantasy series for example)?
20
votes
2answers
1k views

Does GURPS Thaumatology require GURPS Magic?

If I picked up the sourcebook GURPS Thaumatology, would I need GURPS Magic? There seem to be a lot of negative reviews of 4th-edition GURPS Magic and nothing but rave reviews of Thaumatology.
19
votes
6answers
1k views

Alternatives to inapplicable critical-hit table results?

In a recent session of ours, one of the players scored a critical hit on a very scary wolf. The random critical-hit bonus rolled was "disarm opponent." Our GM was kind and clever enough to announce ...
38
votes
4answers
9k views

What are the differences between the various editions of GURPS?

What are the significant differences between GURPS 4th edition and earlier editions? The recent spate of GURPS questions have piqued my curiosity, and the system looks like it would suit a campaign I'...
33
votes
9answers
3k views

Introducing new players to GURPS

So, I have a group of players who have played a variety of other systems - D&D 3.5, D&D 4th, Shadowrun, White Wolf, etc. Some have played GURPS in the past and had some less than ideal ...
20
votes
5answers
1k views

Are there any GURPS blogs? [closed]

I have seen tons of blogs for other games (D&D, etc), but never a blog that deals solely, mostly, or even regularly with GURPS. Are there any (good) ones out there? Thanks!
12
votes
3answers
1k views

Does the defense bonus from shields stack with cloaks?

In Gurps (4th Edition), does the DB given from a shield stack with the DB given from a cloak? If so, isn't it possible to raise your dodge skill untouchably high? Default dodge of 8 plus 2 from a ...
15
votes
4answers
526 views

Are there maneuver options for non-combat skills?

My GURPS GM complains that the PCs put a point or two in most skills, except for combat skills which get 10-20% of our character points. Aside from the fact that he asks us to make more combat checks ...
14
votes
6answers
2k views

Licensing a rpg system for a creative property

A friend of mine was trying to figure out options for creating a role playing game related to creative properties and I was wondering what licensing options were available with various systems, GURPS ...