Questions tagged [masks-a-new-generation]

For questions about Masks: A New Generation, a superhero RPG using the Powered by the Apocalypse engine "in which a team of young heroes fights villains, saves lives, and tries to figure out who they are". Masks was originally published in 2016 by Magpie Games after a successful crowdfunding campaign on Kickstarter the previous year.

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votes
1answer
64 views

Which moves are triggered by the passage of in-game or real time?

In MASKS: A new Generation, there are a number of moves that trigger "whenever time passes." There are also rules that make moves trigger at the end of a scene, or the end of a session. I'm ...
10
votes
1answer
438 views

What happens when a character fails to reject influence that would put a label above +3 or below -2?

The Labels in Masks: A New Generation are fixed between -2 and +3. From the rulebook: If you ever need to shift a Label and can’t (because the Label is at +3 and would shift up, or is at -2 and ...
10
votes
2answers
213 views

How do I incorporate powerful allied NPC heroes in a fighting scene?

I understand what an powerful allied hero should do in a fight to make the fiction interesting (be powerful but not quite powerful enough to get it handled all by themself; be powerful but ignore ...
9
votes
3answers
168 views

What labels should be used when moves referencing playbook-specific features are taken as a move from another playbook?

A few playbook moves reference Labels connected to playbook-specific features - for example the Protege's Venting Frustration, allowing the character to roll the Label their mentor denies to directly ...
9
votes
2answers
411 views

How does “lashing out verbally” from the Take a Powerful Blow move work?

The Player's Observation One of the choices for Take A Powerful Blow is (Basic Moves sheets/book p71): you lash out verbally: provoke a teammate to foolhardy action or take advantage of your ...
21
votes
1answer
1k views

How do I play Masks to find out what changes, rather than to find out what happens?

Many Powered by the Apocalypse games make an agenda item of playing to find out what happens, discarding notions of "this will be my arc and this is how any particular scene from it will go" and ...
9
votes
1answer
82 views

Can a Nova use “Boost” and spend Team on the same roll?

The Nova class has a flare entitled "boost" (bold added for emphasis): Spend 1 burn to supercharge a teammate’s efforts with your powers, giving them a +1 bonus to their roll as if you had spent ...
12
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2answers
212 views

Is “Reject Someone's Influence” allowed against “Take Advantage Of Your Influence Over Someone”?

There are three normal ways to use existing Influence over someone, +1 ongoing for all moves targeting them "Telling them who they are or how the world works" to shift their Labels "Taking advantage ...
8
votes
1answer
433 views

How does the Nova's Burn power work at the 7-9 level?

In Masks, Novas have the Burn power: Burn When you charge up your powers, roll + conditions you currently have marked. On a hit, hold 3 burn. On a 7-9, mark a condition. On a miss, hold 2 burn and ...
6
votes
1answer
246 views

What move should I use to handle an attempt by the player to be stealthy?

So, say my player is trying to surveil an enemy's base and 007s their way in there through the air vents to look around. This person is a Beacon and is not using any superpowers to do this. For ...
3
votes
1answer
252 views

Are all of the effects of a move canceled if the Label is locked and cannot be shifted?

The Legacy's move I know what I am says: I know what I am: Once per scene, when you defend a teammate you can shift Savior up and another Label down in addition to any other benefits from the ...
7
votes
2answers
665 views

What does the Beacon ability “phasing” refer to?

On the Beacon's Playbook sheet, it lists some potential abilities for the Beacon. One of them says "phasing". What does this refer to? My reading of it seems to be that it is a superpower, but isn't ...