Questions tagged [mini-six]

Mini Six is a derivative of the OpenD6 RPG, which aims to be faster and simpler to play than its parent.

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How does the penalty for multiple actions work?

On page 6, the Mini Six rules state: Multiple Actions Characters may attempt to do more than one thing on a turn by withholding one die from every action they attempt for each action beyond the first....
obskyr's user avatar
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1 vote
1 answer
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Slumber Spell in Mini-Six

I have a problem in deciding how to use the Slumber Spell. In the description it says that it has a TN of "10+Resist Roll" But then it says that targets resist individually (using Wit): The ...
p.marino's user avatar
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Mini Six: How many skill dice can you spend on specialisations?

Mini Six's rules for skill specialisations aren't very specific. The example shows a character spending one skill die to get +3D in a specialisation without putting any dice into the base skill. Which ...
Jack Kelly's user avatar
4 votes
2 answers
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Do wound and multiple-action penalties apply to damage rolls?

In Mini Six, the rules for multiple actions are brief: Characters may attempt to do more than one thing on a turn by withholding one die from every action they attempt for each action beyond the ...
Jack Kelly's user avatar
8 votes
4 answers
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Mini Six: How can I avoid the "dodge" skill tax?

I have been reading over the "fast static combat" rules for Mini Six. A character's dodge value is equal to the number of pips in their dodge score, so a character with dodge of 6D would be hit if the ...
Jack Kelly's user avatar