Questions tagged [mutants-and-masterminds]

Mutants & Masterminds is a roleplaying game based on the d20 SRD. It is published by Green Ronin Publishing. The character creation process is point-buy with power-level limitation set by the GM. The PL varies from 1 (regular guy) to 20 (über cosmic entity).

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1answer
48 views

Did I miscalculate this Variable Power?

I've been messing around with Character Creation in Mutants and Masterminds 3e, and I want to double check to see if I have this right. I wanted to have the Variable power (from p. 132 of the Hero's ...
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2answers
411 views

What does Fortitude Immunity include?

According to Mutants & Masterminds 3e RAW would a flat Immunity to Fortitude Checks include immunity to: suffocation, thirst and starvation and sleep? The Player insists that it does, and hopes ...
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1answer
111 views

How extra:Action and Dimensional Pocket work?

Dimensional Pocket require two actions (standard/move); one to open the pocket (the standard action) and one to move objects in/out (the move action). The extra:Action decreases one step time it takes ...
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1answer
1k views

What's the point of Enhanced Trait?

Since Enhanced Trait costs the same as the base trait, won't allow you to go over the power level limit, and adds several drawbacks (like it being nullified), I don't really understand why anyone ...
3
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1answer
237 views

Can you use a Hero Point more than once for a particular purpose in a round?

In 2E, you couldn't use a Hero Point more than once in a round for the same purpose. Unless otherwise noted, spending a hero point is a reaction, taking no time. You can spend as many hero points ...
7
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2answers
244 views

How should I build vehicles with large crews?

In Mutants & Masterminds (3rd ed), how does one make a PC vehicle (pg 221 of core) that has a large crew (e.g. a submarine, the S.H.I.E.L.D. Helicarrier, etc.)? Can I just say it has a large crew ...
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2answers
384 views

Do reactions resolve before or after the action they are reacting to?

I'm unsure of how Reactions resolve. The order of priorities seems important both for auras and in particular defences. If Blink chooses could he teleport outside of the target area to get a ...
2
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3answers
759 views

Mutants and Masterminds, Linked Actions and Reactions to gain Standard Actions

Linked actions cannot be linked between ones with different action costs, this is pretty straightforward and clearly designed in order to prevent people like me getting extra actions per turn. ...
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1answer
1k views

Mutants and Masterminds, Linked power confusions

Knife Guy has a linked power related to his poisoned knife. It has a Damage and Weaken(Stamina resisted Fortitude.) effect. Are the effects determined by the order they are listed on the sheet or are ...
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2answers
312 views

How many extra actions can you gain with Takedown?

Hi so I've been told I should split up my earlier question to allow for more focused answers. Detonate is confronting Dr I.n.Flammable, unfortunately for Flammable, he brought his minions to the ...
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1answer
197 views

Mutants and Masterminds, Affects other beneficial effects and power levels

Hi so I've been told I should split up my earlier question to allow for more focused answers. I feel this is prevented by Power Levels as it acts directly rather than through circumstantial modifiers ...
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1answer
4k views

Is there any limit to how many ranks you can take in a power?

Recently I have started to design a character in Mutants and Masterminds third edition, and have hit a snag. We start at power level 8, so could I only take 8 ranks in any power, or could I go as far ...
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2answers
300 views

Can Mutants and Masterminds materials from 2e be used in 3e?

There is a sale of a lot of MM2 stuff published in Portuguese. I know that MM3 in Portuguese will be coming in the following months — is it worth getting the MM2 stuff? Can it be used readily in MM3? ...
4
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1answer
202 views

What does a Limited Degree Affliction do to a Minion?

It's a rule that minions suffer the worst possible result with a missed save (simple case, any failed Toughness save renders a minion dead or unconscious). Does this include Limited Degree with ...
2
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1answer
180 views

How do I make a Zip-kick attack?

In M&M, how do I mechanicaly create an attack that is my character grappling onto a surface, zipping towards it, then using the momentum to hit an opponent for an extra-powerful attack? (See ...
5
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1answer
173 views

Damage effect costing some of your own life

I am currently helping one of my players create a power where he "sacrifices" some of his life in exchange for dealing even more damage to an opponent. I thought it to be like the player has to pass ...
4
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2answers
196 views

How long does Alternate Form last: a turn, or until canceled?

I'm just getting into Mutants and Masterminds, and have encountered a snag while building a character: I don't know if Alternate Form only lasts for the turn or if it's the kind of thing where you ...
2
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1answer
251 views

Is there any power that allows one to drain PP?

I'm currently reading through the rules and wondering: Is there any power that allows one to absorb/drain PP of others? For example in some other games like wod and part time gods some splats have ...
4
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1answer
59 views

Spotting and Pointing - Notice checks

This covers at least the Mutants and Masterminds system. I would prefer an answer for 2E, but anything extensible to 3E would be handy too. If there's a generic d20 rule that applies, that would ...
3
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1answer
712 views

How do you figure the blast radius of an effect in Mutants & Masterminds?

Grenades and other explosive powers have the Area modifier applied to them. When determining the range do you use the distance column or the volume column in the ranks and measures table?
4
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1answer
186 views

Hiding in Plain Sight (not the feat)

I currently have a character who is a large mass of insects in vaguely human form. Due to vagaries of Insubstantial and Growth, he can spread himself out over a large area but, by the book, he'd be ...
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4answers
1k views

How do I set someone on fire?

One of the players in my game wanted to recreate a weapon from Terraria for her M&M character. She wanted to create a Flamarang. We worked out the basic ability: Ranged Damage 8, Limited Range (...
6
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1answer
286 views

Avengers 2 in M&M

I'm going to try to keep this spoiler-free, but there may be limited spoilers for specific actions in the movies. In Avengers 2, Captain America and Thor work together at least twice, taking ...
6
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1answer
193 views

How to model a Globe of Invisibility power

I'm designing a Mutants and Masterminds (3rd edition) character that has the following power. Dave is a pretty ordinary guy, but he's seldom noticed. He's constantly surrounded by a Globe of ...
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1answer
2k views

Does the “Power Profiles” PDF for M&M 3e contain all individual profiles?

Green Ronin offers a lot of different "power profile" PDFs for 3e, each focusing on one power type. However, there's also a book called Power Profiles, stated to contain over thirty power types. The ...
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2answers
2k views

How would a “Life Drain” power work in Mutants and Masterminds 3e?

I have been trying to design a power that deals damage to an enemy and heals the player for the amount of damage dealt to the enemy. Effectively, this would be transferring life energy from the target ...
3
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1answer
5k views

How does Multiattack work in Mutants and Masterminds 3rd Edition?

I am currently learning the DC Adventures RPG which is based on Mutants and Masterminds 3rd edition. I have both and the multiattack wording is the exact same for each game. Multiattack: "A ...
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1answer
1k views

Can I make an Instant duration effect Sustained?

I originally thought that the Increased Duration Extra would allow me to get any effect up to Continuous duration, but looking over the Increased Duration Extra in both the book and the SRD, it only ...
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1answer
569 views

How strong must an NPC be if I know they can throw a car?

I'm trying to build a certain character in M&M 3E. I've run into some limits due to not knowing the extent of their abilities (the source material is a series of web videos, which totals 45 ...
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1answer
533 views

Can Invention designs be re-used?

In the Invention rules, it says that there are two phases to making an invention, Design and Construction. The rules also say that inventions are one-use; they work for one scene and then break. ...
8
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1answer
628 views

Can a flying character have the Prone status? Do they have to “stand up” if they have a flight ability?

Mutants and Masterminds 2E uses the standard d20 system definition of Prone, as follows. Prone: The character is lying on the ground. He suffers a –4 penalty on melee attack rolls. Opponents ...
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1answer
461 views

Power level limits on saves: Which interpretation is correct?

This question has been confusing me, since the relevant text on power levels says Fortitude, Reflex, and Will Saves: Your hero’s total Fortitude, Reflex, and Will save modifiers cannot exceed the ...
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4answers
830 views

How to make a battery in M&M?

In Mutants and Masterminds, one of the flaws a power can have is called "Limited Uses", which decreases the number of times a power can be used from infinite to some finite number. It's used most ...
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1answer
2k views

What happens when you use a continuous power in an array and then switch to a different power?

This question is for Mutants & Masterminds 2nd edition, and it came up when I was thinking of a particular build. Say I have a Continuous Create Object in an array, I create some objects and then ...
6
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1answer
265 views

What unfortunate side effects am I missing in allowing a feint as part of movement at a -10 penalty?

Within Mutants and Masterminds, if you have a feat called Acrobatic Bluff, you can make use an Acrobatics check in place of <...
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2answers
791 views

Taking a running leap… how does this happen?

Mutants and Masterminds has a "running leap" that's generally twice the distance of a "standing leap". The question I've had is, what does one need to do to take advantage of it? Does one having to ...
6
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1answer
7k views

How to address Damage/Toughness bias in M&M Tradeoffs

The Basic Problem Right, Mutants and Masterminds is a True20 system where everything is resolved via rolling a d20. Attacks are made by rolling a d20 and adding the attack bonus, trying to match or ...
4
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2answers
307 views

Would throwing cars and debris require Thrown Strike or Blast?

The rules on having Strike with the Thrown option mention having to retrieve or recharge something to re-use the ability in order for it to count as a Thrown Strike instead of a Blast. Could this ...
3
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1answer
234 views

Can Adaptation have “pre-sets” that include offensive abilities?

In M&M 2e, Is there anything against a character with Adaptation having multiple pre-set forms he uses in response to regular threats, and if so can these forms include some offensive capabilities ...
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2answers
809 views

How can I model a human who gets powers from a part-time symbiote alien?

I had an idea for a Mutants and Masterminds (2e) character based on a video game character idea of mine: a Gestalt consisting of a human male and a smaller, roughly cat-sized alien symbiote. As a ...
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2answers
1k views

How to emulate a Gadget of the Week power?

I'm wondering how to emulate a "gadget of the week" concept for a Mutants & Masterminds 3e character. A Device or Equipment that the character builds or has built herself or that is given to her ...
4
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1answer
555 views

Feint checks in Mutants and Masterminds

In the combat section, "feint" is described as a use of Bluff to confuse the opponent into leaving an opening, treating the next attack as a surprise attack. (So feint is basically Bluff vs. Sense ...
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3answers
1k views

How could I make a Character use a device such as a magic sword after a teleport or dash?

First and foremost if you didn't get it from the question this is talking about Mutants and Masterminds. and its a question about character building. Im not sure how to tell but I think its second ...
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4answers
2k views

Mutants and Masterminds manifesting dual personalities

This is a long explanation that begins with the premises to two separate characters that are actually one. The background story is included to explain the circumstances of the characters more clearly. ...
5
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1answer
357 views

Optimising a Mech pilot

We are playing a Mutants and Masterminds campaign in the Eureka Seven universe and using R505 Sumner model LFOs. The GM has already statted out the mecha in the system. We get to customize it a little ...
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1answer
9k views

Mutants & Masterminds 3rd Edition Spreadsheet

Build Point systems tend to be math heavy, and that makes it especially difficult when playing with kids. Even with advanced degrees, I prefer to let computers to my math for me. Over the years I've ...
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1answer
3k views

How do I make best use of my alternate powers in Mutants and Masterminds?

The last time I played Mutants and Masterminds 2e I tried to make a character that imitated a giant tarantula (kind of a subverted Spiderman). But I never got to grips with Alternate powers : A ...
3
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1answer
413 views

Is Mutants and Masterminds 3e (going to be) OGL?

So I've been flipping through the DC Adventures rulebook, and a lot of the terms are changing up: "feat" is now "advantage" for example... is this part of a move away from the OGL on the part of Green ...
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2answers
7k views

What are some of the differences between 2e and 3e Mutants and Masterminds?

What are some of the differences between 2e and 3e Mutants and Masterminds?
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901 views

How would you build DCU martial artist characters in the new DC Adventures M&M game?

I picked up Green Ronin's Hero's Handbook for their DC Adventures game, because I'm a sucker for superhero games and I happen to have recently reread Birds of Prey and Suicide Squad. It's pretty clear ...