Questions tagged [mutants-and-masterminds]

Mutants & Masterminds is a roleplaying game based on the d20 SRD. It is published by Green Ronin Publishing. The character creation process is point-buy with power-level limitation set by the GM. The PL varies from 1 (regular guy) to 20 (über cosmic entity).

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In Mutants & Masterminds 3e, what does “arc” mean in Multiattack, and how does Selective affect it?

Under the Multiattack description, it says: You can use Multiattack to hit multiple targets at once by “walking” or “spraying” the Multiattack across an arc. “Arc” is not defined anywhere. There are ...
Wraithmoor's user avatar
3 votes
1 answer
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What happened to Pseudo?

Pseudo was a heroic Grue metamorph in 2E Freedom City's Freedom League (I have a vague memory that he was not in the 1E book, but I might be wrong on that count). In the 3E Freedom City book, he's no ...
Sean Duggan's user avatar
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6 votes
1 answer
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What is the Manual of the Modrossus?

Recently, when trying to find bits of lore for characters in a game I'm running set in the Nerian Nexus, former home to Master Mage Adrian Eldrich, I ran into a mention of a "Manual of the ...
Sean Duggan's user avatar
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3 votes
1 answer
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Are there any rules for using Stealth after attacking?

The 3E Stealth rules for hiding read as follows: HIDING If you have cover or concealment, make a Stealth check, opposed by an observer’s Perception check, to hide and go unnoticed. If others are ...
Sean Duggan's user avatar
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8 votes
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Is the name of Earth's Master Mage spelled "Eldrich" or "Eldritch"?

Someone on the Discord asked this question, and I was surprised to find that the answer didn't seem clear. In the 1e Freedom City book, Adrian Eldrich was introduced as Earth's Master Mage, who goes ...
Sean Duggan's user avatar
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3 votes
1 answer
61 views

Can someone use the Telekinesis power with an Area modifier to attempt an Area Grapple?

If I have the Telekinesis power with an Area modifier (also Selective and Damaging, why not?), can I attempt grappling multiple opponents in the area with it like an enraged Sith Lord?
Aguinaldo Silvestre's user avatar
4 votes
2 answers
467 views

How do Quickness and Inventing/Artificer/Ritualist work(M&M3e)?

Is it possible to have, say, Quickness 20 (Limited to One Task (Inventing)) and thus push the time it takes to create an invention below a second and thus make an invention in under a second (...
Zakron Westfield's user avatar
7 votes
1 answer
380 views

How can I do a "Fastball Special" to throw my ally at an enemy?

I, being a fairly typical Powerhouse, want to chuck my friends at enemies so they can do a Slam Attack (or is it a Charge Attack? Whatever makes you use movement speed for damage). How would I go ...
Zakron Westfield's user avatar
4 votes
2 answers
231 views

Can you implant minions in someone?

I will be playing in a M&M game in two weeks and my character concept is an A.I who is everpresent(Represented by summon and teleport abilities) and I was wondering if I could implant an ...
Maiko Chikyu's user avatar
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5 votes
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Can Equipment be removed without a Hero Point for the Complication?

In a recent discussion on Reddit, a few of us asserted that Equipment, unlike Powers and Devices, can be removed without warning by the GM, whether it's a temporary removal (the gun jams, or runs out ...
Sean Duggan's user avatar
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4 votes
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How would a gravity-based AoE Flight attack be resisted?

I'm trying to build a power that changes which way is "down" in a certain volume. I'm planning to use the Flight effect, with Burst Area and Attack modifiers. As I understand it, unwilling targets ...
Strice's user avatar
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1 answer
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Was Steve Kenson involved in the design of Mutants & Masterminds 3e?

I was talking to a group of gaming friends and the topic of Green Ronin and Steve Kenson came up. Someone commented that Steve Kenson was working on Aberrant and didn't seem to do anything for Green ...
Sean Duggan's user avatar
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1 vote
1 answer
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If I have an Extended Teleport effect, can it be triggered when I get knocked out?

This is the power I bought for my character Triggered(1) Extended Teleport 10 Trigger: When Artifice is knocked out, he teleports away from enemies to a teleport beacon he's set up. Teleport ...
KAmber's user avatar
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6 votes
3 answers
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How can I create a character with a chronic illness?

How can I apply an illness during character creation? I'm thinking of a character that has leukemia that its effects can happen during the game and provoke some negative modifiers to all tests (due to ...
Bruno Estrazulas's user avatar
5 votes
2 answers
220 views

Do you lose the points you invested in your mecha if it is destroyed?

In Mutants&Masterminds it mentions that if your mecha is destroyed then they can no longer be repaired and they must be rebuilt from scratch. Does that mean that the points you invested in your ...
Maiko Chikyu's user avatar
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4 votes
1 answer
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Did I miscalculate this Variable Power?

I've been messing around with Character Creation in Mutants and Masterminds 3e, and I want to double check to see if I have this right. I wanted to have the Variable power (from p. 132 of the Hero's ...
Areadbhair's user avatar
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4 votes
1 answer
293 views

How can I build this Spinning Bird Kick move?

I was trying to formulate the Spinning Bird Kick move from Chun-Li using 2nd edition: But I'm not sure how to cover the ability to move and attack at the same time. How can I build this move?
Bruno Estrazulas's user avatar
4 votes
1 answer
342 views

How extra:Action and Dimensional Pocket work?

Dimensional Pocket require two actions (standard/move); one to open the pocket (the standard action) and one to move objects in/out (the move action). The extra:Action decreases one step time it takes ...
Chepelink's user avatar
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9 votes
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What's the point of Enhanced Trait?

Since Enhanced Trait costs the same as the base trait, won't allow you to go over the power level limit, and adds several drawbacks (like it being nullified), I don't really understand why anyone ...
Haf's user avatar
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Can you use a Hero Point more than once for a particular purpose in a round?

In 2E, you couldn't use a Hero Point more than once in a round for the same purpose. Unless otherwise noted, spending a hero point is a reaction, taking no time. You can spend as many hero points ...
Sean Duggan's user avatar
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7 votes
2 answers
384 views

How should I build vehicles with large crews?

In Mutants & Masterminds (3rd ed), how does one make a PC vehicle (pg 221 of core) that has a large crew (e.g. a submarine, the S.H.I.E.L.D. Helicarrier, etc.)? Can I just say it has a large crew ...
Anon's user avatar
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2 answers
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Do reactions resolve before or after the action they are reacting to?

I'm unsure of how Reactions resolve. The order of priorities seems important both for auras and in particular defences. If Blink chooses could he teleport outside of the target area to get a ...
J.Blake's user avatar
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2 votes
3 answers
2k views

Mutants and Masterminds, Linked Actions and Reactions to gain Standard Actions

Linked actions cannot be linked between ones with different action costs, this is pretty straightforward and clearly designed in order to prevent people like me getting extra actions per turn. ...
J.Blake's user avatar
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1 vote
1 answer
3k views

Mutants and Masterminds, Linked power confusions

Knife Guy has a linked power related to his poisoned knife. It has a Damage and Weaken(Stamina resisted Fortitude.) effect. Are the effects determined by the order they are listed on the sheet or are ...
J.Blake's user avatar
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2 votes
2 answers
753 views

How many extra actions can you gain with Takedown?

Hi so I've been told I should split up my earlier question to allow for more focused answers. Detonate is confronting Dr I.n.Flammable, unfortunately for Flammable, he brought his minions to the ...
J.Blake's user avatar
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1 vote
1 answer
370 views

Mutants and Masterminds, Affects other beneficial effects and power levels

Hi so I've been told I should split up my earlier question to allow for more focused answers. I feel this is prevented by Power Levels as it acts directly rather than through circumstantial modifiers ...
J.Blake's user avatar
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5 votes
1 answer
11k views

Is there any limit to how many ranks you can take in a power?

Recently I have started to design a character in Mutants and Masterminds third edition, and have hit a snag. We start at power level 8, so could I only take 8 ranks in any power, or could I go as far ...
Tobias Fizzlewig's user avatar
6 votes
2 answers
902 views

Can Mutants and Masterminds materials from 2e be used in 3e?

There is a sale of a lot of MM2 stuff published in Portuguese. I know that MM3 in Portuguese will be coming in the following months — is it worth getting the MM2 stuff? Can it be used readily in MM3? ...
Luiz Borges's user avatar
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4 votes
1 answer
304 views

What does a Limited Degree Affliction do to a Minion?

It's a rule that minions suffer the worst possible result with a missed save (simple case, any failed Toughness save renders a minion dead or unconscious). Does this include Limited Degree with ...
Sean Duggan's user avatar
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2 votes
1 answer
250 views

How do I make a Zip-kick attack?

In M&M, how do I mechanicaly create an attack that is my character grappling onto a surface, zipping towards it, then using the momentum to hit an opponent for an extra-powerful attack? (See ...
Guest's user avatar
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5 votes
1 answer
272 views

Damage effect costing some of your own life

I am currently helping one of my players create a power where he "sacrifices" some of his life in exchange for dealing even more damage to an opponent. I thought it to be like the player has to pass ...
Goju Ryu's user avatar
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4 votes
2 answers
542 views

How long does Alternate Form last: a turn, or until canceled?

I'm just getting into Mutants and Masterminds, and have encountered a snag while building a character: I don't know if Alternate Form only lasts for the turn or if it's the kind of thing where you ...
R.A.K.'s user avatar
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2 votes
2 answers
407 views

Is there any power that allows one to drain PP?

I'm currently reading through the rules and wondering: Is there any power that allows one to absorb/drain PP of others? For example in some other games like wod and part time gods some splats have ...
Thomas E.'s user avatar
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4 votes
1 answer
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Spotting and Pointing - Notice checks

This covers at least the Mutants and Masterminds system. I would prefer an answer for 2E, but anything extensible to 3E would be handy too. If there's a generic d20 rule that applies, that would ...
Sean Duggan's user avatar
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3 votes
1 answer
2k views

How do you figure the blast radius of an effect in Mutants & Masterminds?

Grenades and other explosive powers have the Area modifier applied to them. When determining the range do you use the distance column or the volume column in the ranks and measures table?
Radijs's user avatar
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4 votes
1 answer
223 views

Hiding in Plain Sight (not the feat)

I currently have a character who is a large mass of insects in vaguely human form. Due to vagaries of Insubstantial and Growth, he can spread himself out over a large area but, by the book, he'd be ...
Sean Duggan's user avatar
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7 votes
4 answers
3k views

How do I set someone on fire?

One of the players in my game wanted to recreate a weapon from Terraria for her M&M character. She wanted to create a Flamarang. We worked out the basic ability: Ranged Damage 8, Limited Range (...
Jeff's user avatar
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6 votes
1 answer
368 views

Avengers 2 in M&M

I'm going to try to keep this spoiler-free, but there may be limited spoilers for specific actions in the movies. In Avengers 2, Captain America and Thor work together at least twice, taking ...
Jeff's user avatar
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6 votes
1 answer
337 views

How to model a Globe of Invisibility power

I'm designing a Mutants and Masterminds (3rd edition) character that has the following power. Dave is a pretty ordinary guy, but he's seldom noticed. He's constantly surrounded by a Globe of ...
Cirdec's user avatar
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10 votes
1 answer
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Does the "Power Profiles" PDF for M&M 3e contain all individual profiles?

Green Ronin offers a lot of different "power profile" PDFs for 3e, each focusing on one power type. However, there's also a book called Power Profiles, stated to contain over thirty power types. The ...
Pixie's user avatar
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10 votes
2 answers
3k views

How would a "Life Drain" power work in Mutants and Masterminds 3e?

I have been trying to design a power that deals damage to an enemy and heals the player for the amount of damage dealt to the enemy. Effectively, this would be transferring life energy from the target ...
MC_Hambone's user avatar
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4 votes
1 answer
14k views

How does Multiattack work in Mutants and Masterminds 3rd Edition?

I am currently learning the DC Adventures RPG which is based on Mutants and Masterminds 3rd edition. I have both and the multiattack wording is the exact same for each game. Multiattack: "A ...
MC_Hambone's user avatar
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7 votes
1 answer
981 views

How strong must an NPC be if I know they can throw a car?

I'm trying to build a certain character in M&M 3E. I've run into some limits due to not knowing the extent of their abilities (the source material is a series of web videos, which totals 45 ...
Jeff's user avatar
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8 votes
1 answer
1k views

Can a flying character have the Prone status? Do they have to "stand up" if they have a flight ability?

Mutants and Masterminds 2E uses the standard d20 system definition of Prone, as follows. Prone: The character is lying on the ground. He suffers a –4 penalty on melee attack rolls. Opponents ...
Sean Duggan's user avatar
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4 votes
1 answer
586 views

Power level limits on saves: Which interpretation is correct?

This question has been confusing me, since the relevant text on power levels says Fortitude, Reflex, and Will Saves: Your hero’s total Fortitude, Reflex, and Will save modifiers cannot exceed the ...
user avatar
7 votes
4 answers
1k views

How to make a battery in M&M?

In Mutants and Masterminds, one of the flaws a power can have is called "Limited Uses", which decreases the number of times a power can be used from infinite to some finite number. It's used most ...
Rosemar's user avatar
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4 votes
1 answer
3k views

What happens when you use a continuous power in an array and then switch to a different power?

This question is for Mutants & Masterminds 2nd edition, and it came up when I was thinking of a particular build. Say I have a Continuous Create Object in an array, I create some objects and then ...
user avatar
6 votes
1 answer
479 views

What unfortunate side effects am I missing in allowing a feint as part of movement at a -10 penalty?

Within Mutants and Masterminds, if you have a feat called Acrobatic Bluff (Agile Feint in 3E), you can use an Acrobatics check in place of Bluff (Deceive in 3E) for the purpose of feinting to make ...
Sean Duggan's user avatar
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3 votes
2 answers
1k views

Taking a running leap... how does this happen?

Mutants and Masterminds has a "running leap" that's generally twice the distance of a "standing leap". The question I've had is, what does one need to do to take advantage of it? Does one having to ...
Sean Duggan's user avatar
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7 votes
1 answer
10k views

How to address Damage/Toughness bias in M&M Tradeoffs

The Basic Problem Right, Mutants and Masterminds is a True20 system where everything is resolved via rolling a d20. Attacks are made by rolling a d20 and adding the attack bonus, trying to match or ...
Sean Duggan's user avatar
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