Questions tagged [mutants-and-masterminds-2e]

The second edition of the Mutants and Masterminds system by Green Ronin.

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Can someone use the Telekinesis power with an Area modifier to attempt an Area Grapple?

If I have the Telekinesis power with an Area modifier (also Selective and Damaging, why not?), can I attempt grappling multiple opponents in the area with it like an enraged Sith Lord?
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5 votes
3 answers
236 views

Can Equipment be removed without a Hero Point for the Complication?

In a recent discussion on Reddit, a few of us asserted that Equipment, unlike Powers and Devices, can be removed without warning by the GM, whether it's a temporary removal (the gun jams, or runs out ...
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6 votes
3 answers
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How can I create a character with a chronic illness?

How can I apply an illness during character creation? I'm thinking of a character that has leukemia that its effects can happen during the game and provoke some negative modifiers to all tests (due to ...
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4 votes
1 answer
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How can I build this Spinning Bird Kick move?

I was trying to formulate the Spinning Bird Kick move from Chun-Li using 2nd edition: But I'm not sure how to cover the ability to move and attack at the same time. How can I build this move?
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2 votes
1 answer
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Can Control Element create an element?

I have a doubt regarding Control (Element). Is it possible to create the element with this power? Or just control something that already exists?
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4 votes
1 answer
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How extra:Action and Dimensional Pocket work?

Dimensional Pocket require two actions (standard/move); one to open the pocket (the standard action) and one to move objects in/out (the move action). The extra:Action decreases one step time it takes ...
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2 votes
1 answer
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Can you select more than one time the power Magic?

I'm new in M&M and I'm starting to build a character that is focus on Magic. For what I read you can have an array of powers and this works perfectly with the power -Magic-. The downside of an ...
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4 votes
1 answer
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Spotting and Pointing - Notice checks

This covers at least the Mutants and Masterminds system. I would prefer an answer for 2E, but anything extensible to 3E would be handy too. If there's a generic d20 rule that applies, that would ...
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8 votes
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Can a flying character have the Prone status? Do they have to "stand up" if they have a flight ability?

Mutants and Masterminds 2E uses the standard d20 system definition of Prone, as follows. Prone: The character is lying on the ground. He suffers a –4 penalty on melee attack rolls. Opponents ...
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4 votes
1 answer
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Power level limits on saves: Which interpretation is correct?

This question has been confusing me, since the relevant text on power levels says Fortitude, Reflex, and Will Saves: Your hero’s total Fortitude, Reflex, and Will save modifiers cannot exceed the ...
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4 votes
1 answer
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What happens when you use a continuous power in an array and then switch to a different power?

This question is for Mutants & Masterminds 2nd edition, and it came up when I was thinking of a particular build. Say I have a Continuous Create Object in an array, I create some objects and then ...
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3 votes
2 answers
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Taking a running leap... how does this happen?

Mutants and Masterminds has a "running leap" that's generally twice the distance of a "standing leap". The question I've had is, what does one need to do to take advantage of it? Does one having to ...
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5 votes
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Would throwing cars and debris require Thrown Strike or Blast?

The rules on having Strike with the Thrown option mention having to retrieve or recharge something to re-use the ability in order for it to count as a Thrown Strike instead of a Blast. Could this ...
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3 votes
1 answer
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Can Adaptation have "pre-sets" that include offensive abilities?

In M&M 2e, Is there anything against a character with Adaptation having multiple pre-set forms he uses in response to regular threats, and if so can these forms include some offensive capabilities ...
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8 votes
2 answers
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How can I model a human who gets powers from a part-time symbiote alien?

I had an idea for a Mutants and Masterminds (2e) character based on a video game character idea of mine: a Gestalt consisting of a human male and a smaller, roughly cat-sized alien symbiote. As a ...
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5 votes
1 answer
910 views

Feint checks in Mutants and Masterminds

In the combat section, "feint" is described as a use of Bluff to confuse the opponent into leaving an opening, treating the next attack as a surprise attack. (So feint is basically Bluff vs. Sense ...
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4 answers
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Mutants and Masterminds manifesting dual personalities

This is a long explanation that begins with the premises to two separate characters that are actually one. The background story is included to explain the circumstances of the characters more clearly. ...
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4 votes
3 answers
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How do I make best use of my alternate powers in Mutants and Masterminds?

The last time I played Mutants and Masterminds 2e I tried to make a character that imitated a giant tarantula (kind of a subverted Spiderman). But I never got to grips with Alternate Powers : A ...
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14 votes
2 answers
8k views

What are some of the differences between 2e and 3e Mutants and Masterminds?

What are some of the differences between 2e and 3e Mutants and Masterminds?
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