Questions tagged [mutants-and-masterminds-2e]
The second edition of the Mutants and Masterminds system by Green Ronin.
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Ranged attack with touch range for powers like Blast
I am confused about the use of a touch range for an attack (like Blast) that is ordinarily ranged. For instance, in the source book Freedom's Most Wanted (p. 100), the villain Sandstone has a power ...
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Can I stack Super-Strength?
I know M&M 2e is out of print, but it's the game I collected and I recently opened some books up to make some new characters for a game.
Can I stack Super-Strength? My example is as follows:
I ...
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answer
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Can someone use the Telekinesis power with an Area modifier to attempt an Area Grapple?
If I have the Telekinesis power with an Area modifier (also Selective and Damaging, why not?), can I attempt grappling multiple opponents in the area with it like an enraged Sith Lord?
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Can Equipment be removed without a Hero Point for the Complication?
In a recent discussion on Reddit, a few of us asserted that Equipment, unlike Powers and Devices, can be removed without warning by the GM, whether it's a temporary removal (the gun jams, or runs out ...
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How can I create a character with a chronic illness?
How can I apply an illness during character creation? I'm thinking of a character that has leukemia that its effects can happen during the game and provoke some negative modifiers to all tests (due to ...
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How can I build this Spinning Bird Kick move?
I was trying to formulate the Spinning Bird Kick move from Chun-Li using 2nd edition:
But I'm not sure how to cover the ability to move and attack at the same time. How can I build this move?
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Can Control Element create an element?
I have a doubt regarding Control (Element). Is it possible to create the element with this power? Or just control something that already exists?
4
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How extra:Action and Dimensional Pocket work?
Dimensional Pocket require two actions (standard/move); one to open the pocket (the standard action) and one to move objects in/out (the move action). The extra:Action decreases one step time it takes ...
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Can you select more than one time the power Magic?
I'm new in M&M and I'm starting to build a character that is focus on Magic. For what I read you can have an array of powers and this works perfectly with the power -Magic-. The downside of an ...
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Spotting and Pointing - Notice checks
This covers at least the Mutants and Masterminds system. I would prefer an answer for 2E, but anything extensible to 3E would be handy too. If there's a generic d20 rule that applies, that would ...
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Can a flying character have the Prone status? Do they have to "stand up" if they have a flight ability?
Mutants and Masterminds 2E uses the standard d20 system definition of Prone, as follows.
Prone: The character is lying on the ground. He suffers a –4 penalty on
melee attack rolls. Opponents ...
4
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Power level limits on saves: Which interpretation is correct?
This question has been confusing me, since the relevant text on power levels says
Fortitude, Reflex, and Will Saves: Your hero’s total Fortitude, Reflex,
and Will save modifiers cannot exceed the ...
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What happens when you use a continuous power in an array and then switch to a different power?
This question is for Mutants & Masterminds 2nd edition, and it came up when I was thinking of a particular build. Say I have a Continuous Create Object in an array, I create some objects and then ...
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Taking a running leap... how does this happen?
Mutants and Masterminds has a "running leap" that's generally twice the distance of a "standing leap". The question I've had is, what does one need to do to take advantage of it? Does one having to ...
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Would throwing cars and debris require Thrown Strike or Blast?
The rules on having Strike with the Thrown option mention having to retrieve or recharge something to re-use the ability in order for it to count as a Thrown Strike instead of a Blast. Could this ...
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Can Adaptation have "pre-sets" that include offensive abilities?
In M&M 2e, Is there anything against a character with Adaptation having multiple pre-set forms he uses in response to regular threats, and if so can these forms include some offensive capabilities ...
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How can I model a human who gets powers from a part-time symbiote alien?
I had an idea for a Mutants and Masterminds (2e) character based on a video game character idea of mine: a Gestalt consisting of a human male and a smaller, roughly cat-sized alien symbiote. As a ...
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Feint checks in Mutants and Masterminds
In the combat section, "feint" is described as a use of Bluff to confuse the opponent into leaving an opening, treating the next attack as a surprise attack. (So feint is basically Bluff vs. Sense ...
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Mutants and Masterminds manifesting dual personalities
This is a long explanation that begins with the premises to two separate characters that are actually one. The background story is included to explain the circumstances of the characters more clearly.
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How do I make best use of my alternate powers in Mutants and Masterminds?
The last time I played Mutants and Masterminds 2e I tried to make a character that imitated a giant tarantula (kind of a subverted Spiderman). But I never got to grips with Alternate Powers :
A ...
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What are some of the differences between 2e and 3e Mutants and Masterminds?
What are some of the differences between 2e and 3e Mutants and Masterminds?