Questions tagged [mutants-and-masterminds-3e]

M&M 3E is the third edition of Green Ronin's Mutants & Masterminds superhero roleplaying game. M&M 3E is the ruleset behind the DC Adventures roleplaying game. M&M 3E is based on a heavily-modified D20 system and features dynamic power creation.

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Is Insubstantial 3 and 4 meant to guard against Affliction?

I recently had a player ask me if their Incorporeal hero would be affected by the cold weather around him. My initial thought was that the power protected against all effects of physical or energy ...
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Damaging illusion area effect

I am new to M&M (3rd edition) and am creating a mystic character whose primary powers are mental. I have taken the illusion power (all senses) at rank 5 (the maximum) and made it independent. I ...
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6 votes
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Does Variable Minion Type empower me to realise my Tron-like character?

I am making a character that has some Tron-like abilities. She is more like a Green Lantern, but with a tron-like theme (not based on Tron, though some effects are for coolness). In any case one of ...
9 votes
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In Mutants & Masterminds 3e, what does “arc” mean in Multiattack, and how does Selective affect it?

Under the Multiattack description, it says: You can use Multiattack to hit multiple targets at once by “walking” or “spraying” the Multiattack across an arc. “Arc” is not defined anywhere. There are ...
3 votes
1 answer
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What happened to Pseudo?

Pseudo was a heroic Grue metamorph in 2E Freedom City's Freedom League (I have a vague memory that he was not in the 1E book, but I might be wrong on that count). In the 3E Freedom City book, he's no ...
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1 answer
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Are there any rules for using Stealth after attacking?

The 3E Stealth rules for hiding read as follows: HIDING If you have cover or concealment, make a Stealth check, opposed by an observer’s Perception check, to hide and go unnoticed. If others are ...
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2 answers
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Ranged attacks in close range

In D&D, when using a ranged attack within 5 feet of an enemy, you gain disadvantage. Does Mutants and Masterminds have a similar rule?
6 votes
3 answers
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How can I make a Vehicle as a Device?

I'm designing a character that wears a power suit, but that also has a second, larger power suit that he uses for long distance travel & hazardous environments. The issue is that the second suit ...
5 votes
1 answer
104 views

What are the conditions of an underwater environment?

Parallel to What are the conditions of a Zero-G environment?, Underwater environments are mentioned under Environmental Adaptation, but are otherwise undefined. Was this defined in an official book?
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What are the conditions of a Zero-G environment?

The Heroes Handbook mentions "zero gravity" as a particular environment one might use Environmental Adaptation, under the Movement power, to counter, but doesn't seem to indicate what is ...
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2 answers
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How to buy Impervious Toughness?

Impervious Toughness seems to be a common case in M&Ms to represent characters with great resistance to damage. But how do you buy Impervious for Toughness? Impervious is an Extra with +1/rank ...
6 votes
2 answers
207 views

Does the Heroes Handbook suggest that constructs should get an alternate save for Affects Objects?

In 3E, much as in 2E, Constructs are generally built with absent Stamina, much like objects, with Immunity (Fortitude) protecting them from most attacks that would target Stamina, like poison gas or ...
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Does anything in the Area or Removable rules indicate that held/worn objects are not subject to Area attacks?

I have this vague memory that in 2E M&M, it was specifically indicated that, in an Area Attack, Devices and Equipment were not affected, but rather had to be targeted specifically. I can't find ...
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Are Grab-Based powers limited by Campaign PL, or as a tradeoff with the Grab attack bonus?

Semi-related to Does the target of a grab-based power remain grabbed after the attack?, there are a few different ways in which the Grab-based Flaw can work. One is that you have to make the attack ...
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Can Precise Growth let you grow specific parts of your body?

Could a Precise Growth power be used to grow specific parts of your body more than other parts? (e.g. growing an extra-large liver to counter an Affliction or basically acting as the Elongation effect)...
4 votes
2 answers
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How do Quickness and Inventing/Artificer/Ritualist work(M&M3e)?

Is it possible to have, say, Quickness 20 (Limited to One Task (Inventing)) and thus push the time it takes to create an invention below a second and thus make an invention in under a second (...
7 votes
1 answer
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How can I do a "Fastball Special" to throw my ally at an enemy?

I, being a fairly typical Powerhouse, want to chuck my friends at enemies so they can do a Slam Attack (or is it a Charge Attack? Whatever makes you use movement speed for damage). How would I go ...
7 votes
1 answer
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Throwing Allies Without Intent to Harm

I can't find anything for this on the Internet or in the books. Let's say my (fairly typical Powerhouse) character wants to throw his ally up to the top of a skyscraper to save time climbing stairs. ...
6 votes
1 answer
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How does post/precognition interact with perception range attacks?

The Perception range modifier allows your attacks to hit anything you can sense. Postcognition lets you see backwards in time and Precognition lets you see forward in time. Can you use this to attack ...
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3 votes
1 answer
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How Does a Grapple Gun Work?

The crux of the question is how to build an effect that would allow you to target a point, be it with an arrow head, claw, magnetic tip, magical leash, or otherwise, and subsequently use that point as ...
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4 votes
2 answers
200 views

Can you implant minions in someone?

I will be playing in a M&M game in two weeks and my character concept is an A.I who is everpresent(Represented by summon and teleport abilities) and I was wondering if I could implant an ...
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5 votes
1 answer
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Can Move Object (precise) be used to pick locks?

The description of the Move Object power effect says: This effect can move objects, but cannot perform tasks of fine manipulation (like untying knots, typing, or manipulating controls) without the ...
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Does Quickness work in the midst of battle without Skill Mastery?

The description of Quickness indicates that it only works with Routine actions. You can perform routine tasks—anything that can be done as a routine check (see Routine Checks in The Basics)—fast, ...
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Was Sallah the husband of Adrian Eldrich before?

From NetherWar #2: The Pentagram Peril The event’s guest of honor is Sallah, Adrian Eldrich’s surviving partner. A handsome older Egyptian man, he retains legal control of his departed husband’s ...
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Do objects (like doors) start with a base Defense of 10?

When Damaging Objects, considered to be Defenseless: Inanimate objects are defenseless by definition and therefore subject to finishing attacks (see the Finishing Attack maneuver): essentially, you ...
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Is there a feature in Mutants & Masterminds 3e that is mechanically similar to Evasion in D&D 5e?

In Mutants and Masterminds, much like in many versions of D&D, Area of Attack abilities allow you a dodge check to take half effect. That's all fine and dandy, but I'm trying to create a character ...
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6 votes
2 answers
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How does "ranged" work for effects that don't have an attack roll?

Normally, ranged attacks have 3 range categories (short/medium/long) with different penalties to the attack roll (-0/-2/-5). Which one do you use if an effect doesn't have an attack roll? E.g. an area ...
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1 vote
1 answer
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How does Enhanced Trait: Affect Others Only function as a device?

This is a continuation of this question for Mutants and Masterminds 3e. So, the character I proposed could spawn a minimum of 6 constructs with 30pp worth of powers/skills by using Invention at ...
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1 answer
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Are there any PL2 options that are viable in a PL20 setting?

I’ve been doing a thought experiment involving Inventing in Mutants and Masterminds 3e. The way Inventing works is a DC 10+pp Technology check to design something at the rate of 1hrs/pp followed by a ...
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5 votes
3 answers
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Can Equipment be removed without a Hero Point for the Complication?

In a recent discussion on Reddit, a few of us asserted that Equipment, unlike Powers and Devices, can be removed without warning by the GM, whether it's a temporary removal (the gun jams, or runs out ...
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1 answer
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What are the drawbacks of this Variable Summon power?

I'm just futzing around with Mutants and Masterminds 3e again and had an idea for a magic user. my thought was that they'd carry around a spellbook that they would reference to prepare their casts for ...
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2 answers
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Unarmed strikes in mutants and masterminds

I have looked for how to perform unarmed strikes, but i can’t find it. I have looked in weapons and attacking but it does not say anything
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How would a gravity-based AoE Flight attack be resisted?

I'm trying to build a power that changes which way is "down" in a certain volume. I'm planning to use the Flight effect, with Burst Area and Attack modifiers. As I understand it, unwilling targets ...
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5 votes
2 answers
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Swarm Concealment power issues

I'm trying to use a swarm of insects as a Concealment effect, making the insects flying around the enemies and not let them see or hear (due to the buzz sound). but I faced some issues. Concealment ...
3 votes
1 answer
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Is this Summonable Character too overtuned?

I've been working on a Pokemon setting for Mutants and Masterminds 3rd Edition for a while now, and have started to make headway on the creatures that people can find. Type advantages are built into ...
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3 votes
1 answer
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Extended Vision changes ranged effects modifiers due to distance?

I'm trying to build a character that has incredible powers of sight, using her Extended Senses (Vision). She uses firearms in battle. I kinda wanted to simulate her efficiency in shooting at great ...
2 votes
1 answer
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What kind of Close Combat skill do I need for grab-like moves?

The description of the Close Combat skill says, in part: Close Combat: Unarmed is an option, meaning skill with unarmed strikes like punches and kicks. However, this bonus does not apply to other ...
1 vote
2 answers
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Affects Others, Area and Personal Range power combination is possible?

I'm trying to build a hero with telekinesis capable of creating a force field in an area for protection, like a wall or even a dome. My first thought was to use Protection effect with Area (Burst), ...
2 votes
1 answer
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Enhanced Dodge/Parry should be adjusted to Reaction Action?

Should I change the Action to Reaction if I'm buying Enhanced Dodge/Parry?
2 votes
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Can the "Damaging" Extra be turned off for Move Object's effect?

I'm using the Portuguese version of the 3rd edition. The general rule for Extras is that they can't be turned off, changing the power effects permanently. But the Damaging Extra describes that 'your ...
2 votes
2 answers
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Are these change to Penetrating and Impervious overpowered?

I'll be the DM for a new campaign and I don't particularly like how Impervious was handled in this edition. But, I also think that the 2nd edition one was OP (overpowered). The idea behind the ...
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1 answer
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Was Steve Kenson involved in the design of Mutants & Masterminds 3e?

I was talking to a group of gaming friends and the topic of Green Ronin and Steve Kenson came up. Someone commented that Steve Kenson was working on Aberrant and didn't seem to do anything for Green ...
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What is the cost of Multiattack on Unarmed Attacks?

It may be a newbie question but nontheless... How much does the Multiattack Extra cost on Unarmed Strikes, if it is even possible? I have a Unarmed Attack based character, with the current strength of ...
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4 votes
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Can I include a Metamorphosis Machine in my HQ/Installation to get a supply of superpowered minions?

In the Powers chapter of the sourcebook Gadget Guide, it lists the Metamorphosis Machine as a device that can empower people to superhuman states, using the following power: Metamorphosis Machine: ...
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2 votes
1 answer
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How does the Insidious Extra interact with the Weaken Power?

I've been playing around with the Weaken Power and trying to find its best application. As of right now, I think it's in Weaken Senses. Almost every enhancement in Senses requires 1 rank at 1 point ...
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2 votes
1 answer
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What is a grab check, and how does it interact with Strength, Fighting, and Elongation?

In the M&M 3E Hero's Handbook, it says under Elongation: In addition, Elongation allows you to wrap up and entangle an opponent so it grants a +1 bonus to grab checks per rank (limited by ...
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1 answer
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Can an alternate Effect have the Reaction extra?

I've been playing around with making a Kung-Fu master for some time in Mutants and Masterminds, and I'm nearly done. However, I'm not sure if I constructed their attacks correctly. The image that I ...
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1 vote
1 answer
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If I have an Extended Teleport effect, can it be triggered when I get knocked out?

This is the power I bought for my character Triggered(1) Extended Teleport 10 Trigger: When Artifice is knocked out, he teleports away from enemies to a teleport beacon he's set up. Teleport ...
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1 answer
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What are the differences between DC Adventures and 3e M&M?

DC Adventures is a version of 3e Mutants & Masterminds, released in advance of the core 3e books. In the course of answering someone's question on the Ronin Army forums about the legality of the ...
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1 answer
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How does the Impervious Modifier apply to Defenses other than Toughness?

It's been about a Month since i started playing Mutants and Masterminds 3e with my friends, and we absolutely LOVE the system (particularly the one-shot modules), but something in the Impervious ...
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