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Questions tagged [palladium-system]

The Palladium System is the house system used in nearly all games from Palladium Books. It has its roots in *D&D* as played in the late 70s (*OD&D* plus all supplements or early *AD&D First Edition*). It is a class and level system with D20 based combat. In addition it has a full blown skill system with classes driving skill availability and level driving skill competency.

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What are the base percentiles for skills that the PCs don't have?

Palladium books (Palladium, Robotech, TMNT, Rifts, &c.) have umpteen hundreds of skills spread across their Megaverse, including such minutiæ as "flower arrangement" and "RPG design". Players ...
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Feeling left out as a character and a player [closed]

Recently my boyfriend, his friends and I started a game of Palladium. The night we all were rolling for our character stats and creating our characters was a lot of fun. This was my first RPG and I ...
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Where is how the Percentile Skills system works explained?

I sometimes find myself picking up my father's old copy of the 1st Edition Robotech Role-Playing Game by Palladium Books. I end up skimming through the pages briefly, then set it back down, frustrated....
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Can you attach things to a force field?

In a Rifts campaign we encountered a train protected by a force field. Will duct tape stick to a force field? Could we duct tape a person or explosives to it?
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Tips and techniques for running larger-scale battles in interesting and engaging ways?

So, my players threw me for a loop last weekend when they decided to go a little off-script at the end of our session. Normally I’m pretty good at rolling with changes, but this one has me a little ...
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Do you add PP bonus to vehicle dodge bonus as per HtH combat?

My GM is having issues with adding high PP bonus to jet fighter dodge rolls. He isn't seeing bonus from high PP (e.g. 27 PP, +6 TO to combat HtH & vehicle dodge). I am proficient in jet-fighter ...
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Automatic-Dodge vs. Regular Dodge Bonus

I've been consulting a few RIFTS and Palladium system forums online to try and figure out exactly how the Automatic Dodge system in the games work and have been rather unsuccessful. So I'm turning to ...
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What book contains the rules for creating travelling shows?

I noticed that the Palladium website has a Traveling Show Creation Log. Presumably this worksheet would be used while working through the rules, detailed in a supplement of some kind, for defining a ...
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In what situation in Heroes Unlimited 2E Revised would someone choose Extraordinary Strength over Superhuman Strength?

In the game Heroes unlimited there are two powers that grant you strength that are considered minor powers, for all intents and purposes these powers require the same investment during character ...
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Whats the mechanical differences between Heroes Unlimited and Heroes Unlimited (2nd Edition) Revised?

I'm looking to join a specific game that uses the Heroes Unlimited rule set, but recently I purchased the first edition's sourcebook and don't have access to the 2nd edition revised rules. What are ...
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Are there any rules to have PC dragons in any palladium game?

Are there any rules in one of the palladium books that would cover informations to create a PC dragon?
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How do your attacks per round work in robot combat?

So I was always confused by how robot combat works in Rifts... Let's say I have weapons on my shoulder, both hands, and chest. And let's say 8 melee attacks per round. Do I only get to shoot one ...
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How much collateral damage would a 60,000MD bomb cause?

I'm writing a Rifts campaign, a portion of which revolves around the assassination of Lord Splyncryth. Yes, I know that sort of breaks the campaign world, but I'm winding up a decade long game and ...
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Power levels of RIFTS classes

Someone posted this link to a set of "tiers" for D&D 3.5 classes, and it got me thinking. I haven't played RIFTS in forever, and one of the reasons is the wide disparity in class power and ...
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How do you do perception checks for Palladium 2.0?

I can't seem to find anything in the rule book for how to do perception checks for the Palladium systems (Palladium Fantasy RPG, Rifts, Dead Reign, etc). How do you do them? Is there a base attribute ...