Questions tagged [realm-management]

For questions about "realm management". Many tabletop RPGs have rules that allow the tracking and play of large groups or entities consisting of large groups such as holdings, kingdoms, or guilds. Realm management generally covers the handling of the organizations that surround player characters; while the term "realm" literally refers to a territory ruled by a sovereign entity, such rules can cover the handling of groups at smaller scales as well.

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11
votes
6answers
6k views

Realm Management Rules That Work

I have been searching for years for a good realm-management rule set for RPGs. By "realm management," I mean a system that tracks the fortunes of large areas and / or groups in the way that most RPGs ...
23
votes
4answers
8k views

RPG system for “town management”? [closed]

I have an idea for a campaign in which my players will go with a "colonisation" mission. They will be responsible of exploration and making settlement on unknown land. My question is, if there is any ...
13
votes
8answers
14k views

What rpgs are focused on kingdom building and what sort of mechanics are used in each system? [closed]

I've read Kingmaker, and I've heard of Birthright. I'm wondering what other rpgs are out their in that vein as those are the two I keep stumbling upon. I'm interested more in the type of mechanics ...
22
votes
3answers
26k views

Pitfalls to avoid when using kingdom building rules for the first time? [closed]

Our group is playing the Kingmaker adventure path and we are about to start a kingdom. I'm intending to use the Ultimate Campaign rules for kingdom building (they seem to be genuinely the same, aside ...
13
votes
1answer
403 views

How to effectively combine Ars Magica's Agent rules with Reign's Company rules?

This question was originally posed hypothetically in this Answer and ensuing comments. I am attempting to do something very similar to this as seen in this Question. In that question I am looking ...
11
votes
4answers
643 views

System or resources for a campaign about governing a city/village [closed]

One of campaigns I used to GM was centered around governing a small, elven village (it was D&D3.5 campaign but it shouldn't really matter). I thought about rules as they were needed, but it was ...
12
votes
1answer
769 views

How to build a flexible and scalable system for PCs' NPC organizations? [closed]

Background: I am preparing to run a campaign using Dark Heresy Second Edition. Although this is nominally an investigative game, several key non-combat mechanical systems are either anemic or missing ...
5
votes
1answer
272 views

How to adapt a 3e community-building system for a larger-scale use in a 4e game?

This question is a follow up to Point buy/structured system for cooperative 4e campaign building?. I've found a system that is quite close to what we want/need, but there's a catch: it's for 3e and ...
5
votes
2answers
431 views

Point buy/structured system for cooperative 4e campaign building?

Our group is currently building a campaign world (one nation per player) for the Pillars of the State campaign (as suggested in the DMG2 somewhere around page 170). Today we encountered the "problem" ...
4
votes
3answers
967 views

What benefit does combining rooms into buildings provide?

The Downtime Rules from Ultimate Campaign include rules for building buildings by combining different distinct rooms. However, I can't see any mechanical benefit (that is, besides aesthetics and ...
4
votes
3answers
656 views

How much does a road cost? How about town walls?

My campaign has just finished Hoard of the Dragon Queen, and the players want some downtime activities. I'd like to give them the option of renovating the Hunting Lodge they captured from Talis, and ...