Questions tagged [statistics]

Statistics deals with the mathematics of probability-based games. This tag should be used for questions about tabletop game mathematics that relate to mechanics rather than game elements such as skills or attributes, and have relevance to RPGs in particular.

Filter by
Sorted by
Tagged with
209 votes
10 answers
101k views

How does rolling two d20 and taking the higher affect the average outcome?

D&D 5E has an "advantage" concept where instead of rolling 1d20, you roll 2d20 and take the higher. Likewise, disadvantage means rolling 2d20 and taking the lower. How does this affect ...
Sterno's user avatar
  • 3,104
100 votes
13 answers
33k views

3d6 vs a d20: What is the effect of a different probability curve?

What is the effect on game play of replacing d20 rolls with 3d6 rolls in a D&D 4e campaign? I started thinking about this after reading this question where the example was given of playing a d20 ...
yhw42's user avatar
  • 6,764
77 votes
10 answers
18k views

My DM insists on rolling a single save for groups affected by AoE save spells. How does this affect my odds of successfully affecting the enemy?

As the title question, my DM rolls a single d20 save for groups affected by my area of effect spells that require a save, in order to save time. I can't help but feel like I'm being ripped off by ...
LegendaryDude's user avatar
75 votes
3 answers
27k views

Does microwaving a die significantly alter its balance?

I saw a rumor online a long time ago that stated by microwaving a die on a specific face it would be more likely to land on said face and have been looking for science by which to either prove or ...
Sandwich's user avatar
  • 15.7k
73 votes
3 answers
20k views

What is the probability of surviving my death saves?

If my character drops to 0HP but is not killed instantly by massive damage, what is the probability that I will stabilize via death saves unassisted/unhindered? As a refresher, here are some of the ...
nitsua60's user avatar
  • 101k
72 votes
18 answers
23k views

What dice mechanic gives a bell curve distribution that narrows and increases mean as skill increases?

I'm looking for a dice mechanic that produces a bell curve at all skill levels. I also want it to increase accuracy and precision as a character's skill increases — this basically means better average ...
oconnor0's user avatar
  • 965
62 votes
6 answers
164k views

How much damage does Great Weapon Fighting add on average?

The Great Weapon Fighting fighting style states the following: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll ...
AceCalhoon's user avatar
  • 45.3k
61 votes
13 answers
234k views

Is it better to take the array and be Joe Average, or to roll for the odds of getting on average better scores?

I am new to D&D. I was looking at character creation for D&D 5th edition. There were a few ways one could generate ability scores. I assumed the optional method of taking the numbers 15, 14, ...
John Robertson's user avatar
60 votes
7 answers
22k views

Are features that allow −5 to attack to get +10 to damage mathematically sound?

Some class features, monster traits, and feats allow you to take a −5 to your attack roll in order to gain a +10 to your damage roll. At first glance this looks really good, but when will it deal more ...
Lokiare's user avatar
  • 1,945
56 votes
8 answers
6k views

How to approximate rolls for potions of healing using only d6's?

I want to make tabletop potions of healing out of corked vials (test tubes) filled with dice. Each vial would be labeled and filled based on the potion it represents. For example, a vial for a potion ...
Bloodcinder's user avatar
  • 30.1k
56 votes
8 answers
10k views

Is it possible to produce a bowl-shaped probability curve with dice rolls?

In D&D's basic D20 system, you roll one d20 and add in some modifiers, then compare the result to a target number. Each modifier effectively adds or removes a 5% chance of success with the roll. ...
Soulrift's user avatar
  • 10.5k
56 votes
3 answers
11k views

Is GameScience's non-cylindrical seven-sided die a balanced/fair die?

You might have come across GameScience's seven-sided die before: There's mixed discussion of whether it might be biased toward the 6 and 7 faces (the 6 being on the opposite side of the 7 you can see ...
doppelgreener's user avatar
52 votes
2 answers
19k views

What are the statistical implications of doubling damage on crit instead of doubling the dice rolled?

I've been playing with a group that frequently allows players to double the value of dice rolled for crits (and other things) rather than rolling double the dice. Example, someone crits with 2d6 and ...
Premier Bromanov's user avatar
45 votes
7 answers
79k views

When rolling percentages, do 1d100 and two d10s (percentiles) share the same probabilities?

I know d100s are shunned because they take too much time to roll, and 1d10+1percentile is really fun, but do they share the same probabilities? Is it better to use a (digital) d100? Also, do d100s ...
Golokopitenko's user avatar
44 votes
5 answers
88k views

Which feat, Resilient (Con) or War Caster, improves the chances of maintaining concentration more?

The Resilient feat (PHB, p. 168) allows you to increase one ability score by 1 and gain proficiency in saving throws using the corresponding ability. In essence, taking the Resilient feat and picking ...
mgillesp's user avatar
  • 947
43 votes
8 answers
19k views

Mathematically, is a +2 bonus to AC better than attackers having disadvantage?

Mathematically speaking, I'm trying to determine if Bracers of Defense (AC+2) is better than a Cloak of Displacement, which causes all attackers to have disadvantage on attack rolls against you. If ...
Arr MiHardies's user avatar
39 votes
24 answers
7k views

Simulating these special dice on more regular dice

I've got a game that uses special dice for its resolution. Basically when making an opposed check, each side rolls a bunch of them based on the relevant trait, and whoever rolls most points wins. The ...
Erik's user avatar
  • 81k
35 votes
8 answers
9k views

What is the statistically superior character creation method, twelve 3d6 or six 4d6?

The D&D 3.5 Player's Handbook gives (among others) two preferred methods to roll ability scores for a new character: a) roll 3d6 twelve times and keep the preferred six results, or b) roll 4d6 and ...
Stefano Borini's user avatar
34 votes
7 answers
6k views

What is the difference between giving advantage on a roll and reducing the DC?

I run a 5e campaign, and I like rewarding my players for thinking outside the box, roleplaying well, etc. Suppose we have the following scenario: Violet is a bard, and is attempting to intimidate a ...
Santana Afton's user avatar
33 votes
6 answers
5k views

How many rolls does it take to get to six coins?

I'm designing a microRPG and need some help calculating probabilities so I can make an informed decision about how many coins to start with (controlling session duration and early-game frustration). ...
BESW's user avatar
  • 53.3k
32 votes
11 answers
11k views

Is it possible to emulate common polyhedral dice rolls using just a d6, and if so, how?

This is a question that I've asked myself numerous times, but I've never gotten a really satisfying result. The issue is this: let's assume we only have one or multiple d6 dice (arguably the most ...
PixelMaster's user avatar
  • 26.1k
32 votes
5 answers
24k views

How does Halfling Luck (re-rolling my Nat 1's) affect my dice outcome?

The Halfling Luck racial trait lets you reroll natural 1's on checks, saves, and attack rolls, but you must keep the second result. With Advantage or Disadvantage, it lets you re-roll only one of the ...
user avatar
31 votes
7 answers
8k views

Does the chance of rolling a 1 in a pool of d10s increase as the number of dice increases?

Just a question about probability. If I roll one d10 there is a 10% chance of rolling a 1. Assuming that receiving any 1s among the results of a pool of dice is a failure, what are the chances of ...
IronRadiant's user avatar
30 votes
8 answers
23k views

Are these two methods of handling Elven Accuracy "Double Advantage" mathematically equivalent?

For context, part of the Elven Accuracy feat (Xanathar's Guide to Everything, p. 74) states: Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can ...
Xirema's user avatar
  • 52.6k
30 votes
3 answers
4k views

Is giving one side advantage always equivalent to giving disadvantage to the opponent?

Sometimes, players get advantage; sometimes, monsters get disadvantage. Sometimes it's not clear whether to give someone advantage or his opponent disadvantage, especially in improvised contests (PHB ...
Neuneck's user avatar
  • 2,531
29 votes
5 answers
6k views

Is "1d10 rerolling 1&2" equivalent to "1d8+2"?

Good old Cyberpunk 2020, 2nd edition, 2nd printing, offers two versions of rolling for statistics to players because point-Buy without rolling is for referees only. They read: Random: Roll 9d10 and ...
Trish's user avatar
  • 43.1k
28 votes
4 answers
8k views

How does one calculate the distribution of the Matt Colville way of rolling stats?

Specifically, the Matt Colville way of rolling stats is: Roll 4d6, drop the lowest value die for 1 stat; If this roll is lower than 8, reroll it; Repeat steps 1 and 2 until you have a set of 6 stats ...
Bogdan Ionică's user avatar
28 votes
6 answers
6k views

Are Earthdawn's dice mechanics as unfair and wonky as my player claims?

After an Earthdawn one-off running Misguided Ambitions with my regular D&D 4E group — because one guy was MIA — I had a discussion with one of the players about Earthdawn's dice mechanics. The ...
user avatar
28 votes
1 answer
15k views

What are my chances of rolling a natural 19/20 critical if I roll 3d20?

The Oath of Vengeance paladin gains the Channel Divinity option "Vow of Enmity" at 3rd level (PHB, p. 88): As a bonus action, you can utter a vow of enmity against a creature you can see within 10 ...
Man_Over_Game's user avatar
27 votes
10 answers
4k views

How can the probability of a fumble decrease linearly with more dice?

I'm working on a simplified RPG system that uses only D6s, and I want a mechanic for fumbles/critical fails. Depending on how good the player character is, they have 1-5 dice to roll and they have to ...
Himmators's user avatar
  • 373
27 votes
12 answers
6k views

What is the ideal way of emulating a full dice set using a single d20?

Imagine you are trapped in a post-apocalyptic world and only have a single d20 at your disposal, nothing else whatsoever. What is the ideal way of emulating all other common dice types (d4, d6, d8, ...
Chivalry's user avatar
  • 381
27 votes
6 answers
11k views

Dice Rolling Method Fairness

Recently, in D&D sessions I have been rolling poorly (nothing over 10), and thus tried ways to improve my rolling. I was using a plastic solo cup last session, and got really good results compared ...
JediD's user avatar
  • 597
27 votes
7 answers
15k views

How do I calculate my probability of success in Vampire the Masquerade?

How can I calculate my chance of success given my ability + skill vs a difficulty? How is this complicated when the difficulty is rolled as well?
C. Ross's user avatar
  • 24.2k
26 votes
4 answers
3k views

Roll For Shoes - Does the advancement system work for longer campaigns?

I'm about to start in on a new campaign with the Roll For Shoes system, but I'm concerned that the characters will swiftly outstrip basic and intermediate challenges as they grow in dice. In the title ...
Dragonsdoom's user avatar
  • 1,367
26 votes
8 answers
3k views

How to approximate decaying probability distributions with few dice?

I am looking for ways to generate a probability distribution using dice which produces results that are skewed towards lower numbers, ideally as some kind of smooth decay. For example, imagine a ...
AlienAtSystem's user avatar
25 votes
5 answers
5k views

How do I compare the result of "1d20+x, with advantage" to "1d20+y, without advantage", assuming x < y?

I roll a d20. If I have a choice between d20+x with advantage, or d20+y without advantage, what choice do I make to maximise the result? What are the values of x and y where the choice changes (if it ...
Eradash's user avatar
  • 1,019
25 votes
4 answers
3k views

Is it okay to roll multiple attacks that all have advantage in one cluster?

I am planning to make my first Ranger and going Hunter to eventually get Volley. If I get the preemptive strike from an unseen position, then RAW I get advantage on attack rolls. Let's say I am ...
RyanFromGDSE's user avatar
  • 5,307
24 votes
7 answers
5k views

What are the odds of rolling high all the time?

So, I have a suspicion that a player in an online game is... being creative in the way they call their dice rolls. I play with them in several games, and in 2 games I have convinced the DM to enforce ...
SeriousBri's user avatar
24 votes
3 answers
13k views

Expected damage of a moonblade with 𝑛 runes?

As noted in David Coffron’s answer to another question, the moonblade (Dungeon Master’s Guide, pg. 217) has no fixed limit on how much damage it can do: there is no stated limit to the number of runes ...
KRyan's user avatar
  • 352k
23 votes
6 answers
12k views

What is the difference between rolling more dice versus fewer dice?

Let's say there are two attacks: one rolls a 10d10 and the other rolls a 5d20. Assuming the modifier was the same, which rolls would have better chances of rolling average, and which would have ...
Mage in the Barrel's user avatar
23 votes
5 answers
2k views

Is there a subtle mathematical difference between increasing the target number and adding detrimental modifiers?

Modifying difficulty works in various ways within and between various roleplaying systems. But generally speaking, it seems added difficulty either modifies the target number (altering the check) or ...
derektb's user avatar
  • 333
23 votes
3 answers
4k views

Is there an accepted likelihood of hitting that is consistent across tiers, and how has it been determined?

One can easily calculate DPR given a specific build (knowing proficiency bonus, ability scores, other relevant factors) and the AC of opponents, leading to spreadsheets with a matrix of customizable ...
RedGeomancer's user avatar
  • 6,599
22 votes
2 answers
3k views

Roll Xd6, keeping highest value and adding +1 for each duplicate of that value?

I'm making a card/dice game and I'm trying to set something up on Anydice to compare the odds of the dice rolls, but I'm having some trouble wrapping my mind around some of the language Anydice uses. ...
Man_Over_Game's user avatar
21 votes
5 answers
3k views

What is the chance of rolling at least 10 before a 1 on a d20?

I need at least a 10 on a d20. I can roll until I get it, or I get a 1. What is the chance I succeed? I would like to have the general formula, not just for 10. The chance of success on the first try ...
András's user avatar
  • 64.1k
21 votes
5 answers
7k views

What deals more damage on a weapon, +1 to hit or +1 to damage?

Background: I'm introducing masterwork items for 5e as a homebrew rule, both to help players spend surplus gold on something useful when they cannot buy magic items, and to make shopping a bit more ...
Nobody the Hobgoblin's user avatar
21 votes
3 answers
3k views

What is the average benefit of this particular stats rolling scheme?

In one D&D campaign I played years ago, we had to roll our stats with the usual "roll 4D6 and drop lowest" rule, however with a special exception, that is, if all four dice had the same result, ...
Matteo Tassinari's user avatar
20 votes
9 answers
4k views

How can I map a single d20 to a number of hits? (use case: Animate Objects)

The Problem Suppose we have a character using Animate Objects (D&D 5e) to animate 10 Tiny objects, and is attacking the same enemy with all of them. According to RAW, you'd make a separate attack ...
Qami's user avatar
  • 479
20 votes
2 answers
21k views

What are the odds of rolling specific ability score totals in D&D?

I am about to start running a new game in 5e and I hate all of the ways of determining ability scores. I have always felt that we play RPGs at least in part for the opportunity to pretend to be more ...
David Nowlin's user avatar
20 votes
6 answers
5k views

How do I determine the probability of rolling various ranges of numbers on 4d10, 5d10, etc.?

After realizing that my knowledge of how probabilities function has waned significantly, I'm wondering what the probability of rolling multiple 6's or higher (6-10) on four 10-sided dice, five 10-...
Brett Lindsay's user avatar
20 votes
4 answers
4k views

How can I implement a "passive stealth" that is mathematically equivalent to rolling stealth vs. passive perception?

I think the metagaming problem with rolling for stealth is fairly well-known: once the player rolls for stealth at the start of their sneaking, they know how high they rolled and might, consciously or ...
Ryan C. Thompson's user avatar

1
2 3 4 5
8