Stack Exchange Network

Stack Exchange network consists of 174 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange

Questions tagged [tactics]

Relating to how combat is planned and played out in a game, in individual encounters or in larger group situations. This encompasses tactical concepts directly tied to game mechanics, as well as more abstract discussions.

13
votes
2answers
299 views

Squad formations

I've just watched episode 1-2 of Terranova, and there is a scene in which a military squad goes to the rescue of some teenagers who are surrounded by dinosaurs in a jungle. When the squad arrives, ...
17
votes
8answers
926 views

What would clever creatures do to protect their lair?

(This question is for fantasy worlds like in D&D and other such games.) Usually, as the adventuring party goes up in ability, they end up facing stronger and more powerful characters. Let's say ...
6
votes
5answers
5k views

What's a good defense against silence?

Well, a dungeon master keeps throwing characters who can silence spells at me. It's a pain in the butt when trying to fight as a group, as most of my friends and I are casters. We're dealing with ...
3
votes
3answers
4k views

Tactics for Battle of Albridge [closed]

I'm currently thinking about the Battle of Albridge in my Reavers of Harkenwold campaign. One of my players stated he wanted to have a big battle with the Rebellion troops against the Iron Circle. I ...
9
votes
4answers
401 views

How do I get players to assign alternate tactical goals?

Based on my prior question on signalling alternate end states and Redefining Combat, how do I present PCs with the ability to assign their own tactical goals beyond "clear" to a hostile environment ...
24
votes
5answers
1k views

How do I signal that alternate tactical end states are possible?

Question inspired by "Redefining Combat" on Clan of the Gray Wolf: It provides an excellent list inspired by army manuals of alternate tactical goals for a scenario: Here are some tactical tasks ...
29
votes
6answers
11k views

A PC dies every session - bad tactics or the normal outcome of adventuring?

In the campaign I'm currently playing in we have had a lot of character deaths occurring recently, almost (if not every) session. The party are 13th–14th level and are taking on significant opponents....
24
votes
8answers
2k views

How do I make and use tactically interesting terrain?

I'm running 4e but I think this applies everywhere. I want to use terrain more often in my fights. My best fights are the ones that revolve around interesting terrain. The problem is that I don't ...
30
votes
5answers
15k views

What are the ramifications of replacing a square based combat grid with a hex based one?

I have a personal preference for hexes over squares - the latter present some problems in terms of diagonal movement, and aliasing for certain area effects, that are just handled better with hexes. ...
5
votes
2answers
1k views

Reliable ways of generating cover/concealment at range

Are there any magical items that can be used in order to reliably generate concealment at range, but do not impair/effect the user? Take the case of, say, an archer-archetype character. They may ...
6
votes
6answers
341 views

Effective use of many close combat characters?

In systems with a square grid, it seems that melee/close combat characters are limited by their numbers. In one of my games we currently have more than five melee characters, and are now being ...
19
votes
3answers
761 views

Do marks go away when one of the parties is dead or incapacitated?

While DMing for DnD Encounters, I had an interesting rules concern come up, that I can't see handled in the rules specifically. We always assumed that when a character or monster goes unconscious via ...