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Questions tagged [traps]

This tag is for questions relating to devices designed primarily to unpleasantly surprise and generally damage antagonists.

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32
votes
3answers
20k views

Trap/Ambush/Stealth Mechanics VS Passive Perception Confusion

I thought I knew, at first, how passive perception versus hidden/invisible creatures and/or well laid traps worked. I have a group of level 2 adventurers that are about to come upon their first trap ...
20
votes
1answer
2k views

What are the options for player characters to create traps?

The ranger and rogue in my game were asking about setting traps in preparation for a battle that was coming. Another player is convinced rogues can make traps because he saw it happen in D&D ...
67
votes
17answers
28k views

How do I manage a player who is handling traps by metagaming?

I have a high-hitpoint character who barges down hallways without regard to traps because that's what His Guy would do. In reality, he's metagaming: doing this because he knows he has the HPs to soak ...
36
votes
7answers
3k views

How many kobolds does it take to dig a Pit Trap?

I did some maths, based on PF SRD for both traps and crafting, and this is what I found : a Pit Trap is a CR-1 trap (but it's a lazy kind of trap, so let's assume, as PF SRD tells us to do, that it ...
20
votes
7answers
3k views

Curing trap phobia

My players have developed trap-phobia in my campaign. In a rather simple dungeon I've prepared for them (they are rather new in DnD), they constantly search for traps: ask for Perception roll when in ...
18
votes
6answers
4k views

How does one stop the rogue from trap checking every five feet

In our fourth edition game, our party's rogue has gained the habit of checking for traps whenever he moves anywhere. I find this annoying, not only because it stops traps from ever coming into effect,...
8
votes
1answer
587 views

What options exist for player-controlled traps?

I have a player looking to design a character whose previous profession of trapping heavily influences their adventuring style. What features, items, spells, or other player resources would allow them ...
1
vote
1answer
320 views

How invulnerable can you make a gate door?

There exists a mighty stronghold on a bountiful greater demiplane. The only way in is through a permanent planar gate on the material plane, around which has been built a great and legendary door. ...
21
votes
6answers
21k views

How to make traps and puzzles more engaging?

Inspired by the recent UA about Traps I considered making trap/puzzle encounters more common, but I don't know how to solve an issue, which was mentioned in our gaming group. A player mentioned in ...
7
votes
3answers
2k views

Handling Dungeon Traps?

How should standard dungeon traps be handled in Savage Worlds? For example: do characters get a Notice roll if they aren't searching for the trap? what should be the mod to spot a trap with Notice? ...
6
votes
2answers
480 views

Why is finding traps so easy at high levels?

After reading through traps a bit, I saw that finding most mundane traps requires just a Perception skill check (DC 20), which means that quite early on anyone skilled in Perception (and especially ...
9
votes
1answer
782 views

How do traps affect encounter design budgets?

When you're designing an encounter and you plan on traps being part of it, how do you calculate the CR of that? Does 5e take that into account some where? Or do I just ignore it and calculate the ...
1
vote
2answers
756 views

How can I get players to fall for this trap?

In 3 days I'm hosting a session and I devised a horribly fun trap. The trap kills them with a powerful poison in 1D4+2 rounds if they fail the consecutive saves. After the poison kills the target, ...
12
votes
4answers
971 views

Does finding and removing a trap require one or two find/remove traps rolls?

Most of the question's above. I shall be running a campaign tomorrow where thieves and traps may have a higher profile than usual, and it occurred to me to wonder whether the thief skill of "find/...
10
votes
4answers
608 views

When is a trap with an automatic reset considered defeated?

Suppose that for whatever reason the trap in question is never disabled, perhaps because there is no rogue or perhaps because no one can find its moving parts due to unlucky Perception rolls. The trap ...
9
votes
3answers
1k views

Does a character need to be intentionally searching for a trap to be able to find it?

I've been trying to figure out whether a character needs to actively be looking for traps (i.e. spending a move action) in order to be able to find them or she simply gets a reactive check when she ...
8
votes
5answers
1k views

Remotely Disabling Traps — do I have to disable Disable Device to allow this?

How does D&D 3.5e handle the case where the means of bypassing or disabling a trap is located somewhere other than the trapped door/lock/...? For instance, take an electricity-based trap (such as ...
5
votes
1answer
308 views

How do the areas of effect of spell traps' triggers and spells relate to each other?

I'm a little fuzzy on how spell traps work with being triggered, so let me set up an example: A Fireball trap. It hits a 20ft radius, all targets in that area. Triggered via proximity of the Alarm ...
4
votes
2answers
283 views

Can I be Wile E. Coyote, covering my tracks in bear traps?

I play a fighter who has the feat Quick Draw. After making the Str check to set a bear trap, there's no limit to the length of time the bear trap remains set. Dropping an item is a free action. Could ...
3
votes
4answers
579 views

In D&D 3.5, is there a mechanism to resemble the use of a remote-controlled car?

Playing a 6th level halfling rogue in 3.5, and I'd like to replicate a door lock mechanism from a copypasta. The setting is sort of prone to Magic Mart syndrome, so access to 1-4th level spells wouldn'...
3
votes
4answers
861 views

Does D&D 3.5 allow cage-type (live catch) traps to be constructed?

It appears that the trap rules in D&D 3.5 do not make provisions for the construction and deployment of cage-type (live catch) traps. How would a party go about constructing and deploying one ...
1
vote
1answer
690 views

Hunting Trap used as an Improvised Melee Weapon

Recently I have been toying with a tavern brawler build for a 5e DDAL game, and was looking for a few creative ways to use the feat. Provided an action was taken to set the trap in advance, would it ...