Questions tagged [travel]

For questions about in-game travel - movement across land, sea, or air; usually over the course of hours or days rather than seconds or minutes.

Filter by
Sorted by
Tagged with
55 votes
6 answers
13k views

What's the best way to make time spent travelling more interesting?

My players are going from Neverwinter to Comyr in D&D 4e Forgotten Realms. So, what I do everytime they travel is, learned from The Order of the Stick, a single random encounter (which, honestly, ...
Davi Braid's user avatar
  • 4,399
46 votes
10 answers
7k views

What can I do to give the players the same feel their characters would have about wilderness travel?

I find that in a lot of our group's games, traveling long distances through wilderness is too easy. In real life, it's quite arduous traveling overland. No one who's just walked a hundred miles is ...
Joe's user avatar
  • 17.1k
37 votes
9 answers
18k views

How might a character transport hundreds of thousands of gold inconspicuously?

Caveat is that it must be in a manner that draws no attention, so there can't be an armed guard, any carriages, or multiple people. Is there anything that holds more than the bag of holding, as it ...
He Who Rules As Intended's user avatar
34 votes
2 answers
138k views

What is a horse's travel pace?

I have been looking at long distance travel via mounts versus travelling on foot, so that I can more effectively build and describe the world, as well as manage random encounters and such. I am having ...
Javelin's user avatar
  • 7,130
32 votes
2 answers
14k views

How large is Waterdeep?

I'm going to be running Waterdeep: Dragon Heist for my group soon. As part of this I would like to work out how long it would take characters to travel around the city on foot, both from top to bottom,...
illustro's user avatar
  • 27.9k
31 votes
1 answer
5k views

What does "can't become lost" mean?

The Natural Explorer trait from the UA Revised Ranger provides the following benefit (among others) when traveling for an hour or more: Your group can't become lost except by magical means. The ...
SeriousBri's user avatar
29 votes
13 answers
2k views

When would PCs choose to walk instead of ride?

I'm putting together an adventure where the PCs are on a time limit. As such, travel times become quite important and I want to make sure that I've understood the different means of travel beforehand. ...
Jakob's user avatar
  • 4,941
29 votes
1 answer
31k views

Can you cast a spell as a ritual while traveling?

As stated in the Player's Handbook (p. 202) under "Longer Casting Times": When you cast a spell with a casting time longer than a single action or reaction, you must spend your action each ...
Meta4ic's user avatar
  • 5,370
25 votes
2 answers
3k views

Would a centaur benefit from snowshoes?

I'm getting ready to run Icewind Dale: Rime of the Frostmaiden and one of my players is going to be a centaur. Reading over the rules about travel, I see the talk of snowshoes and I have to wonder if ...
Miatog's user avatar
  • 3,161
24 votes
11 answers
9k views

How do I keep spells from trivializing survival needs?

I'm planning a hexcrawl with the focus on travel in the perilous wilderness, clear group-roles definitions, and resources (time, rations) expenditure. I'm wondering what should I do with spells that ...
Cosimo De gregorio's user avatar
22 votes
7 answers
11k views

What is the farthest someone can travel in 8 hours without teleporting?

This question asks about the highest speed someone can go, so it is about maximizing burst speed. However, being able to travel 600 mph isn't really useful in combat. Perhaps it's useful in short 10-...
user avatar
20 votes
4 answers
5k views

Can you cast a stealth spell on a vehicle?

Our party is traveling through the desert in a boat-like vehicle and we want to hide its tracks. We're not sure how to do that. Right now we're looking at spells that might help such as pass without ...
BooleanCheese's user avatar
20 votes
8 answers
1k views

Inventory: How can you carry adequate equipment without bringing a caravan?

In our campaign, we try to stay somewhat realistic. Unfortunately, we always find ourselves in one of two situations: Lacking equipment to survive in basic adventure circumstances. Burdened by ...
user1637's user avatar
  • 3,919
20 votes
5 answers
1k views

Can you bypass travel by fast forwarding in your campaign?

Instead of having the players cover every single room in a dungeon or square of travel overland, is it permissible (or even warranted) to "fast forward" to a more interesting place, provided that ...
Jesse Cohoon's user avatar
  • 3,621
20 votes
3 answers
8k views

Where in the 5e multiverse is Eberron?

For the purposes of spelljammer/wildspace travel, where in the 5e multiverse is Eberron? The reason I ask is for physically transporting items from one setting to another. (The other setting being ...
Jeffrey Witty's user avatar
20 votes
5 answers
17k views

Middle age transportation by river questions [closed]

I am playing in a medieval fantasy type setting and am trying to determine travel speeds when people are traveling on rivers. This is similar to this previous question, but that question really only ...
Chris's user avatar
  • 563
20 votes
3 answers
4k views

Good resources for travel times? [closed]

What are some good resources, on or off-line, for determining clear travel times for: different methods of travel (eg: foot, horse, vehicles by period and type, etc) different terrain types (eg:...
Runeslinger's user avatar
  • 9,499
19 votes
7 answers
1k views

Techniques for skimming through travel (fast travel) without meta-teleportation

In most of my group's campaigns, we spend a lot of time traveling. Unfortunately, this leans one of two ways: Uninteresting or distracting obstacles. If you want to spend time but keep it fresh, ...
user1637's user avatar
  • 3,919
19 votes
4 answers
7k views

Can a rest be taken in a moving cart?

This question comes from a discussion with a DM friend of mine, whose players asked him if they could take a short rest while traveling in a moving cart. His initial reaction was to think that wouldn'...
Mwr247's user avatar
  • 7,671
19 votes
4 answers
8k views

How can I manage long-distance travel by the PCs?

I am currently having difficulty finding a solution to long-distance traveling in D&D 3.5. I don't want to just skip the time it takes to get from one place to another but I also don't want to ...
Pro756's user avatar
  • 1,510
18 votes
4 answers
5k views

Kingdom Map and Travel Pace

I'm having trouble with scales when creating a kingdom map. Quoting the Dungeon Master's Guide regarding province scale maps (p. 14): For the most detailed areas of your world, use a province ...
Martín Mas's user avatar
18 votes
8 answers
11k views

By using Misty Step with Spell Mastery, can a wizard effectively increase their travel speed?

So, one of my players has recently asked me if they could use misty step with the wizard's Spell Mastery feature to effectively increase their travel speed by 30ft/6 secconds. Effectively doubling ...
TheAussieSlime's user avatar
17 votes
4 answers
1k views

How can I resolve dangerous journeys without playing out every battle in detail?

Here's the situation: The PCs are investigating a mystery far from town, in the dangerous wilderness. Against my expectations, they decide to go back to town, recruit some help, and return to continue ...
Jakob's user avatar
  • 4,941
17 votes
3 answers
12k views

Are there any other ways to travel between the layers of the Nine Hells besides the River Styx?

I'm planning on creating an adventure where the party become trapped in Nessus, the 9th layer of the Nine Hells, and must make their way through the layers of the Nine Hells up to Avernus, the 1st ...
NathanS's user avatar
  • 79k
16 votes
3 answers
5k views

What is the overland travel pace of a rogue traveling alone and capable of dashing with Cunning Action?

The travel pace rules say they are meant to represent a group of travellers of differing capabilities. In effect, they are rules of averaging, in that they: assume that a group of travelers adopts ...
screamline's user avatar
  • 9,040
16 votes
2 answers
7k views

What speed benefit (if any) do horses or carriages offer when travelling long distances?

The rules for Travel Pace in the PHB and Basic Rules are good and straightforward, with players able to travel on foot for 8 hours per day without over-exerting themselves, choosing a pace of Slow (2 ...
Guybrush McKenzie's user avatar
15 votes
3 answers
7k views

How long does it take to sail to Evermeet from the Neverwinter harbor?

Imagine Bob the elf who is a passenger on the ship travelling to Evermeet from the Neverwinter harbor (sailing from the Material Plane to the Feywild). Captain of the ship is an elf who already ...
Ohar's user avatar
  • 5,775
15 votes
2 answers
3k views

How can you tell the distances by road between the settlements of Ten-Towns in Icewind Dale?

I've read through Chapter 1 of Icewind Dale: Rime of the Frostmaiden and have not found any guidance on how to judge distances between the settlements of Ten-Towns. Other than a good old fashion ruler ...
Thomas Markov's user avatar
15 votes
3 answers
13k views

Total distance per day for different travel paces?

The travel pace description and table on page 181-182 of the Player's Handbook states that a normal travel day may contain 8 hours, and gives the following table: ...
svenema's user avatar
  • 2,359
15 votes
1 answer
1k views

Shadowrun Road Trip

So I've been in a Shadowrun campaign and my group has fallen afoul of both Aztechnology and some powerful Seattle organized crime people. I've been scouring all the books I can think of, but I can't ...
Kyle Willey's user avatar
  • 12.7k
15 votes
1 answer
1k views

Is Etherealness too brief to travel to another plane?

There is an inconsistency in the PHB about the spell Etherealness. The spell description states that you cannot use it to travel to other planes: When the spell ends, you immediately return to the ...
Vigil's user avatar
  • 19.1k
14 votes
3 answers
9k views

Do the guides provide a navigation advantage in Tomb of Annihilation?

When I first read through the Tomb of Annihilation I thought that it stated that the guides give you advantage on Wisdom (Survival) checks made to navigate through the jungles of Chult. However, now ...
Destruktor's user avatar
  • 6,235
14 votes
1 answer
1k views

What are common routes from Shadowdale to Waterdeep?

The party I DM has completed their adventures in the Dalelands (Shadowdale and Daggerdale) and wants to travel to Waterdeep. The party is fairly low level, so their travel will be non-magical and not ...
Michael Shopsin's user avatar
14 votes
2 answers
90k views

Travel Chart for the Forgotten Realms

I've got a game set in the Sword Coast and Savage Frontier area of the Forgotten Realms. Is there a book or online resource that I can look at that has travel times between the various locations? For ...
Andrew Cooper's user avatar
13 votes
4 answers
1k views

How can I encourage PCs to come back to Home Base when their quests are far from home?

I am new to DM'ing and I have been thinking of the option of a Home Base for my party. I like the idea of building up a base, with craftsmen and libraries, etc for research and training and also to ...
Theo Scholiadis's user avatar
13 votes
4 answers
929 views

Making travel time meaningful?

The party wishes to leave the village and go to the dungeon. This will require a few hours of venturing through a forest. How do I keep the passage of hours meaningful to the players? I want to avoid ...
ComradeYakov's user avatar
  • 1,411
13 votes
1 answer
4k views

Do encumbered characters suffer any penalties when exploring and/or traveling?

The current 5e campaign I'm running uses the encumbrance variance rules and demands a lot of travel and resource management on the part of the players. This brought up questions about penalties when ...
Blarghasto's user avatar
13 votes
4 answers
8k views

What is the best way to determine Overland Speed?

I'm running an adventure that centers around a race, and I want to use the overland speed between scenes as a scoring mechanism. What is the best way to determine overland speed in D&D 4e? The ...
Peter Seckler's user avatar
13 votes
2 answers
664 views

How does a party navigate while flying?

I want to start a Tomb of Annihilation campaign in 5e. I will be the DM. There's a part in the module where the PCs can fly. ToA doesn't seem to cover the rules concerning navigation in this ...
Derk's user avatar
  • 321
13 votes
1 answer
943 views

How is it possible to get back to Ten-Towns in time in Destruction's Light?

The chapter Destruction's Light in Icewind Dale: Rime of the Frostmaiden suggests that However, returning to Ten-Towns takes time. By my measure, the distance to the nearest town (Dougan's Hole) is ...
1600hp's user avatar
  • 6,422
12 votes
3 answers
24k views

How fast can a dragon fly?

I'm plotting an adventure where the PCs are carried by a dragon from one place to another and I've no idea how long it will take/how far they can go as they're being pursued by the villains and I don'...
Still Not Happy's user avatar
12 votes
1 answer
2k views

Are there published rules for navigating and travelling through jungles?

I’m interested in designing part of my D&D campaign to have a jungle environment which the players will potentially need to navigate at some point. Does D&D 5e have published rules for ...
illustro's user avatar
  • 27.9k
12 votes
2 answers
20k views

How long should it take to travel across Barovia?

I'm running Curse of Strahd for about 5 players. The party is currently level 4 and has managed to travel all the way to Krezk from Barovia after finishing death house, at the behest of Ismark and ...
Eidolon108's user avatar
  • 4,887
11 votes
9 answers
4k views

Should I cram all travel encounters into one day?

In my campaign the party is travelling a lot, so I made my own system for random encounters. Basically the party rolls 4 times a day a d20 and on a 19 or 20 an encounter happens. I am running a ...
Voge's user avatar
  • 293
11 votes
8 answers
917 views

How can I preserve medieval transportation tropes for the PCs in a world with travel magic?

The problem: Overland travel spells and magic items disrupt the value of several fantasy elements that I don't want to sacrifice in a campaign, such as mounts (and the classes that make use of them), ...
Dan Hoyt's user avatar
  • 143
11 votes
1 answer
2k views

Does your speed affect your Travel Pace?

Different races/classes have changing speeds - does this affect the distance when using Travel Pace?
NotArch's user avatar
  • 125k
11 votes
1 answer
626 views

Is there Vehicle Speed Errata for the DMG?

Recently, I have have been preparing the times for journeys over land and by sea for an upcoming session. When I told my players about my calculations, one of them said that my info in the DMG under ...
MC_Hambone's user avatar
  • 7,131
10 votes
3 answers
2k views

What specifically ends travel?

I have a player in my campaign playing an Unearthed Arcana Revised Ranger. The Ranger's 'Natural Explorer' ability grants the following: ... you are skilled at navigating the wilderness. You ...
Conduit's user avatar
  • 5,455
10 votes
1 answer
5k views

Can you ritual cast multiple Phantom Steeds and continue re-summoning them while traveling?

Can you ritual cast the Phantom Steed spell multiple times and in practice just re-summon them while you are traveling? So for example, could a Wizard ritual summon a horse, three times in a row. And ...
Frank's user avatar
  • 659
10 votes
2 answers
305 views

Does distance in the Mouse Territories matter for setting Obs and declaring Journey conflicts?

Distance is not covered in the core rulebook at all (that I can find). Without knowing how far it is from town to town and the speed a mouse can travel at (depending on season) how do you set the ...
dtw's user avatar
  • 373