Questions tagged [tremulus]

tremulus is a storytelling RPG about create a haunting story in the vein of HP Lovecraft's works. It is based on Vincent Baker's Apocalypse World and influenced by elements of Fiasco and FATE.

Filter by
Sorted by
Tagged with
13
votes
1answer
766 views

How do I handle a situation that doesn't have a player-facing move?

There are a few situations that keep on coming up in my tremulus game that I don't really know how to handle with any of the default moves. That is to say, players keep having their characters do ...
3
votes
1answer
124 views

Recovering from sanity loss in tremulus without going mad

The question applies equally to harm. Once again, these rules may very well be a straight port from Apocalypse World, so knowledge of the latter probably applies. If a character has suffered 3 or more ...
6
votes
1answer
327 views

Puzzling Things Out in tremulus and failing - how would that move the story forward?

According to the philosophy of the Apocalypse World Engine, when PCs make a move and fail the roll, the story should still get advanced somehow. In effect, it's time for the GM to make a move of their ...
11
votes
2answers
426 views

Wealth in tremulus: insane or horrific?

Wealth in tremulus doesn't make sense to me. Its value increases exponentially (nice dinner costs 1 wealth point, an old car 3, chartering a plane 5), while its expenditure and earning is linear. So a ...
6
votes
2answers
657 views

How does tremulus handle the Unknown?

In tremulus, a "storytelling game of lovecraftian horror", there exists the concept of framework, a slightly formalized way of describing key points of a scenario. One of the elements of the framework ...