Questions tagged [tremulus]

tremulus is a storytelling RPG about create a haunting story in the vein of HP Lovecraft's works. It is based on Vincent Baker's Apocalypse World and influenced by elements of Fiasco and FATE.

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13 votes
1 answer
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How do I handle a situation that doesn't have a player-facing move?

There are a few situations that keep on coming up in my tremulus game that I don't really know how to handle with any of the default moves. That is to say, players keep having their characters do ...
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3 votes
1 answer
139 views

Recovering from sanity loss in tremulus without going mad

The question applies equally to harm. Once again, these rules may very well be a straight port from Apocalypse World, so knowledge of the latter probably applies. If a character has suffered 3 or more ...
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6 votes
1 answer
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Puzzling Things Out in tremulus and failing - how would that move the story forward?

According to the philosophy of the Apocalypse World Engine, when PCs make a move and fail the roll, the story should still get advanced somehow. In effect, it's time for the GM to make a move of their ...
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11 votes
2 answers
524 views

Wealth in tremulus: insane or horrific?

Wealth in tremulus doesn't make sense to me. Its value increases exponentially (nice dinner costs 1 wealth point, an old car 3, chartering a plane 5), while its expenditure and earning is linear. So a ...
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6 votes
2 answers
713 views

How does tremulus handle the Unknown?

In tremulus, a "storytelling game of lovecraftian horror", there exists the concept of framework, a slightly formalized way of describing key points of a scenario. One of the elements of the framework ...
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