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Questions tagged [villain]

Questions about creating and/or playing villains in RPGs. A villain is the main antagonist of a story, adventure or a chronicle.

7
votes
12answers
929 views

How can I convince my players that this evil character is good for the duration of the campaign until the big reveal?

There is an NPC that I want to introduce soon, but I don’t want the PCs to be suspicious of her until a later big reveal that she is a major villain. The NPC My game has a woman who is a noblewoman. ...
8
votes
2answers
3k views

Is there a monster that can summon other lesser monsters?

I'm currently designing a 5th edition campaign with an antagonist who's sorta like this sociopathic mix between Jafar and the Joker. He's always got some plan to escape unscathed and has tons of ...
17
votes
10answers
12k views

How to create a villain for level 1 players

I want to build a cool devil overlord as a villain for a group of three level 1 PCs. How would I go about making a villain who's more powerful than them without going overboard? Should I be scared to ...
14
votes
3answers
3k views

Can a monster cause a PC's alignment to change?

I'm DMing 1e "Village of Hommlet" and I think Lareth the Beautiful would enjoy causing the (1st level PC) lawful good cleric to become evil. Can he do this?
15
votes
5answers
20k views

How do you make an NPC villain to battle high level characters in 5e?

I am building a campaign centered around the machinations of this one old elf wizard. I'm planning for the dramatic final encounter to be the PCs against him. The problem with this is that the PCs are ...
6
votes
4answers
354 views

How can this Castle Amber villain be updated?

Just in case, spoilered below is a description of the antagonist from Castle Amber (1981), room 34, the Throne Room: I'm aware this encounter difficult, but I'm also unsure how to convert this ...
32
votes
20answers
6k views

How can I best implement a recurring villain when the players are not opposed to killing? [closed]

I am writing up a campaign for D&D4e that I will be playing in a couple of months and, though I do not have the storyline 100% all thought out, I know the general tone I am going for already, and ...
12
votes
4answers
2k views

How to balance/time a campaign where a player character is the final boss?

I suggested to my GM a campaign idea where one of the player characters would secretly be the final enemy boss and the player would play and campaign alongside the group trying to further his goals ...
25
votes
5answers
4k views

How can I foreshadow the identity of a villain without making it too obvious?

I am currently running a campaign where, in one of the main story arcs, the villain is a rogue(assassin) with the charlatan background. He a very charismatic man who already commands a fair amount of ...
5
votes
3answers
673 views

How should I handle killing (or not) this character? [closed]

So I've been playing with the same group for a long time and they aren't the smartest which has led to the loss of many PCs in this D&D game. Only one has survived this entire time. His name is ...
5
votes
1answer
807 views

Is Strahd able to know PC backstories without having to investigate them?

I have a group that just started Curse of Strahd. They're one session in. I have a character that couldn't make it first session, and I'm in the process of “writing him in” so he's with ...
20
votes
1answer
523 views

RPG where everyone is an asylum resident and an ex-supervillain

I remember an RPG where all players play ex-supervillains (or just mad people who believed to be supervillians) in an asylum. They tell their stories and can be interrupted by others in a systematic ...
2
votes
0answers
158 views

How to handle multiple main villains in your campaign [closed]

I was hoping to pick your collective brains in preparation for my new 5e Eberron campaign starting in a few months. Most of the blogs/books etc I've looked through look at campaign design with one ...
7
votes
4answers
845 views

My players want to resolve conflicts nonviolently. How do I tell them it won't work?

When I'm GMing and trying to create tension by having a big boss fight, invariably one of the players will ask me if his character can, instead, bribe the big boss or try to smooth talk him or make ...
2
votes
2answers
285 views

How to make my character the villain in a campaign with multiple DMs?

Recently my long-time gaming group began a Round Robin style campaign where we each take turns being the DM. We decided the decided that we'll each get to DM one session with a randomly determined ...
4
votes
2answers
383 views

How Do I Bring PCs into Conflict with Druids? [closed]

My PCs are pursuing a major villain who deals with assorted plant-based monsters, who we'll just call the Queen. Being a manipulative sort, I think she would probably try to lead them towards ...
4
votes
3answers
4k views

How to make a low CR villain more dangerous

My PC's in one campaign are currently traveling to their first major town and, unbeknownst to them, there is a Rakshasa, disguised as the town mayor, using the town to feed and kill as he pleases ...
2
votes
2answers
2k views

How can a creature create duplicates of itself?

I want an upcoming high-level antagonist to have the ability to create loyal short-term duplicates of himself. Using class features, magic items, and spells what ways exist to do this for a lone level ...
14
votes
8answers
3k views

How do I introduce a larger-than-the-game villain (so that the players can beat him one day)?

I have a cool villain I really like. I mean, I love that character. I would squeal with excitement if my players could meet him, figure him out, confront him and foil his plans and maybe even kill him....
11
votes
5answers
2k views

How do I portray a xenophobic, manipulative, evil noble?

My players, after having travelled through a big Kobold empire to find a temple, finally encountered the temple, only to find it inhabited by a Dragon. They bump into the Kobold who had been tracking ...
27
votes
2answers
4k views

How to make your players hate your villain, but not your game

How does one build the character of a villain such that the players (playing heroic characters) hate the villain as much as possible without detracting too much from the quality of the game? What ...
15
votes
3answers
2k views

How to make a great villain who your players hate more than anything else? [closed]

I'd love to hear from you guys what you consider to be the best way to make the motive that drives the players to defeat the villain to be something personal and even passional. I believe a villain ...
-3
votes
1answer
188 views

How do I manage to handle many villian organizations on an already NPC filled game? [closed]

I'm running a super powers (anime style) campaign with friends, we've just begun and we want to keep the anime "vibe" alive for as long as we can, since Japanese Animation shows make use of several ...
7
votes
10answers
3k views

Is bringing a major villain back from the dead a bad idea? [closed]

I have a major villain that the players killed a long time ago* in a previous campaign. Is it too clichéd to bringing her back? Is there anything I should avoid if I do so? Is it just lazy? I am ...
14
votes
4answers
2k views

How do I make a large organization of villains memorable or likeable?

I'm currently preparing a levels 1–30 D&D 4e campaign based on the .hack// games, where players become trapped inside an online game where a sentient program plans to become God. My main ...
6
votes
1answer
2k views

How can I create more compelling villains? [closed]

A consistent issue with the games that I've run comes through with villain characters. Not just at the end of an adventure, but overarching villains; movers and shakers of the world. I notice that I ...
3
votes
7answers
2k views

What dangers are there in having my GMPC be the recurring villain?

I have started my first 3.5 campaign and had the idea that as the GM I could still enjoy playing by making a character using the normal rules and running it as the villain. It would gain the same ...
43
votes
14answers
5k views

How do I create a great fantasy villain that inspires the party to rally against them?

In my early years of GMing it was simple enough to say that the badguys were evil and that was all the justification we needed. They are attacking the village because they are evil, they are stealing ...