After speaking to the GM, I have found that the issue was a conflict of interest in terms of story.
I have an attachment to the characters that I play, and sometimes the GM may throw a spanner in the works that hinders my character's development or safety. Some examples of this are:
- In D&D, my character was unwillingly thrown down a chasm. I had no control over this, no abilities to save myself, and all I could do was wait to see just how dead my character was.
- In Numenera, my PC was a cyborg, and had just managed to save up for a new cybernetic arm. I was so happy, but this was short-lived, as the GM had decided to place a remote detonation device in the shoulder joint.
- In Savage Worlds, I had worked hard to get a decent protective and characteristic suit for my Spider-Man character. This was short-lived, as the next time I recovered from a rather lethal battle, it was taken from me.
Needless to say, I was not very happy about any of these scenarios. However, talking to the GM has enlightened me to the fact that the GM is actually more in-line with a more pseudo-railroad storytelling approach. He creates scenarios that create a conflict in the story's progression, and my involvement in the story was trying to forge my own path through the tale, which was just not doing anything for me. The GM was creating special paths for my characters, and I was simply ignoring them and going my own way, to little or no avail.