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linksassin
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#This is very unbalanced and breaks the style of the Warlock This patron makes such a departure from the typical structure of warlock class that it is somewhat difficult to assess in balance terms. My gut says it is very over-powered and I will try to go through each feature to explain why.

##Expanded Spell List A standard feature of warlock patrons that you have re-interpreted, both in good and bad ways. Overall your version is overpowered and needs to be fixed.

###Spell List As Spells Known The PHB patrons get access to 2 spells of each level from 1st to 5th. They are simply added to the spell list and do not add to spells known. The celestial and hexblade patrons from XGtE only get access to 1 spell of each level but they still do not count as known spells.

Expanding the spells known of the warlock is completely against the design of all other patrons. This part of the feature is completely broken and needs to be removed.

###Choice of spell list The choice of three different lists based on the spellcasting class of the patron is a cool thematic choice. However all three lists contain spells that are already available to the base warlock. The warlock list is useless, as is major image from the wizard list and banishment from the sorcerer list.

I would like to see this feature remain but it needs work on the spells chosen. I would drop the warlock list and a add bard, and/or druid list instead.

##Lesser Mystic Arcanum Nope. This feature is entirely broken. At 9th level your warlock has an additional 5 spell slots per day above and beyond their typical 3 per short rest. Not all warlock spells benefit from up-casting and having them in lower level slots does not sufficiently reduce their power. Giving this many additional spells is way, way stronger than anything any of the other patrons give at this level or at any level.

There is no point even comparing this to the other patrons in detail. In summary it is very overpowered and needs to be removed entirely.

##Strategic Spell This one isn't too bad. Rogues and monks already have access to this feature. However it does go against the normal style of the warlock. Apart from the celestial patron every other patron grants a once per short rest ability not an always on feature. By not being limited to pact slots this feature works on cantrips and is therefore infinite.

To answer your follow up questions, removing Dash makes no real difference, Disengage and Dash are about equal. And no; you absolutely should not include Dodge. Dodge is way stronger than either of the others, there is a reason rogue's cunning action does not include it.

This feature is likely a little overpowered due to unlimited uses, but only when compared to the other warlock patrons. Overall this feature is not game-breaking given you should be at range anyway.

##Eldritch Weave At first this one seems ok, but it is likely overpowered. Gaining temporary hitpoints is very similar to the Celestial Resistance feature of that patron, though that one allows you to also protect other creatures.

The issue with this feature is the additional feature: "your concentration cannot be broken until you lose all of these temporary hit points". This is extremely strong. Spellcasters typically take entire feats (War Caster, Resilient (Con)) just to buff their concentration checks. Your feature is negating them entire for a minute.

Yes, this benefit ends early if you get hit enough. But, at a minimum of 20HP and increasing every level this will take a few rounds. Assuming you are concentrating on some disabling spell like hold person or similar it might be impossible for the enemy to deal enough damage to break this before your party takes out your target.

This feature is overpowered and should be changed.

##Greater Mystic Arcanum If the early version of this feature wasn't so utterly unbalanced this would almost be fine. However; it isn't, and neither is this. At will hex at 14th level, then suggestion at 18th level is very powerful.

In fact this feature is exactly eqivilent to the 18th level Spell Mastery feature of the wizard, barring some flexibility. No other patron gets a feature anything like this. Several only get a single once per long rest ability.

At will casting of leveled spells completely breaks the style and design of the warlock. This is utterly unbalanced and needs to be removed.

##Conclusion Scrap the whole thing. The features are almost all overpowered and don't suit the style of the warlock at all. Any one of the features (bar Strategic Spell) would be enough to make this class overpowered. Added together this is completely busted.

You are adding flexibility by increasing spells known with your 1st level features, and you are increasing overall power level by giving out way more spell slots. This warlock is so much better than the others there is almost no reason to look at them unless you want to be a melee fighter.

Back to the drawing board for this one.

linksassin
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