## You could count up a number of successes You can set a success cutoff number for each pool size, and just count all rolls equal or higher than that cutoff as successes and demand a given number of successes per pool as high or higher. This gets you around summing, you just look up success die. To be honest, I think this is a horrible experience, because you essentially need to have a table at hand to remember the cutoffs, and it is not very exact either but here you go: |Pool| Cutoff |Successes Needed|Probability| |:---:|:---:|:---:|:---:| |1d12 | 12 | 1 |8.33% | |2d12 | 10 | 2 |6.25% | |3d12 | 9 | 3 |3.7% | |4d12 | 10 | 3 |4.69% | |5d12 | 12 | 2 |5.35% |