Addressing the characters reiterates that the conversation of the game is rooted in the fiction. > Your [GM] moves are not mechanical actions happening around the table. They are concrete events happening to the characters in the fictional world you are describing. > >---- > **Address the characters, not the players; Make your move, but misdirect; Never speak the name of your move; Begin and end with the fiction;** and **Be a fan of the characters** are the most important principles. Without these the conversation of play and the use of moves is likely to break down.