The bardic performance [countersong][1] gets a lot of flack because most folks think it's useful exclusively *versus* [harpies][2] and [sirens][3] the like when, in fact,
# Countersong Is Actually Pretty Versatile
I've quoted it below so as to make referencing easier.
> [A] bard learns to counter magic effects that depend on sound (but not spells that have verbal components.) Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check.

So the bard takes a standard action to make a Perform (keyboard, percussion, wind, string, or sing) skill check to start the countersong. *Then...*

> Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher.

Okay, so that's dumb. Whatever. That's never going to happen. The bard is *not* going to set up a "countersong shield" in case something sonic or language-dependent happens. He *can*, of course, but those situations are incredibly rare.

> If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components.

This, however, is *incredibly* useful. [Sonic][4] and [language-dependent][5] effects are all over the game, and many of the latter *are* ongoing and send creatures against their compatriots. Being able to give the fighter another saving throw against the spell *[suggestion][6]*, for example, can be life-saver.

## "But How Does the Bard *Use* It?"
First, the bard should have a bonus to his [Spellcraft][7] skill check high enough to enable him to determine the effect and know that the effect's vulnerable to his countersong. Then, if it is, the bard takes a standard action to start the countersong. On the affected creature's turn, it gets another saving throw, using the bard's Perform skill check result as the saving throw's result. If the result's high enough the creature's saving throw is successful, and it's as if he succeeded on the saving throw initially.


  [1]: http://paizo.com/prd/classes/bard.html
  [2]: http://www.d20pfsrd.com/bestiary/monster-listings/monstrous-humanoids/harpy
  [3]: http://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/siren
  [4]: http://www.google.com/cse?cx=006680642033474972217%3A6zo0hx_wle8&q=Language-Dependent#gsc.tab=0&gsc.q=sonic&gsc.sort=&gsc.ref=more%3Aspells
  [5]: http://www.google.com/cse?cx=006680642033474972217%3A6zo0hx_wle8&q=Language-Dependent#gsc.tab=0&gsc.q=Language-Dependent&gsc.ref=more%3Aspells&gsc.sort=&gsc.page=1
  [6]: http://www.d20pfsrd.com/magic/all-spells/s/suggestion
  [7]: http://www.d20pfsrd.com/skills/spellcraft