Rules as written: No. The closest FAE comes is on page 12: > Your character’s own aspects provide a good guide for what you can do. > If you have an aspect that suggests you can perform magic, then cast > that spell. If your aspects describe you as a swordsman, draw that > blade and have at it. These story details don’t have additional > mechanical impact. Depending on how you interpret that, it either gives the detail granting powers of Fate Core without the cost, or it may be a more limited version of that power. FAE is an example of how to twist the dials in Fate to create a very simple game. Fate is designed to be highly hackable, so you can drop in the version from Fate Core if your table prefers it.