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What are my options when other members of the party think my character is too powerful?

I've recently started playing DnD 5e with a group of friends, all of whom are very inexperienced - myself and the DM included. We all agreed at the start we were aiming for a very casual game initially in order to get a feel for the rules and then move in a direction we all agreed with.

Without going into too much detail the party consists of a Paladin, Rogue, Sorcerer, Bard, and my Ranger. We're all at level 3, and there's a couple of instances where planning (and fortune) have meant I am noticeably better in combat. My HP rolls have been very high (I have 35 HP) while the rest of the group have 24, 18, 17, and 14. In addition whilst I am not particularly aiming to create a particularly meta-gamed character I am trying to choose complimentary skills, and last session was using various skills/spells to deal far more damage than the others in combat (we also missed a rule which meant I should have done a couple of checks for concentration, but that's our inexperience and I've made a note to check that thoroughly in future).

Now at this point a couple of the guys got a bit put out because they weren't really able to do much, as I was typically able to go first in any combat due to high DEX, and dealt such insane damage that the guys going last did nothing. In addition the combats are quite short and fulfilling, and truth-be-told I'm not overly enjoying it either. One of the guys said the (dreaded) phrase - that I was meta-gaming my guy to be better than everyone else.

I pointed out that:

  1. The session started in a city where my low CHA, and my character having a somewhat introverted background, meant I didn't get much to do. I had basically accepted that session would be in the city with little combat and was completely fine with that.
  2. Everyone agreed (and I didn't press the issue) to leave the city very quickly because they were all anxious to fight stuff again. I was quite content exploring the city and wanted to find out more about a potential side quest I considered more interesting.
  3. Some of the party are not really set up for combat, and are more suited to the city RP, though I accept that doing literally nothing in a given combat is extremely frustrating I was basically giving my stuff to the bard to sell for me in the city.
  4. Any skills I have chosen were those I thought fitted what I thought the character would tend towards by himself in terms of background and ambitions - I'm not particularly leveling with any meta in mind.
  5. I have been incredibly lucky with HP rolls.

All-in-all I honestly don't want to be harming the game for others, so I've been talking to the DM about trying to adjust myself to being more in line with the others. I already offered to the DM after my last HP roll to do it again, and he has agreed if we feel it is needed, but we will come up with an in-game reason for that to happen. What else can I do in order to make the game better for the rest of the players?