#3.5 Materials Hey I Can Chan has given a pretty good answer regarding the options available in Pathfinder, but it’s fairly slim pickings. D&D 3.5 doesn’t have much better, sadly, but here’s what there is. ##Feats ###Initiate of Nature, *Player’s Guide to Faerûn* Requires cleric or druid level 5th, as well as a nature god as a patron deity (the feat actually lists the nature gods of Faerûn in its requirement, but for playing in not-Faerûn, the feat is not specific to any one of them). This feat allows you to rebuke plants as an evil cleric rebukes undead, allowing you to to command a plant-creature army if you can find enough of them. It also lets you rebuke animals, and adds several plant-based spells to your spell list. If for whatever reason this is unavailable to you, you can take both [Plant Defiance](http://www.d20srd.org/srd/divine/divineAbilitiesFeats.htm#plantDefiance) and [Plant Control](http://www.d20srd.org/srd/divine/divineAbilitiesFeats.htm#plantControl) to allow you to both turn and rebuke plant creatures. No animals, no extra spells, and it takes two feats, so it’s horribly overpriced, but as SRD material it is accessible. ###Leadership, Core Leadership can attract creatures as cohorts and followers, so you can get a significant plant creature companion as well as a number of low-level plant creature followers if you desire. Note that *Draconomicon* has a feat Dragon Cohort which allows you to get a cohort without Leadership, and that cohort is a dragon-type creature 3 levels higher than you could usually have as a cohort. Swap Dragon for Plant and this could be a good deal. No followers this way though. ###Plant Devotion, *Complete Champion* Doesn’t have anything to do with plant allies, just makes your more plant-like. Still, a natural armor bonus and fortification isn’t bad for a feat, and it is fitting. Note that *Complete Champion* allows clerics to trade in a domain for the corresponding devotion feat: this is not required. A cleric with the plant domain can still take plant devotion as a feat. ##Upon Which to Base Homebrew These are things you cannot reasonably get as a cleric, even in 3.5, but might be viable for porting to Pathfinder as feats or an archetype. ###Channel Plants, *Races of the Wild* This class feature, found on the arcane hierophant prestige class, allows you to cast spells *from* any non-magical, non-creature plant. Considering that the previous feature, Channel Animals, allowed you to do the same from any animal creature, extending this to plant creatures would be reasonable enough (in fact, considering their usual rarity, casting from plant creatures is inferior to casting from any non-creature plant). ###Greenbound Summoning, *Lost Empires of Faerûn* I mention this feat only because it is fantastically powerful. It is extremely difficult for cleric to qualify for it and it is inappropriate in most games. It does, however, allow you to have powerful plant summons. As part of an archetype that adds *summon nature’s ally* to your cleric list, perhaps, it might work? I’d either delay it until ~10th level or greatly modify the greenbound template, though.