###Wielding an inappropriately-sized weapon is a mathematically bad choice every time.

<sup>(barring some kind of feat or class feature that waives the penalty, but even then the damage boost is not worth a feat)</sup>

On average, you trade &minus;2 attack for +1 damage. Larger weapons do somewhat better (1d12 to 3d6 is the best, with ~4 damage boost, but you could have just used a 2d6 weapon to begin with, which makes the boost only ~3). This is **not** a &ldquo;lot more damage.&rdquo;

Note that in most cases, this is massively worse than even one-handed Power Attack, and one-handed Power Attack is not a good idea. Even in the best cases, it&rsquo;s a very-poor-man&rsquo;s Power Attack, except it&rsquo;s not optional, and that&rsquo;s only in comparison to Pathfinder&rsquo;s unnecessarily-nerfed Power Attack.

Furthermore, attack bonuses are small, rare, often don&rsquo;t stack, and are one of the few aspects of the game where the math is reasonably consistent, which effectively means that most characters can&rsquo;t take very many penalties without severely increasing their miss rate. Power Attack itself is often dubious, and without the ability to turn it off (without drawing a separate weapon which you have to pay for separately), you may often find yourself completely useless. More often than a typical Pathfinder mundane melee character, I mean.

So no, it is not powerful; it&rsquo;s quite the opposite of that. It is shooting yourself in the foot for absolutely no reason.