If you are expected to bring a character you should definitely bring that. If you're going to make a character there you should come with an *idea* about the following things (but remain flexible, you idea may not be exactly what you end up with). - Character name - Character race (Human, Dwarf, Elf, *Halfling*) - Character archetype (loyal knight, scheming wizard, back-stabbing rogue, etc) As far as rules knowledge, the Players Handbook (PHB) helps but it will speed things along greatly if you know these few simple rules. - For most things you will attempt (including attacks) you roll a d20 (that is a twenty sided die), add a modifier, and compare it to a target number. If your total equals or exceeds the target you succeed (hit, pick the lock, whatever). - You have abilities. Some you can use all the time, these are called `At Will`. Some you can use only at intervals. These will be `Encounter` or `Daily`. - You have hit points and healing surges. These represent how alive/tough you are. If you run out of hit points you start dying. You can use healing surges to regain your hit points *in certain situations*. A healing surge *usually* regains one quarter (1/4) of your total hitpoints, rounded down. - We refer to dice by the number of sides they have, preceded with a *d*. A d4 means a four sided die. 3d6 means three six sided dice. - When in doubt round down. - The DM overrules the rules. Most of all, remember you're there to have fun! The other players and DM should be willing and able to help you with the details