# Eldritch Knight Eldritch Knight (Fighter subclass) gets at 3rd level Weapon Bond which includes: > Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand. You can have two such weapons, but it does eat into your action economy a bit. # Artificer A 2nd level Artificer (Eberron:RftLW p. 63) has access to the Returning Weapon Infusion which includes > [The weapon] returns to the wielder's hand immediately after it is used to make a ranged attack. Notably, you can only have one instance of a given infusion going, though if you're able to have two artificer's at work, should be able to get it on both. Though, as Eberron content may not be applicable to a campaign, Ask your DM is Artificer is right for you. # Dancing <s>Sword</s> Axe The magic item [Dancing Sword][1] returns to your hand after being throw/it's done flying around, and could easily be reskinned as an axe. # Whelm This [legendary, dwarf-made warhammer][2] also returns to your hand after being thrown. If you're set on your Dwarf using axes, your DM might be pursaded to have Whelm be an axe in your campaign world. [1]: https://www.dndbeyond.com/magic-items/dancing-sword [2]: https://www.dndbeyond.com/magic-items/whelm