#The Dungeon Masters Guide gives a few guidlines - If a spell is so good that a caster would want to use it all the time, it might be too powerful for its level. - A long duration or large area can make up for a lesser effect, depending on the spell. - Avoid spells that have very limited use, such as one that works only against good dragons. Though such a spell could exist in the world, few characters will bother to learn or prepare it unless they know in advance that doing so will be worthwhile. Make sure the spell fits with the identity of the class. - Wizards and sorcerers don't typically have access to healing spells, for example, and adding a healing spell to the wizard class list would step on the cleric's turf. And then there's a helpful chart for average damage by spell level. Spell Damage Spell Level One Target Multiple Targets Cantrip 1d10 1d6 1st 2d10 2d6 2nd 3d10 4d6 3rd 5d10 6d6 4th 6d10 7d6 5th 8d10 8d6 6th 10d10 11d6 7th 11d10 12d6 8th 12d10 13d6 9th 15d10 14d6