This [SE question][1] describes the process for submitting adventures from conventions to Adventurers League to become certified “legal” CCC-AL adventures. Adventurers League generally restricts the commonality of treasure in an effort to keep it rare and special. For example, generally Tier 1 adventures will see uncommon magical items. What are the general guidelines *or precedent* for how many magical items are appropriate for the length of an adventure and what commonality (i.e. common, uncommon, rare, very rare, legendary) is appropriate for potentially AL “legal” adventures? [1]: https://rpg.stackexchange.com/questions/88646/how-can-i-get-my-adventure-published-as-an-adventurers-league-official-module/90437#90437