In 5th Edition D&D, there's a few circumstances where a character's damage might be "maximized". For example, the Evocation Wizard's Overchannel ability: > Starting at 14th level, you can increase the power of your simpler spells. When you cast a wizard spell of 1st through 5th-level that deals damage, you can deal maximum damage with that spell. > —**Overchannel**, Player's Handbook, pg. 118 Or an entry on the Wild Surge table: > 33-34 Maximize the damage of the next damaging spell you cast within the next minute. > —**Wild Magic Surge**, Player's Handbook, pg. 104 The way I see this, there's two valid ways to treat this effect: 1. Treat the damage dice as though each die rolled its respective maximum value 2. Treat the damage as though it is the sum of the maximum values that each possible die could have rolled These two effects might seem similar, and in most situations they are, but there's a few circumstances where they might be different. For example, for an Attack-Roll based spell, the damage of interpretation 1 is doubled on a crit; but under interpretation 2, it would not be. Conversely, there are spells which depend on a specific value rolled on the damage dice to change its behavior, like with *Chaos Bolt*: > You hurl an undulating, warbling mass of chaotic energy at one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 + 1d6 damage. **Choose one of the d8s. The number rolled on that die determines the attack's damage type, as shown below.** > ... > **If you roll the same number on both d8s, the chaotic energy leaps from the target to a different creature of your choice within 30 feet of it.** Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again. > —**Chaos Bolt**, Xanathar's Guide to Everything, pg. 151 Under interpretation 1, the Chaos Bolt always deals Thunder damage, and always leaps to a new target on a successful hit. Under interpretation 2, however, the d8s are rolled, and then ignored for the purpose of calculating the total damage. So which is it? Is there rules support to show that Maximizing Damage should be handled one way or the other?