Xanathar's Guide to Everything answers almost all your issues. -------------------------------------------------------------- Before I tackle the specific questions, I'll answer the overarching question. >What does the Herbalism Kit actually *do*? This is clarified in Xanathar's Guide to everything. Essentially, *most* of what the Herbalism Kit does is a supplement to other abilities. The examples given in Xanathar's Guide are using your knowledge of nature to assist with Arcana checks relating to plants and potions, assisting with Investigation checks relating to looking through anywhere with overgrown plants, assisting with Medicine checks when using herbal remedies, and so on. Most of the kits in the game don't have an obvious list of things to do with them, and work like this. They are mostly roleplay opportunities for your character to shine. If you're stuck in a forest and need to determine which plant is which, you would mention to your DM that you have expertise in plants due to the Herbalism Kit, and likely would be given advantage on the roll. > That means [Herbalism Kit] has a limit usages? No. Instead, when you craft an item, the items that are used for that crafting are factored into the cost. >In addition to the appropriate tools for the item to be crafted, a character needs raw materials worth half the item's selling cost. *(XGE, 128)* You could roleplay this as saying that your character replenishes any of the consumed items as part of this cost. > How can I craft healing herbs, remedies or healing potions? (Anything that restores HP) Page 130 of *Xanathar's Guide to Everything* covers the specifics of Potion of Healing crafting. It takes a day of downtime, 25gp of materials, and an herbalism kit. >How can I gather the resources to craft? Technically speaking, you don't. Crafting an item handwaves all of that part of the crafting by simply charging a variable amount of gold depending on what it is you are crafting. Your DM may rule otherwise, and were I the DM of your game and you wished to spend time gathering the herbs needed rather than simply buying them, I'd happily allow that as a roleplay opportunity. However, that's up to your DM. >How can I identify or apply herbs? If I identify an herb, can I gather it? How much time it takes that? This is another situation where it is up to your DM. Your DM will need to present you with the opportunity to tell what type of herb the given plant is, and you would mention to your DM that you have Herbalism Kit proficiency so you would be able to identify it. ---------- While not part of your question, there's a line in your question that is concerning and should be mentioned to a beginner player. >I don't want to ask to the DM how it works because I've already asked him several questions and I don't want to bother him. The thing with D&D is that the DM is the one who runs the game. The rulebooks are secondary to how they want to run things. If they've agreed to be DM, then they've agreed to also answer rules questions when they come up. To do otherwise is just plain silly; he's the DM. That's the job he accepted when he chose to become DM. Feel free to bring up the rules I've listed here, and he very well may just say "okay, that's how it works, whatever". But to be afraid of asking your DM questions about the rules in the game he's running is going to cause problems later on, and you should be able to have open dialogue with him/her.